Panday (Classic) 3D UPDATED

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Panday (Classic) 3D UPDATED

Post by dxiaman on Tue Apr 20, 2010 3:58 am

First topic message reminder :

here is my 3D rendition of the original Panday, by the late Fernando Poe Jr.
Forgive me if I do not do the character justice, its hard to get any decent reference images.
I wanted to recreate the original "younger version" FPJ- lean and mean.
I am still new to Maya, the character may be a bit off at some parts, critiques and comments are welcome
its still a WIP but almost complete. needs your inputs na lang.


Title: Panday
Software: Maya, mental ray, ZBrush


above is a closer look
Made a mistake in the render settings, the shadows at the torn sleeves cast wrong transparencies.
I used Maya fur for most parts of the hair, Some parts used Maya Hair.
I think my SSS settings were a bit off, so the facial details did not come out.


Above is the Low Poly version for game use. around 5k+ tri polys.


here is the maps used for it. 2 maps lang used... wala pa specular/diffuse maps, etc maps.

I will post a rigged and posed images as soon as i can make it. hopefully with proper scene background and lighting conditions.

Thanks for viewing

check update on this work below

more details at my website
http://dxiaman.atspace.com/


Last edited by dxiaman on Fri Apr 30, 2010 5:32 am; edited 2 times in total (Reason for editing : updates)

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Panday Upsdates

Post by dxiaman on Wed Apr 28, 2010 9:35 am

here is the Panday 3D update.
shaded view with rig and bind. I am a mostly modeler not much of a rigger.


heres the rendered view. The Background was grabbed off google images search

My rig Hardware: Intel Core 2 Duo 2.13 GHz, 3 Gb RAM DDR2 667, 8500GT 256mb (a bit old)


hope you folks like it.

Cheers

http://dxiaman.atspace.com/
http://3dxiaman.wordpress.com/

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Re: Panday (Classic) 3D UPDATED

Post by xxHEXXxx on Tue Aug 17, 2010 6:20 pm

thumbsup tuloy mo lng sir yang modeling mo, imho this is one of the best modeled/ rendered true classic pinoy character that I viewed so far, mukhang ala pa atang iba na nagaatempt. buttrock

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Re: Panday (Classic) 3D UPDATED

Post by ladygium10 on Wed Aug 18, 2010 3:08 am

wow... ang galing po nito sir..
ganda ng 3d ninyo..
you did very well.. nice.. keep it post.. 2thumbsup

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Re: Panday (Classic) 3D UPDATED

Post by bobpen on Wed Aug 18, 2010 3:36 am

kopyang kopya mo si Panday bro. pa request naman sa susunod si Lizardo naman gawin mo para classic talaga. congrats for this bro.

God bless!

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Re: Panday (Classic) 3D UPDATED

Post by johnolive100 on Wed Aug 18, 2010 4:24 am

wow galing mo talaga sir, anong software gamit mo dito sir?

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Re: Panday (Classic) 3D UPDATED

Post by dxiaman on Sun Aug 22, 2010 1:37 am

xxHEXXxx wrote: thumbsup tuloy mo lng sir yang modeling mo, imho this is one of the best modeled/ rendered true classic pinoy character that I viewed so far, mukhang ala pa atang iba na nagaatempt. buttrock


Thanks, I appreciate the positive feedback. hirap mag gawa ng existing character kasi may comparison, But we try our best.

ladygium10 wrote:wow... ang galing po nito sir..
ganda ng 3d ninyo..
you did very well.. nice.. keep it post.. 2thumbsup


Thanks man !, update some new post soon!
Pareho tayo Industrial Design grad. more power!

bobpen wrote:kopyang kopya mo si Panday bro. pa request naman sa susunod si Lizardo naman gawin mo para classic talaga. congrats for this bro.

God bless!


Thanks, actually I did plan to make a Lizardo remake.... when I find more resources... Ill keep in in mind though. thanks again , God bless!

johnolive100 wrote:wow galing mo talaga sir, anong software gamit mo dito sir?

Thanks Man! Maya, Zbrush, Photoshop gamit ko, still many more things to learn....

