Vray Proxy

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Vray Proxy

Post by Galaites07 on Tue Jun 15, 2010 7:01 pm

I hope this will help all of you guys. Any problem encounter with nevermodeledtrees just pm me. Thanks guys for viewing.
Special thanks to Ichiban Sensei v_wrangler and Sensei Torvicz.

Nice new avatar sir cloud.



Last edited by Galaites07 on Wed Jun 16, 2010 7:16 am; edited 3 times in total

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Re: Vray Proxy

Post by aeroll on Tue Jun 15, 2010 7:53 pm

very nice sir salamat sa pagbahagi thumbsup

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Re: Vray Proxy

Post by cloud20 on Wed Jun 16, 2010 1:19 am

May I ask please, what Max version is this?...

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Re: Vray Proxy

Post by eragasco on Wed Jun 16, 2010 2:22 am

galing mo talaga sir Galaites! Smile 2thumbsup para sayo! sir baka pag ganito post mo, bukod sa pics, lagay ka din downloadable pdf. thanks po. more power!

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Re: Vray Proxy

Post by v_wrangler on Wed Jun 16, 2010 2:28 am

If you'd just check "Automatically create proxy" (Assuming you saved the original max file prior to proxi'ing), yo ucan do away with the extra reloading of the file and the mapping part.

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Re: Vray Proxy

Post by edosayla on Wed Jun 16, 2010 2:31 am

yup as what master v had said just check the automatic create proxy and the materials will come along with it no need to reinstate the materials.

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Re: Vray Proxy

Post by bokkins on Wed Jun 16, 2010 2:48 am

cloud20 wrote:May I ask please, what Max version is this?...


max 9 bro.

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Re: Vray Proxy

Post by v_wrangler on Wed Jun 16, 2010 2:56 am

Unfortunately much of the parameters in this tutorial ay panahon pa ni kopong kopong. It is always best to consult the current manuals at:

http://www.spot3d.com/vray/help/150SP1/vrayproxy_params.htm

Much of the problems encountered might have been fixed in the current releases.

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Re: Vray Proxy

Post by bokkins on Wed Jun 16, 2010 3:10 am

Thanks for sharing bro.

To add, this technique is only good if you are using a single mesh with multi-sub material.

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Re: Vray Proxy

Post by cloud20 on Wed Jun 16, 2010 4:02 am

bokkins wrote:
cloud20 wrote:May I ask please, what Max version is this?...


max 9 bro.


Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.

Misleading nanaman ito. Its not funny anymore...

So much for the proxy-master...

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Re: Vray Proxy

Post by edosayla on Wed Jun 16, 2010 5:12 am


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Re: Vray Proxy

Post by torvicz on Wed Jun 16, 2010 5:39 am

cloud20 wrote:
bokkins wrote:
cloud20 wrote:May I ask please, what Max version is this?...


max 9 bro.


Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.

Misleading nanaman ito. Its not funny anymore...

So much for the proxy-master...


AFAIK, the reason it's zero dude cloud is because all the objects in the scene are vray proxy.
Although di ko pa na-try yung higher versions...I dunno kung anu naka-display dun...

To add, I always use automatically create proxies.

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Re: Vray Proxy

Post by andro111985 on Wed Jun 16, 2010 5:43 am

torvicz wrote:
cloud20 wrote:
bokkins wrote:
cloud20 wrote:May I ask please, what Max version is this?...


max 9 bro.


Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.

Misleading nanaman ito. Its not funny anymore...

So much for the proxy-master...


AFAIK, the reason it's zero dude cloud is because all the objects in the scene are vray proxy.
Although di ko pa na-try yung higher versions...I dunno kung anu naka-display dun...

To add, I always use automatically create proxies.


it will automatically create 10k poly sir any object you have proxy on higher version of max.. in this reason i used xref instead of proxy to get a zero poly but my big problem in xref hindi ko na cia maimove i need to merge it before ko maimove yung object into different location...

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Re: Vray Proxy

Post by torvicz on Wed Jun 16, 2010 5:48 am

@dude andro: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...

I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...


Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.


Last edited by torvicz on Wed Jun 16, 2010 6:40 am; edited 1 time in total

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Re: Vray Proxy

Post by andro111985 on Wed Jun 16, 2010 6:38 am

torvicz wrote:@dude cloud: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...

I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...


Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.


you mean sir mas mabilis po irender yung proxy kaysa a xref? ganun po b yun sir?

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