howl

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howl

Post by pressure on Sun Apr 04, 2010 11:32 am

zbrush 3.5
photoshop cs4
Shave and a Haircut 5.1
maya 2010

hindi na kaya ng pc kaya ganito na lang muna siya,

gumawa din ako ng shader dummy para pang test sa pagaaral ko ng SSS skin sa mga susunod na project ko,
ngayon naghahanap na ko ng mga tutorials.
baby napili kong pang dummy.




Last edited by pressure on Mon Apr 05, 2010 10:28 am; edited 6 times in total

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Re: howl

Post by jon2 on Sun Apr 04, 2010 11:41 am

OK BRO.ANG GANDA. GANITO YONG GUSTO KONG SETTING NG LIGHT SA MAYA PERO HIRAP TALAGA ME NG LIGTHING SA MAYA..... buttrock

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Re: howl

Post by reyknow on Sun Apr 04, 2010 12:20 pm

naks tapos na pala sya. pano ginawa yung buhok? maya hair?

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Re: howl

Post by nahumreigh on Sun Apr 04, 2010 2:28 pm

adek ka master... astiiiig

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Re: howl

Post by pressure on Mon Apr 05, 2010 7:51 am

jon2 wrote:OK BRO.ANG GANDA. GANITO YONG GUSTO KONG SETTING NG LIGHT SA MAYA PERO HIRAP TALAGA ME NG LIGTHING SA MAYA..... buttrock


salamat sir, message ka sakin sa ym x_blacksaint_x@yahoo.com bigay ko sayo set up ng lighting at render na ganito.

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Re: howl

Post by pressure on Mon Apr 05, 2010 7:56 am

reyknow wrote:naks tapos na pala sya. pano ginawa yung buhok? maya hair?


thank you sir, di pa din to tapos. pag may malakas na kong pc tutuloy ko to,

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Re: howl

Post by pressure on Mon Apr 05, 2010 7:57 am

nahumreigh wrote:adek ka master... astiiiig


thank you master. Smile

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Re: howl

Post by reyknow on Sun May 09, 2010 8:51 pm

tol may tanong pala ko sa pag render mo dito,

dun sa WIP thread mo sabi mo gumamit ka ng normal map jan, pano mo nirender sa maya? maya software, hardware, o mental ray?

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Re: howl

Post by pressure on Mon May 10, 2010 2:39 am

reyknow wrote:tol may tanong pala ko sa pag render mo dito,

dun sa WIP thread mo sabi mo gumamit ka ng normal map jan, pano mo nirender sa maya? maya software, hardware, o mental ray?


mental ray bro, pero render by region, nagkacrash kasi pag nirender ng buo. mahina ang pc.

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Re: howl

Post by reyknow on Mon May 10, 2010 12:00 pm

tnx tol! ngayon ko lang nalaman na nagrerender na pala ng normals ang mental ray sa maya 2010! Very Happy btw awesome work ulit, tska good luck dun sa baby thumbsup

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Re: howl

Post by houdini on Mon May 10, 2010 9:18 pm

pre good work over all . thumbsup
Try working on the levels of the chacter's face muscles, even yung hagod nung brushes mo, specially sa ganitong character. random but well placed brushe strokes makes a difference. I know malakas kumain ang zbrush ng memory specially when you want to subdivide more to add details
pero try adding fine details around the eye socket and lips, you got it going on your biceps.(bumps maybe?)
Pansin ko lang usually sa clavicle is a solid bone. sa model mo may bumps cya.
nice work on the body hairs, joeAlters shave and a haircut is a memory hog pero ideally you'd want to have a random pero kumpol-kumpol na sets of hairs na mas nakahiga sya compared to perpendicular sa skin;

