Spawn
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Spawn
First topic message reminder :
Update nung ginawa kong spawn years ago. hindi pa ito yung final render, pero lagay ko na rin dito.
Inabot ako ng 25 subtools all in all, at least 15 ang sculpt na walang symmetry. kulang nalang yung cape nya.

may mga closeup sa WIP thread dito(tska kung may tanong kayo feel free to ask):
http://www.cgpinoy.org/first-5-post-3d-work-in-progress-f15/spawn-rebuilding-t12202.htm
Update nung ginawa kong spawn years ago. hindi pa ito yung final render, pero lagay ko na rin dito.
Inabot ako ng 25 subtools all in all, at least 15 ang sculpt na walang symmetry. kulang nalang yung cape nya.

may mga closeup sa WIP thread dito(tska kung may tanong kayo feel free to ask):
http://www.cgpinoy.org/first-5-post-3d-work-in-progress-f15/spawn-rebuilding-t12202.htm
Last edited by reyknow on Fri Jul 02, 2010 2:55 pm; edited 1 time in total

reyknow- CGP Apprentice

- Number of posts: 667
Age: 25
Location: Paranaque. Philippines
Registration date: 16/02/2009

Re: Spawn
Galing bossing.

kiddiemonyo- CGP Newbie

- Number of posts: 20
Age: 32
Location: Sn Pedro Laguna, Woodlands
Registration date: 16/04/2010
number of subtools can be reduced
Very nice sculpt.. Reduce the number of subtools by merging them (merge all thorns, merge all chains, etc..) and just assign polygroups on each tool. That way I think is the solution. Cheers!
lexart- CGP Newbie

- Number of posts: 6
Age: 33
Location: Dubai UAE
Registration date: 02/08/2010
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