A little help needed...

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A little help needed...

Post by stg1 on Tue Dec 09, 2008 8:26 am

Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!

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Re: A little help needed...

Post by Guest on Wed Dec 10, 2008 3:57 am

stg1 wrote:Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!


You have to have passion (daw!)
While good equipments can help you become more creative, a better animator can always make do with what he's got. It's more on liking what you do, liking the people you work with and the projects handed to you. If all of these aren't met and you aren't happy - then its about time to think about leaving..

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Re: A little help needed...

Post by Akira on Wed Dec 10, 2008 8:14 am

1. - Passion, passion, passion.. <---- so important!!
- officemates na pwede mo ring tawaging "Friends"..

2. Workstation - depende sa tao, for me kung anu ang makita ko sa opisina okay na un as long as gumagana ang pc and of course can run the apps the company is using. Zbrush Mudbox Maya Max.. doesn't have to be the latest chuchu..


Last edited by Akira on Sun Dec 14, 2008 1:21 pm; edited 1 time in total

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Re: A little help needed...

Post by bokkins on Wed Dec 10, 2008 11:28 am

I'll answer it this way...
A good animation company has the following characteristics:
1. A great project manager (knows how to delegate)
2. with a number of specialists and generalists
3. with the right equipment (quads or higher or a render farm)
4. and gives a good compensation. 2thumbsup

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Re: A little help needed...

Post by torvicz on Thu Dec 11, 2008 6:07 am

to sum it all up...

passion, compensation and a descent workstation...


these three always work.
If one is missing then it's time to consult mr. classified ads.



plus paid O.T. pala...hehe

torvicz
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Re: A little help needed...

Post by selV on Thu Dec 11, 2008 6:55 am

stg1 wrote:Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!


wow!! baka magtatayo kayo nang animation company sir!!! Astig, all out support me kung ganun. Napakarami pong factors, pero first and foremost its not about the money and it's not just about the workstation, I think it will have to do with the mindset nung animator and as well as the passion. I've been reading a lot of 3d books lately, the business side and as well as the technical side of it, napakakomplikado at napakabusisi nung paggawa pala.

Most 3d animators will try to be generalist at first , you know try to learn most of the stuff from modeling up to scripting (kung kaya pa), tapos pag dumating yung punto na magaling na sila at may maganda ng demo reel then that is the time na magaaaply sila sa animation studios, (most probably outside of the Phil.). The reality of the situation is that it's a very competetive industry to get into. On the business side kailangang mag make ng profit yung mamumuhunan, on the part of the animator naman they need to have the time to perfect their skills and also the working environment that would be conducive (and that includes the other member of the team).

Bat kaya hindi yung mga Pinoy na entrepreneur ang magtayo ng sariling kumpanya, I mean kahit yung mga cut scenes lang ng 3d game palagay ko yakang yaka ng mga pinoy 3d practicioners yun eh, we just need the time and space to bond together.

Bakit kaya instead na tawaging kumpanya eh gayahin natin yung ginagawa ng mga traditional struggling artist in order to produce work and at the same time survive.

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Re: A little help needed...

Post by torvicz on Thu Dec 11, 2008 7:18 am

come to think of it, mukang magtatayo nga sya dude....

if that's the case, u just have to attend to ur employee's needs...
give them the descent workstation to start with, ofcourse compensate
them according to their experience and skills, try to encourage them to work
as a team, you have to show them that you have passion too..
Give them trainings if they need to.
I think if you make them your priority they will stay longer than you think...
People stay if they love their job and they are properly compensated...

yung mga chairs and tables napaka secondary na lang nyan...
sa amenities, baka gaming consoles ok saken! hehe

goodluck!

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Re: A little help needed...

Post by Akira on Thu Dec 11, 2008 7:40 am

... pero ingat ka rin.. maraming artist ang mapagsamantala lalo na sa mababait na employers..
dapat tama lang, wag masyadong bigay ng bigay sa mga gusto nila.. balance lang dapat..

Compensations, pinag-uusapan yan before ma-hire ang tao... di mo kelangang ibigay sa kanila ang gusto nila if u feel
they're not deserving enough..

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Re: A little help needed...

Post by torvicz on Thu Dec 11, 2008 7:58 am

Akira wrote:... pero ingat ka rin.. maraming artist ang mapagsamantala lalo na sa mababait na employers..
dapat tama lang, wag masyadong bigay ng bigay sa mga gusto nila.. balance lang dapat..

