Vray Proxy
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Vray Proxy
I hope this will help all of you guys. Any problem encounter with nevermodeledtrees just pm me. Thanks guys for viewing.
Special thanks to Ichiban Sensei v_wrangler and Sensei Torvicz.
Nice new avatar sir cloud.

Special thanks to Ichiban Sensei v_wrangler and Sensei Torvicz.
Nice new avatar sir cloud.

Last edited by Galaites07 on Wed Jun 16, 2010 7:16 am; edited 3 times in total

Galaites07- CGP Apprentice

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Location: Philippines- The Promised Land
Registration date: 04/01/2010

Re: Vray Proxy
very nice sir salamat sa pagbahagi 

aeroll- CGP Apprentice

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Registration date: 03/02/2010
Re: Vray Proxy
May I ask please, what Max version is this?...

cloud20- CGP Senior Citizen

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Re: Vray Proxy
galing mo talaga sir Galaites!
para sayo! sir baka pag ganito post mo, bukod sa pics, lagay ka din downloadable pdf. thanks po. more power!
para sayo! sir baka pag ganito post mo, bukod sa pics, lagay ka din downloadable pdf. thanks po. more power!
eragasco- CGP Apprentice

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Age: 25
Location: Cabanatuan City
Registration date: 07/07/2009
Re: Vray Proxy
If you'd just check "Automatically create proxy" (Assuming you saved the original max file prior to proxi'ing), yo ucan do away with the extra reloading of the file and the mapping part.

v_wrangler- CGP Loverboy

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Age: 42
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Registration date: 30/03/2009

Re: Vray Proxy
yup as what master v had said just check the automatic create proxy and the materials will come along with it no need to reinstate the materials.

edosayla- The Teacher

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Registration date: 06/10/2008

Re: Vray Proxy
cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.

bokkins- Special Ops

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Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

Re: Vray Proxy
Unfortunately much of the parameters in this tutorial ay panahon pa ni kopong kopong. It is always best to consult the current manuals at:
http://www.spot3d.com/vray/help/150SP1/vrayproxy_params.htm
Much of the problems encountered might have been fixed in the current releases.
http://www.spot3d.com/vray/help/150SP1/vrayproxy_params.htm
Much of the problems encountered might have been fixed in the current releases.

v_wrangler- CGP Loverboy

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Age: 42
Location: Earth
Registration date: 30/03/2009

Re: Vray Proxy
Thanks for sharing bro.
To add, this technique is only good if you are using a single mesh with multi-sub material.
To add, this technique is only good if you are using a single mesh with multi-sub material.

bokkins- Special Ops

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Registration date: 18/09/2008

Re: Vray Proxy
bokkins wrote:cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.
Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.
Misleading nanaman ito. Its not funny anymore...
So much for the proxy-master...

cloud20- CGP Senior Citizen

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Re: Vray Proxy
for more info regarding this topic ..
http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-proxy-made-easy-t4436.htm
http://www.cgpinoy.org/vray-for-3d-studio-max-tutorials-f35/vray-proxy-made-easy-t4436.htm

edosayla- The Teacher

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Age: 34
Location: Cadiz, Talisay, Dubai
Registration date: 06/10/2008

Re: Vray Proxy
cloud20 wrote:bokkins wrote:cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.
Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.
Misleading nanaman ito. Its not funny anymore...
So much for the proxy-master...
AFAIK, the reason it's zero dude cloud is because all the objects in the scene are vray proxy.
Although di ko pa na-try yung higher versions...I dunno kung anu naka-display dun...
To add, I always use automatically create proxies.

torvicz- Sgt. Pepper

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Location: dubai, uae
Registration date: 01/10/2008
Re: Vray Proxy
torvicz wrote:cloud20 wrote:bokkins wrote:cloud20 wrote:May I ask please, what Max version is this?...
max 9 bro.
Ah. That explains the "0" poly & vert count. Try that on higher versions & you won't get a zero count. AFAIK. I've come across that blasted zero count here on CGP once. Gave me a headache.
Misleading nanaman ito. Its not funny anymore...
So much for the proxy-master...
AFAIK, the reason it's zero dude cloud is because all the objects in the scene are vray proxy.
Although di ko pa na-try yung higher versions...I dunno kung anu naka-display dun...
To add, I always use automatically create proxies.
it will automatically create 10k poly sir any object you have proxy on higher version of max.. in this reason i used xref instead of proxy to get a zero poly but my big problem in xref hindi ko na cia maimove i need to merge it before ko maimove yung object into different location...

andro111985- CGP Apprentice

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Registration date: 15/04/2010
Re: Vray Proxy
@dude andro: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
Last edited by torvicz on Wed Jun 16, 2010 6:40 am; edited 1 time in total

torvicz- Sgt. Pepper

- Number of posts: 2720
Location: dubai, uae
Registration date: 01/10/2008
Re: Vray Proxy
torvicz wrote:@dude cloud: I see...But I don't see why you use xref over vray proxy.
that doesn't make sense(in a way...) I'm talking about rendering...
I only use xref so I could manage the scene easily(option of turning it on and off in the scene is very handy.) But when rendering, I go for proxies...
Yung pag move ng object, no choice but either merge it or open the xref file.
I normally open the xref file than merging it.
you mean sir mas mabilis po irender yung proxy kaysa a xref? ganun po b yun sir?

andro111985- CGP Apprentice

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