Spawn

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Spawn

Post by reyknow on Thu Jul 01, 2010 5:06 pm

Update nung ginawa kong spawn years ago. hindi pa ito yung final render, pero lagay ko na rin dito.

Inabot ako ng 25 subtools all in all, at least 15 ang sculpt na walang symmetry. kulang nalang yung cape nya.



may mga closeup sa WIP thread dito(tska kung may tanong kayo feel free to ask):
http://www.cgpinoy.org/first-5-post-3d-work-in-progress-f15/spawn-rebuilding-t12202.htm

Crazy_Lion


Last edited by reyknow on Fri Jul 02, 2010 8:55 am; edited 1 time in total

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Re: Spawn

Post by eragasco on Thu Jul 01, 2010 8:27 pm

sir more! fave ko yan 2thumbsup

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Re: Spawn

Post by aasm271 on Thu Jul 01, 2010 10:19 pm

excellent as usual Smile

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Re: Spawn

Post by reyknow on Fri Jul 02, 2010 8:56 am

thanks Very Happy



turnaround ni spawn

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Re: Spawn

Post by ladygium10 on Fri Jul 02, 2010 7:27 pm

wow hehehe... 2thumbsup
dami niya bakal sa bandang baba.. hehe
hindi kaya siya nahihirapan doon magdala...?
mukang mabigat yung bakal tapos doon lang nakasabit.. hehe
pano kaya kung naging tao talaga siya diyan.. i'm sure mahihirapan siya magbuhat niyan..
wala lang.. pansin ko lang hehehehe... Laughing

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Re: Spawn

Post by baxz on Fri Jul 02, 2010 7:47 pm

Sir anung version ng spawn yan? lupet nmn! more pa sir! 2thumbsup

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Re: Spawn

Post by reyknow on Fri Jul 02, 2010 8:12 pm

ladygium10 wrote:wow hehehe... 2thumbsup
dami niya bakal sa bandang baba.. hehe
hindi kaya siya nahihirapan doon magdala...?
mukang mabigat yung bakal tapos doon lang nakasabit.. hehe
pano kaya kung naging tao talaga siya diyan.. i'm sure mahihirapan siya magbuhat niyan..
wala lang.. pansin ko lang hehehehe... Laughing

lol hindi yun nakakabit "doon" Laughing kulang pa sya sa training nito



@baxz
parang merge na to nung classic spawn at yung bagong version ni spawn parang sa issue na "spawn: simony", so jumble jumble na yan for short Very Happy

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Re: Spawn

Post by ladygium10 on Fri Jul 02, 2010 8:25 pm

ah..? hehehehe "hindi ba?" wala kasi ako nakitang sumusuporta "doon" e.. pano siya nakakakabit..?
ok sana kung may bakal sa baywang para doon ilagay.. hehe...
sa video naman sure ba na doon nakatali yung tali..?
parang nakatali lang sa baywang yung lubid e.. hehehehe.. Laughing
peace man

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Re: Spawn

Post by reyknow on Fri Jul 02, 2010 10:20 pm

nagfofocus ka mashado "doon" Laughing

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Re: Spawn

Post by ladygium10 on Fri Jul 02, 2010 10:26 pm

reyknow wrote:nagfofocus ka mashado "doon" Laughing

hehehe.. napansin ko lang po sir..
peace man
nagtataka lang.. Laughing

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Re: Spawn

Post by marcelinoiii on Tue Jul 06, 2010 1:12 am

nice reyknow bro! great modelling... hintayin ko render nito!!!

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Re: Spawn

Post by reyknow on Tue Jul 06, 2010 1:46 am

thanks tol Very Happy

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Re: Spawn

Post by Guest on Tue Jul 06, 2010 7:29 pm

rock and roll to men,asteg.
si dead pool naman.

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Re: Spawn

Post by alucard on Wed Jul 07, 2010 12:28 am

Sir ang bangis nito! Intay ko ang final render 2thumbsup

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Re: Spawn

Post by reyknow on Wed Jul 07, 2010 12:30 am

@pressure
sige ba, gusto ko rin si deadpool eh Very Happy

yung sa final render, kelangan ko siguro magpaturo muna sa mga experts dito Smile

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Re: Spawn

Post by allnem on Wed Jul 07, 2010 3:53 am

galing nyo master.... ayus yan.... more pa sir.... 2thumbsup

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Re: Spawn

Post by reyknow on Thu Jul 08, 2010 9:55 am

thanks tol Smile

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Re: Spawn

Post by go_jerome on Thu Jul 08, 2010 7:44 pm

woah! gusto ko din ng ganyan! astig!

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Re: Spawn

Post by Yhna on Sun Jul 11, 2010 12:11 am

nice.... galing kuya.... hihintaying ako ang final touch thumbsup

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Re: Spawn

Post by kiddiemonyo on Sun Jul 18, 2010 8:03 pm

Galing bossing.

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Re: Spawn

Post by zdesign on Sun Jul 18, 2010 9:55 pm

galing ng modelling skill mo 'tol...sir wala kasi ako makita kung ano pinangmodel mo dito e ask ko lang....galing!

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Re: Spawn

Post by xxHEXXxx on Tue Aug 17, 2010 11:59 am

galing ng pagkakamodel sir, ito yung spawn na hinahanap ko galet na galet... prang macfarlane toy, well done.!! buttrock

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Re: Spawn

Post by lascorp20 on Tue Dec 14, 2010 8:10 am

Panalo ang sculpt mo brod..

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number of subtools can be reduced

Post by lexart on Thu Dec 16, 2010 1:34 pm

Very nice sculpt.. Reduce the number of subtools by merging them (merge all thorns, merge all chains, etc..) and just assign polygroups on each tool. That way I think is the solution. Cheers!

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Re: Spawn

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