Compensations, pinag-uusapan yan before ma-hire ang tao... di mo kelangang ibigay sa kanila ang gusto nila if u feel
they're not deserving enough..



marami talagang ganyan dude...
di lang sa 3d industry, pero you can easily spot them.
but since ur the employer you know what to do naman...

ofcourse compensation before yan, kaya nga may mga screenings e.
some employers will even give you 1 week trial which is very good.
you get to have a feel of the company if you'll blend in and also
the employer as well...

finding the right employee may take time
but logging in to this site might make it easier for you...so goodluck!

torvicz
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Re: A little help needed...

Post by stg1 on Thu Dec 11, 2008 8:53 am

thanks for the responses guys... well, just finding out the main reasons to motivate animators because we've been talking to a lot lately and it varies, but survey na rin 'to to gather notes on what to consider when putting up an animation company...

here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!

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Re: A little help needed...

Post by Akira on Thu Dec 11, 2008 11:18 am

sa education, im not sure di po ako sa visualization ser.. pero for me a good
education will always be a big bonus lalo na for someone na nagsstart pa
lang sa industry.. pero dito sa amin everything is base sa kung anu maipapakita mo interview at sa test..

sa qualities: maganda, sexy, mabait.. (jowk)..
- can honestly tell you kung anu ang kaya nya at hindi nya nya regarding sa work.
- willing to learn new skills cyempre
- "matino" meaning di cya dapat laging na-llate.. Very Happy (OT n ata)..

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Re: A little help needed...

Post by selV on Thu Dec 11, 2008 1:24 pm

stg1 wrote:thanks for the responses guys... well, just finding out the main reasons to motivate animators because we've been talking to a lot lately and it varies, but survey na rin 'to to gather notes on what to consider when putting up an animation company...

here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!


look at his portfolio, it really is a plus kung graduate siya ng archi or interior design. If Archi visualization kailangan din ng precision,Usually ata pag mga fine arts grad mas gusto nilang gamitin yung "tools" o software ng on the fly method or mas artistic yung execution.

Usually mga single renders lang ang kailangan, pero may mga client naman na gusto din ng walk through animation.

Yung mga nasa architectural visualization or interior rendering mas practical yung mindset so karamihan mas focus sila sa simple modeling method at tools na may kinalaman sa rendering, lighting etc. I mean, skills that will give them a stable income.

On the other hand the ones na mas interested sa organic modeling at animation or yung gustong alamin halos lahat ng tools ng isang 3d software, usually mga fine arts graduate or talagang adik sa 3d, sila yung mga passionate ika nga.... they are the ones na gustong mapasok sa animation industry.

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Re: A little help needed...

Post by torvicz on Thu Dec 11, 2008 7:50 pm

stg1 wrote:thanks for the responses guys... well, just finding out the main reasons to motivate animators because we've been talking to a lot lately and it varies, but survey na rin 'to to gather notes on what to consider when putting up an animation company...

here's another question you might also want to answer:

* what's the usual profile of a good 3d artist whose main focus is architectural visualization? does the artist need to be a graduate of architecture? what qualities, characteristics, and attitudes does he have that makes him good in 3d?

thanks!



ur welcome dude...

a graduate of architecture is a must, be it a bachelor or technology graduate.
kahit undergrad pwede na rin, kasi language ng architect ang tools nyo e. magaling
ka nga sa 3d di mo naman alam basahin ang plano! talo tayo dyan..hehehe
malaking factor un pag architectural visualization ang target mo...
pareho rin yan nung STAAD operator, kelangan naman engineering grad ang kunin mo.
It's not enough that you know the software u must also know kung para san yun gagamitin.
gaya ng 3dsmax or viz mainly sa architectural talaga yan unlike maya na more on character animation.

when it comes to qualities, cguro experience a field ang malaking factor at ung willing at mabilis matuto.
and ofcourse mahusay sa modelling, texturing, lighting at rendering.

un lng naman saken dude...

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hi, got curious

Post by selV on Thu Dec 11, 2008 11:07 pm

Akira wrote:sa education, im not sure di po ako sa visualization ser.. pero for me a good
education will always be a big bonus lalo na for someone na nagsstart pa
lang sa industry.. pero dito sa amin everything is base sa kung anu maipapakita mo interview at sa test..

sa qualities: maganda, sexy, mabait.. (jowk)..
- can honestly tell you kung anu ang kaya nya at hindi nya nya regarding sa work.
- willing to learn new skills cyempre
- "matino" meaning di cya dapat laging na-llate.. Very Happy (OT n ata)..



dude, I got interested with your post, so sa 3d animation ka nag wowork ngayon? What's the situation of the 3d animation industry here in the Philippines ba? Saka pano ka napasok? your background? if you don't mind me askin.

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Re: A little help needed...

Post by Akira on Fri Dec 12, 2008 10:12 am

.... post edited...


Last edited by Akira on Tue Dec 30, 2008 11:53 am; edited 2 times in total

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