Day and Night II

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Day and Night II

Post by celes on Wed May 12, 2010 11:16 pm

First topic message reminder :

Share ulit - nothing fancy, NPR scenes, just 1 ies sun (no HDRI) image, and night scene done in photoshop (based on the day render :p)





Last edited by celes on Thu May 13, 2010 3:25 am; edited 1 time in total
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Re: Day and Night II

Post by allnem on Tue Jun 01, 2010 12:39 am

2thumbsup woowwwwww master na master ang galing gawa nyo master.... 2thumbsup inuman na 2thumbsup

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Re: Day and Night II

Post by firstrunnerup on Wed Jun 02, 2010 7:32 pm

wow ganda naman sir......
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Re: Day and Night II

Post by •harry• on Sat Feb 05, 2011 2:38 pm

IMBA.



Really need to study 3ds max now before my thesis translation.
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Re: Day and Night II

Post by comgrapart on Sat Feb 05, 2011 5:18 pm

thanks for the tuts master celes....keep inspiring us. 2thumbsup
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Re: Day and Night II

Post by killerBEE on Sat Feb 05, 2011 11:41 pm

a big WOW sir...sobrang galing master celes... Like a Star @ heaven 100x

lahat po ba yan 3d..pati yung mga puno at mga tao?

salamat sir sa tuts..
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Re: Day and Night II

Post by juv21 on Mon Feb 07, 2011 12:30 pm

grabe,,, ang lupet nito sir,,,galing...

.thanks for sharing and keep posting sir,,, buttrock
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Re: Day and Night II

Post by jc01 on Thu Feb 10, 2011 6:14 pm

lupit nyo sir...

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Re: Day and Night II

Post by Jrick on Fri Feb 11, 2011 5:19 am

napakahusay mo sir... pahingi naman ng konting husay jan...
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Re: Day and Night II

Post by ar_monzter on Fri Feb 11, 2011 6:34 am

bangis nito ngayon ko lng nakita.
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Re: Day and Night II

Post by jamesalbert on Thu Dec 10, 2015 12:34 am

celes wrote:Ito po ung process in a nutshell

it is important to generate the alpha para mas madali mag mask/color pick. i wouldnt recommend the similar option though as it may yield undesirable results. magic wand manually will do.



1. start with the day scene



2. adjust the exposure



3. adjust the curves and/or color balance



4. same as no. 3



5. using your alpha as the guide, create a base color for the openings.



6. add in some details in the retail portions.



7. same goes for the roof garden



8. continue with adding colors/details in the building windows, using the alpha map as guide



9. enhance / lighten the greens




10. enhance the lake



11. add in the point lights / tree lights



12. add in the lights in the background - finale

sayang wala na yung picture :'( sana maupdate sir please
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Re: Day and Night II

Post by ajsk_3041 on Thu Dec 10, 2015 1:49 am

sir sa lahat ng nag comment at humanga, isa lang tanong ko sayo sir kong pinawisan ka ba dito? parang hindi ata,, isang ka ng alamat... hehe

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Re: Day and Night II

Post by tyro on Fri Jan 29, 2016 2:27 am

galing... alisin lang yung mga massing na ghost building realistic render na din to. 2thumbsup
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Re: Day and Night II

Post by arkibons on Thu Feb 04, 2016 5:32 pm

Master Celes very nice render and complete composition, I wonder gaano kalaki ng file at render time..
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Re: Day and Night II

Post by kaeL on Tue Feb 16, 2016 2:29 am

nice post process  thumbsup
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Re: Day and Night II

Post by markitekdesign on Fri Mar 04, 2016 8:03 pm

2thumbsup galeng talaga sir,
ot.mukhang 6years akung hindi nakapag update sa account ko.haha
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Re: Day and Night II

Post by glensky on Sun Mar 06, 2016 10:43 pm

celes wrote:Share ulit - nothing fancy, NPR scenes, just 1 ies sun (no HDRI) image, and night scene done in photoshop (based on the day render :p)





walang kupas hehhee very nice.i like it
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Re: Day and Night II

Post by renzmarionbarican on Fri Apr 01, 2016 3:26 am

grabe sir lupet nio po -.- may video tutorial po ba kayo ma susuggest? salamat po

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Re: Day and Night II

Post by archi_des on Sun Jun 19, 2016 6:51 am

celes wrote:Ito po ung process in a nutshell

it is important to generate the alpha para mas madali mag mask/color pick. i wouldnt recommend the similar option though as it may yield undesirable results. magic wand manually will do.



1. start with the day scene



2. adjust the exposure



3. adjust the curves and/or color balance



4. same as no. 3



5. using your alpha as the guide, create a base color for the openings.



6. add in some details in the retail portions.



7. same goes for the roof garden



8. continue with adding colors/details in the building windows, using the alpha map as guide



9. enhance / lighten the greens




10. enhance the lake



11. add in the point lights / tree lights



12. add in the lights in the background - finale



can you send again this settings?

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Re: Day and Night II

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