about rendering issues with maya; i'm not sure if youve tried this but this is how I set it to avoid crashes when rendering single frames using mental ray. go to your Rendering hotbox and the click on Render tabs a Mntel ray rendering options will pop-up by default the verbosity level is set to warning messages change it to progress message, then tick off render on network machines and auto memory limit. then press calculate. may lalabas na number dyan its the the current available memory that your computer has. from there mental ray will try rendering the image with out going over that limit, thus, you avoid crashes) then try rendering I hope this works

cheers inuman na

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Re: howl

Post by pressure on Mon May 10, 2010 11:27 pm

@houdini, salamat sa crits sir naappreciate ko,
saka ko nalang problemahin ang mga nasabi mo, ang totoo madaming details to mula sa zbrush at alam ko ding aware ka na mahirap magcapture ng lahat details ng normals o displament maps mula sa zbrush papunta sa 3d app.
una, kelangan mong makapag set ng accurate na settings at hindi pa din 100% ng details ng sculpt mo sa zbrush eh lilitaw siguro maswerte ka na kung makuha mo yung 85%,yung details sa biceps fake lang yun sa texturing.meron din yan sa lips sa close up render lang siya nakikita.

pangalawa , napakaraming test renders para makakuha ka siguro ng medyo magugutuhan mong result at sa rendering ako nagkakaprob,yung nasabi mo sir sa rendering naka set na yung maya ko dun namamatay talaga siya.
256mb yung vid card ko
2 gig yung ram. masyado talagang mababa yung specs hindi naman siya excuse para makagawa ng maayos na quality pero ganun talaga.tiyaga muna sa kaya lang ng pc.
yung sa hair naman napakaunti lang nailagay ko at aware kang mabigat yung hairs sobrang masakit sa ulo magayos ng buhok hintay ka ng halos minutong lag para makita mo yung update ng tweaking.kaya mahirap magtiyagang magayos at magdagdag.kung papahigain ko yung kahit unti lang ng hairs na naandiyan parang wala ng hairs,so pinatayo ko sila para magmukhang makapal.
sinubukan ko na din magrender sa command prompt pero humihinto siya mas tipid yun sa memory para iwas talaga sa crash,pero humihinto siya sa kalahati,ang naging solusyon ko lang talaga sa rendering eh render by region tapos pagtatagpiin ko nalang kung sakali mang magcrash,

umabot lang ako sa level 6 sa subdivision sa zbrush ,mga detail siguro ng level 4 yung nakuha sa render sa maya ,nasa image sa baba, yung sa clavicle naman aware naman ako dun.pero part siya ng design ng muscle na gusto ko kaya hindi issue yun sa akin,ganyan din yung design sa likod.hindi ko na din napalabas yung details sa texturing lalo na yung mga veins dahil rendering nanaman yun, masakit sa ulo.

ang pangatlo, masosolusyunan ko lang lahat ng prob kapag may desente na kong computer.

cheers
inuman na
thanks ulit sir.




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Re: howl

Post by pressure on Mon May 10, 2010 11:30 pm

reyknow wrote:tnx tol! ngayon ko lang nalaman na nagrerender na pala ng normals ang mental ray sa maya 2010! Very Happy btw awesome work ulit, tska good luck dun sa baby thumbsup


yes sir mula ng autodesk na yung maya.salamat.

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Re: howl

Post by marcelinoiii on Tue May 11, 2010 2:43 am

bro galing nito!!! comment lang ako sa ribs and abdomen... yun anatomy sa part na ito alam ko mahirap talaga, but then let me just share some points for our improvement. Just correct me if I'm wrong. The things I'm about to say is based on how I draw/illustrate anatomy. The abs are quite ok, although still a bit too large for me, that's one reason the ribs became even bigger, or out of a few details... and by the size of the character, you should be able to see the muscles behind the underarms... sorry not sure what muscle part it's called... sa thigh, konti na lang perfect na!!! pero overall, hehe the best, di pa ko nakakagawa nyan ganyan kagaleng Smile congrats pre!!! inuman na

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Re: howl

Post by lobsang rampa on Tue May 11, 2010 3:08 am

paano yung buhok nito? shave and a haircut?

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