Wildebeest

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Wildebeest

Post by reyknow on Tue Jul 06, 2010 1:48 am

wildebeest gawa ko noon, low poly with normal map, realtime screencap sa maya


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Re: Wildebeest

Post by marcelinoiii on Tue Jul 06, 2010 2:24 am

you rock bro, mapatao or animals galing ng models mo!!!

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Re: Wildebeest

Post by reyknow on Tue Jul 06, 2010 4:22 am

thanks tol Very Happy

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Re: Wildebeest

Post by fire3dp on Tue Jul 06, 2010 5:08 am

nice bro..
sir pwede ba mag tanong about Zbrush.
do you know any site or reference tuts i can use for puting materail on zbrush.
im just playing on zbrush for a week now got some of few tutorials from digital tutors. thanks cheers

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Re: Wildebeest

Post by reyknow on Tue Jul 06, 2010 6:50 am

di ko gets, naghahanap ka ng tutorial na panggawa ng matcap, paggawa ng custom material settings, paglagay ng material sa model, o pag bake ng material sa texture ng model?

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Re: Wildebeest

Post by fpj999 on Tue Jul 06, 2010 7:57 am

hayop! Very Happy

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Re: Wildebeest

Post by aasm271 on Tue Jul 06, 2010 4:43 pm

good one Smile

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Re: Wildebeest

Post by Guest on Tue Jul 06, 2010 7:25 pm

nice and neat,
sigurado kang low poly to bro? ang smooth ng silhoutte ,kahit isa walang jagged edge,lalo na yung curves sa legs and horns,
kaya ba ng normap map lang ang ganun ng walang displacement?
very nice considering na nuon mo pa to gawa.

2thumbsup

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Re: Wildebeest

Post by DemiKiss on Tue Jul 06, 2010 8:11 pm

fire3dp wrote:nice bro..
sir pwede ba mag tanong about Zbrush.
do you know any site or reference tuts i can use for puting materail on zbrush.
im just playing on zbrush for a week now got some of few tutorials from digital tutors. thanks cheers

lagay mo lang sir ung material sa ZMaterial folder . kung 3.5r3 gamit mo nsa lightbox un mkita... kung gusto mo ifill ung mat sa obj mo eh fillobject mo lng sa color menu peru iset mo muna sa M channel na katabi ng MRGB RGB. imask mo if gusto mo sa certain part.. hope this helps..

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Re: Wildebeest

Post by boyluya on Tue Jul 06, 2010 9:37 pm

[quote="pressure"]nice and neat,
sigurado kang low poly to bro? ang smooth ng silhoutte ,kahit isa walang jagged edge,lalo na yung curves sa legs and horns,
kaya ba ng normap map lang ang ganun ng walang displacement?
very nice considering na nuon mo pa to gawa.

2thumbsup [/quote]


Sir yung normal map quality depends on how you set up your bake and how you properly unwrap the uv's of your low poly mesh.

At saka never underestimate the power of normal mapping. Real-time rendering is the future of 3d, and normal mapping plays a huge role.

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Re: Wildebeest

Post by reyknow on Wed Jul 07, 2010 12:38 am

@pressure
low poly yan Smile una ko ding concern jan eh yung silhouette kaya karamihan nung polys nyan nakabuhos sa sideview sa silhouette (since mapayat naman sya at rarely mo naman makikita sya sa pure front view lang)

@boyluya
onga eh, realtime rendering is the future Very Happy screenshots ng project gotham racing 4, mejo matagal na rin to nirelease pero hanep parin


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Re: Wildebeest

Post by fire3dp on Wed Jul 07, 2010 4:51 am

reyknow wrote:di ko gets, naghahanap ka ng tutorial na panggawa ng matcap, paggawa ng custom material settings, paglagay ng material sa model, o pag bake ng material sa texture ng model?

i want to apply a several material maps on a single model.

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Re: Wildebeest

Post by reyknow on Wed Jul 07, 2010 6:07 am

fire3dp wrote:
reyknow wrote:di ko gets, naghahanap ka ng tutorial na panggawa ng matcap, paggawa ng custom material settings, paglagay ng material sa model, o pag bake ng material sa texture ng model?

i want to apply a several material maps on a single model.

ah ok ganito>>



1. habang nakaselect yung model mo, click mo yung "M" (material) sa top shelf, katabi ng "RGB"
2. select ka ng material sa left shelf
3. dun sa "standard menu list" click mo yung "fill object", yung model mo magiging kung ano yung material mo
4. dun sa left shelf ulit pili ka ng ibang material na gusto mo
5. paint over mo dun material, kung ano yung selected na material magiging ganun yung paint over mo

note: kung magpapaint ka lang ng color o material at kung di mo babaguhin yung shape nung model, wag mo kalimutan i-unclick yung "zadd" sa top shelf

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Re: Wildebeest

Post by fire3dp on Wed Jul 07, 2010 7:12 am

SALAMAT NG MADAMI.. cheers!!!!

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Re: Wildebeest

Post by reyknow on Wed Jul 07, 2010 2:45 pm

no problemo Smile

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Re: Wildebeest

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