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Re: Panday (Classic) 3D UPDATED

Post by v_wrangler on Tue Aug 31, 2010 2:24 pm

No offense meant to those who commented on how strikingly similar this rendition is to the real hero. But lemme say - gee something isn't right. Go figure. Either its the standard by which that comment was based upon, my eyes or yours, or were just tipsy.

That aint going to help no one. So let's try and nudge the standard reality a bit and go serious:

The problem with mimicking major icons in 3d is simple. Either they look like the real one or they don't.

People here have already commented about the physique, arms length, hair etc. But I'd rather not dwelve on your edgeloops or your polygon counts as they aren't really a matter of concern for me.

While I have read your disclaimers, the biggest issue I have is that it doesn't look like FPJ. And I know that was acknowledged beforehand. It looks like some 3d impersonator character mimicking FPJ. Forgive the pun if that was indeed the objective. (and you can then forego the rest of my posts...)

:
:
:
:
:
This strikes me most and I know how difficult it is to copy real subjects ( we work on major pro-wrestling titles for more than five years now) and it takes a lot of discipline and careful preparation to comeup with good virtual copy of a real character). I can emphatize that it is indeed a REAL and highly demanding profession. Either you make em look like the real thing or you're out of job.

Which brings me to a point. If you cannot afford to go stylistic or fictional, don't ever start with less or inferior materials of the ORIGINAL as reference . Because if you do - your work ends up in the same way (not the technical part) but in how they look compared to what you were aiming at.

It's like coming up with a pepsi cola, when the client was asking for coke. They may quench the thirst for some people , but they aren't the same thing...

I do not mean to discourage nor destroy the motivation - as a matter of fact its the opposite. I'm looking at a client standpoint while in the in-house director's shoes (So this isn't specific to the TS but something I want to impart to all of you young minds out there). Do something for a reason and do it perfectly well.

In my unsolicited mind, this rendition or anyone's rendition of FPJ will be FPJ even if you aim photorealistically or stylize it as long as they maintain the visual aspects specific to that character. In short, ONLY if one makes em look like the real thing. Unfortunately, I feel that the current image is still a long shot.

As for the comparison thing, that's the hurdle that bundles with the choice to make a real thing, either make it perfect or not at all.


Just my two yen.






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Re: Panday (Classic) 3D UPDATED

Post by Modoler on Fri Sep 17, 2010 3:49 am

Galing sir ng model ninyo. Keep it up! Inspiring po.

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Re: Panday (Classic) 3D UPDATED

Post by abed on Sun Jul 24, 2011 10:40 am

galing!

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Re: Panday (Classic) 3D UPDATED

Post by marktayag on Thu Aug 18, 2011 6:37 am

sana medyo galit/seryoso dapat ungmukha para mas action ang dating

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Re: Panday (Classic) 3D UPDATED

Post by speechless07 on Tue Nov 08, 2011 9:55 am

Ang GALING mo Tol... Super....

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Re: Panday (Classic) 3D UPDATED

Post by vilpang on Tue Nov 08, 2011 6:52 pm

i like...tfs sir ...

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Two thumbs up!

Post by jamezsor on Sat Nov 12, 2011 5:24 am

Your technical expertise is unquestionable. Madami sa amin ang duduguin just to even come close to what you have accomplished. If only we can get our hands on high resolution references. I literally have downloaded almost a hundred low-med res Pacman images for my Pacquiao the Great model, spent countless hours modifying it and finally decided to stop further work until I find a very good Hi res image. Natuwa na lang ako nang makita ko yung 3D image ni Pacquiao sa EA Games na di rin kahawig. Lalo na yung built ng katawan. Pano nakalusot yun. Hehe... I would say... you did a better job.

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Re: Panday (Classic) 3D UPDATED

Post by nullbreak15 on Thu Nov 17, 2011 10:04 am

nice one sir.. konting adjustment nalang sa face pero ok yung modeling

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Re: Panday (Classic) 3D UPDATED

Post by speechless07 on Wed Dec 14, 2011 4:34 pm

Nice Modelling;;;

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