Why is there a need for straight vertical lines in visualization

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Why is there a need for straight vertical lines in visualization

Post by bokkins on Wed Mar 31, 2010 11:35 am

First topic message reminder :

I think its time to discuss such important issue in presentation. Bakit nga ba kailangan nakavertical na straight ang sides ng mga buildings sa presentation?

If you have listened carefully to your teachers in perspective class, you will probably agree with me easily on this. Though I admit that there are limitations and exceptions to this rule. Here are some points why is this so:
1. 1-point and 2-point perspectives show good hint of height of structure.
2. It shows an architectural character
3. It's neat and formal.
4. It is an architectural presentation.

And here are the exceptions:
1. Artistic shots or an impression of something. (Worms Eye View)
2. Aerial Views
3. Spot details
4. Non-architectural visualization.

These are just some explanations why we need to use the vertical correction in presentation. You may also share your views on this, but please make this a good discussion for our reference. Thank you.

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Re: Why is there a need for straight vertical lines in visualization

Post by vinc3nt12 on Mon Apr 05, 2010 4:37 am

celes wrote:to me, as an employer, and running an archiviz company, this is one of the criteria that i look for in renders.

composition is what makes me take a second look in a portfolio. if at first glance i don't see a formally presented image i usually just push aside that CV into oblivion.

archiviz is a discipline as well as an art. let's face it - the renders are meant to be commercially viable.

go do your artistic licenses in the comfort of your own personal portfolio or facebook. not when dealing with professionals. even the best archivizualizers out there (take a second look at alex roman's compositions) you'll realize that majority of his works follow this rule. it's a conscious decision.


well said master celes.

thumbsup

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Re: Why is there a need for straight vertical lines in visualization

Post by tutik on Thu Apr 15, 2010 4:06 am

someone asked in FB before, here's my take:


_________________
"perception is everything"


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Re: Why is there a need for straight vertical lines in visualization

Post by Canadium on Thu Apr 15, 2010 5:16 am

Having these vertical lines in arch visualizations is analogous to portrait photography. The render is actually the portrait of the building. I think it should not show the building in an odd viewing angle as it somehow distorts its form. Much like the same way portraits are taken from the right camera angle to show the best of the subject.

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Re: Why is there a need for straight vertical lines in visualization

Post by Muggz on Thu Apr 15, 2010 8:18 am

as and architect and artist,,,for me it defends on how i want it to be look like,,,there are times that i need to correct the vertical shirt of the vray cam myself coz it only guess the vertical straight,,,then having distortions on the both sides,,meaning me sabit parin,,that why i use to tilt the vertcal lines a little para lang magcontra...

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Re: Why is there a need for straight vertical lines in visualization

Post by qnald on Tue Nov 02, 2010 1:15 am

it only shows siguro yung pagkaiba ng mga artist on which way nila gusto i-present ang mga gawa nila, as if their output shows how formal and how vast their imagination is, really. Pero, as an archi stude, there's no exception only discipline. Dyan siguro malalaman kaibahan ng mga arki sa ibang artist ^^,

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Re: Why is there a need for straight vertical lines in visualization

Post by cooldomeng2000 on Tue Nov 02, 2010 2:33 pm

Mahirap kapag empleyado ka na may elder superiors, kahit aerial ipinipilit tuwid mga building sides, kesyo leaning daw
minsan sakit sa ulo, pero nagagawan din ng paraan Sad

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Re: Why is there a need for straight vertical lines in visualization

Post by arteest on Tue Nov 02, 2010 2:55 pm

bokkins wrote:I say its better to practice it. It adds class to an ordinary render. And it looks gazillion times professional.


I agree master bokkins! ^_^

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Re: Why is there a need for straight vertical lines in visualization

Post by bokkins on Tue Nov 02, 2010 6:54 pm

Recently lang I did a visual na medyo slanting ang effect. Pinapalitan sa akin, paki-straighten daw. There I realized na dapat nga vertical. He's a very good designer. He was once like us but airbrush is his weapon of choice back then.

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Re: Why is there a need for straight vertical lines in visualization

Post by gerico_eco on Wed Nov 03, 2010 12:53 am

bokkins wrote:Recently lang I did a visual na medyo slanting ang effect. Pinapalitan sa akin, paki-straighten daw. There I realized na dapat nga vertical. He's a very good designer. He was once like us but airbrush is his weapon of choice back then.



Naalala ko tuloy yung second render ko in using vray, hindi ko pa alam nun yung camera correction, sabi sakin nung nagparender bakit parang tabingi daw yung bahay, di ko alam sasagot sabi ko lang ayusin ko na lang sir. buti na lang may nag comment about camera correction, mostly appreciated talaga yung straight vertical lines. Idea

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Re: Why is there a need for straight vertical lines in visualization

Post by bakugan on Wed Nov 03, 2010 2:28 am

Ang Vertical line ay napakaimportante sa akin, noong kinakamay ko pa ang paggawa ng perspective, ang vertical line ang syang nilalagyan ko tamang sukat ng building in short reference line na rin. kung wala yun malamang distorted ang gawa ko.

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Re: Why is there a need for straight vertical lines in visualization

Post by reggie0711 on Wed Nov 03, 2010 7:24 am

straight verticals very basic na talaga yan... kahit dati pang manual drafting tayo.. kahit nga sa pagsulat meron tayo ginagamit na straight edge kung tawagin.. dba verticals din un...

siguro ung exception ko lang talaga sa verticals are the high-rise building visualizations... kase naka tingala na yung camera mo nun for man's eye view... hindi na maganda kung naka straight verticals ka pa rin nun... unless hindi man's eye view..

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Re: Why is there a need for straight vertical lines in visualization

Post by arch_mirasol on Sat Nov 06, 2010 8:23 am

agree po ako pero minsan matigas ulo ng renderer hindi ginagamit yung camera correction modifier... nasa disiplina ng nagtritridi yun......

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