Nevermotion Project..

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Re: Nevermotion Project..

Post by Stryker on Thu Jul 02, 2009 2:53 pm

ganda naman ng thread na ito.. helpful! nakakainspire... kaya naman nag search ako s net ng tutorials about this kind of modelling. and ito nahanap ko

http://www.cgarena.com/freestuff/tutorials/max/headmodeling/index.html

question ko lang sir cray...? how do the weld command works??? for example there are two polys? correct for me the terms... nagawa ko na ung shift and drag and extrude...mejo malabo kasi ung s tutorials e... TIA for the help...! thumbsup

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Re: Nevermotion Project..

Post by crayzard on Thu Jul 02, 2009 3:15 pm

@stryker:

sir bali hindi po sa polygon selection ka mag weweld ng vertices, either sa edge or sa vertex selection..

sa vertex selection my 2 ways either weld command or targetweld.. sa weld po once na snap mo na yung 2 vertices mo just click weld, sa target weld naman po dun po sa selected mo na vertex click mo yung target weld and drag mo sya sa vertex na gusto mo i weld..

post po ako ng example.. mdyu magulo ako mag explain eh

vertex weld

select mo yung 2 vertex na gusto mo i pagdikitin then click weld. merun yan spinner para sa distance ng mga vertex na gusto mo pagdikidiktin.



target weld

once may selected ka na na vertex click target weld then drag mo sya sa isang vertex na gusto mo pagdikitin..




same den po yan sa edge selection merun den edge to edge na pag weld po..

sana medyu malinaw medyu magulo ako mag explain.

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Re: Nevermotion Project..

Post by Guest on Thu Jul 02, 2009 4:28 pm

i really admire your nevermotion attitude bro... tanong lang dun sa model mo na jars na merong mga laman... if you used particles, can you share the process bro? thanks...

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Re: Nevermotion Project..

Post by adis on Thu Jul 02, 2009 4:39 pm

master cray and master v.. this thread will really helps a lot lalu na sa mga gaya namin na di pa magaling sa modeling.. sana po matulungan nyo po ako . gusto ko tlga matututo ng modelling. thanks po

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Re: Nevermotion Project..

Post by crayzard on Thu Jul 02, 2009 7:34 pm

@kietsmark:

cge sir pakita ko na den yung teknik ko sa pag fill ng jars po.. post ko po mamaya.. okey lng mag off topic d2 sa thread ko tanong lng po ng tanong. dinner lng po ako. heheheh

@adis:

sure dude tanong lng kung anu gs2 mo matutunan sa modeling and ill try to show ng example po.

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Re: Nevermotion Project..

Post by Stryker on Thu Jul 02, 2009 7:58 pm

thanks a lot sir cray.... thumbsup

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Re: Nevermotion Project..

Post by torvicz on Thu Jul 02, 2009 8:03 pm

ARCHMODELS < CRAYMODELS



galeng ng modeling pati rendering....more dude!

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Re: Nevermotion Project..

Post by boyluya on Thu Jul 02, 2009 8:09 pm

Dude makikisingit na dn ng question.. I am planning to shift kc from maya to max (only because of the border tool, poly by poly kc ako mgmodel ska kelangan ko un pang-resurface ng mesh, eh kelangan p kc ng plug-in na me bayad sa maya para mgkroon ng ganon). Ask ko lng, pano i-lock un ibang ortho views like the side, front and top? Kc minsan naro-rotate ko accidentally eh.. Un pan kc sa max, un ang rotate sa maya. Thanks

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Re: Nevermotion Project..

Post by ishae_clanx on Thu Jul 02, 2009 8:51 pm

2thumbsup

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Re: Nevermotion Project..

Post by mushroom on Fri Jul 03, 2009 12:03 am

ah tma cray, that was polyboost. mas responsive ang sculpting tool.

thanks for sharing this dude Very Happy

by the way calling roy, nagluluto na ko. kelangan ko na ng culinary expertise mo (niyo). (u know what i mean - PM me)

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Re: Nevermotion Project..

Post by bokkins on Fri Jul 03, 2009 12:06 am

galing cray! not just the 3d you did but the whole thread as well. keep it up bro! thanks for sharing. 2thumbsup buttrock

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Re: Nevermotion Project..

Post by ERICK on Fri Jul 03, 2009 8:56 am

like father like son.. nyahahaha... very inspiring... thats why i never loose my confidence in max 3d modelling... keep it going...

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Re: Nevermotion Project..

Post by v_wrangler on Fri Jul 03, 2009 9:46 am

boyluya wrote:Dude makikisingit na dn ng question.. I am planning to shift kc from maya to max (only because of the border tool, poly by poly kc ako mgmodel ska kelangan ko un pang-resurface ng mesh, eh kelangan p kc ng plug-in na me bayad sa maya para mgkroon ng ganon). Ask ko lng, pano i-lock un ibang ortho views like the side, front and top? Kc minsan naro-rotate ko accidentally eh.. Un pan kc sa max, un ang rotate sa maya. Thanks


Of course you can lock the viewports but what we usually do is slap the guide bitmaps to a crossing plane (liek a cross if viewed from the top view) if that's what you mean. You can also make these planar mapped guides semi transparent either by using opacity or via object properties (see-through). By doing so, you can rotate, pan or zoom in the guides when modeling.

Kabs, I'll be online - bilisan natin, magpapa-book na ako:)

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Pag puno ng canister tutorial...

Post by crayzard on Fri Jul 03, 2009 10:34 am

ito po yung way ko kung paano ko nilalagyan ng elements yung mga canister and jars ko.. take note po hindi ito ma technical na tutorial..hindi lng po ito yung way para ma achieve yung paglagay ng elements sa canister, ito lng po yung ginagawa ko.. and it work for me..

step 1



step 2



step 3



step 4



step 5


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Re: Nevermotion Project..

Post by crayzard on Fri Jul 03, 2009 10:35 am

kung mdyu magulo explanation ko nandyan si mr v. para ma explain ng in depth.. hehehe more kasi on application ako mahina ako sa explanation..

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