A little help needed...

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A little help needed...

Post by stg1 on Tue Dec 09, 2008 8:26 am

First topic message reminder :

Hi,

I hope you could help me out in answering these questions:

1. What factors would make you stay long in an animation company?

2. What kind of workstation (size of work area, kind of table, kind of chair, equipment, amenities, & other details) would encourage you to work at your best and be creative?

Many thanks!

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Re: A little help needed...

Post by reygerali on Wed Apr 08, 2009 4:33 am

v_wrangler wrote:
edwardbctech wrote:i agree v_wrangler sa gera walang pinipili kung graduate ka sa westpoint or PMA or marami kang medal etc. importante madiskarte ka and may bala yung baril mo


Hahaha! I like this analogy - so simple yet so true.


Correct! I want more bullets than a piece of papers.

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Re: A little help needed...

Post by ryancoy on Wed Apr 08, 2009 11:06 am

viTAMINs wrote:Question 1:
You can be the lead artist or the best artist out there, but its not all the time you work alone, especially if you are in an office where there are other artist working with you. Or its not all the time that you are always correct or even perfect in your works. Even a noob in the field can spot a mistake that you could easily overlook. I have officemates before that are such airheads...they think they know everything there is to know about the job and how to approach the problem. They were to confident that they don't even care to listen to suggestions.... but sadly, they were wrong about everything they said....me and a few good colleagues ended up patching up and working overtime to fix their costly mistakes. Mistakes that could have easily been avoided if they just simply know how to coordinate and work as a team.

As what Mushroom mentioned, and i completely agree with him, it does save a lot of unnecessary overtime hours.


hmmm..i wonder who is this artist tam??? how come you never mentioned them to me ha.heheheheh...

*For me monster rig is an advantage but nothing beats teamwork even with a monster rig. But Having a good and faster Pc means as an individual you can explore more, render faster (tests perhaps) and even multi task much better.
*and i agree with sir vertex, about the 3 things to consider as an employer. But i give a lot more weight on team player.

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Re: A little help needed...

Post by viTAMINs on Wed Apr 08, 2009 11:25 am

hoy ryan! hehehe...past tense lng yung description ko para hindi masyadong obvious...you do know who im referring to...hehehe...im sure you know them pretty well coz u worked with them also...

ps. naa pa cla diri...can you name all 3? heheheh...

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Re: A little help needed...

Post by Akira on Wed Apr 08, 2009 3:36 pm

v_wrangler wrote:Sorry to butt in - and I mean this no offense to anyone in particular.

Compensation comes AFTER the skills. I'm sure if you have the most impressive blend of cappucino up your sleeves - people will find no problems paying you for what you're worth. If your work is cheap - don't blatantly ask for billions because I'm sure employers will show you the door.

If your work is not so impressive yet you have obvious potentials, - then tell your employers you'd expect a good compensation once you are able to show your new wares (not before!)

As an employer myself - I do not look at certifications - we only give weight to three things:

1. The renders will speak for itself
2. Potential
3 .Team player


2thumbsup
for people with experience the problem ata minsan is hinahanap nila ung sahod nila sa dati nilang work..
okay lang naman ito pero sometimes the way they talk about money ang nakakaturn-off sa employers..
even newly grads, sometimes di sila realistic when it comes to salary..

afro

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Re: A little help needed...

Post by Guest on Wed Apr 08, 2009 3:55 pm

Akira wrote:
v_wrangler wrote:Sorry to butt in - and I mean this no offense to anyone in particular.

Compensation comes AFTER the skills. I'm sure if you have the most impressive blend of cappucino up your sleeves - people will find no problems paying you for what you're worth. If your work is cheap - don't blatantly ask for billions because I'm sure employers will show you the door.

If your work is not so impressive yet you have obvious potentials, - then tell your employers you'd expect a good compensation once you are able to show your new wares (not before!)

As an employer myself - I do not look at certifications - we only give weight to three things:

1. The renders will speak for itself
2. Potential
3 .Team player


2thumbsup
for people with experience the problem ata minsan is hinahanap nila ung sahod nila sa dati nilang work..
okay lang naman ito pero sometimes the way they talk about money ang nakakaturn-off sa employers..
even newly grads, sometimes di sila realistic when it comes to salary..

afro


Hahahaha..Yeah this is so true!Ive encounter a lot of applicants na ganito.One time theres one applicant she asked more than my salary as in double what my boss is giving me so my boss quite curios what she can do.We asked her portfolio and OMG! scratch
tsk tsk tsk.. Sad
Napahiya ako in a way but still gave her a chance for interview but mas lalo ako na turn off nung ininterview nmin. Parang bumagyo sa middle east! lol!

Guest
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Re: A little help needed...

Post by v_wrangler on Thu Apr 09, 2009 1:03 am

Akira wrote:
even newly grads, sometimes di sila realistic when it comes to salary..

afro


So what is realistic? (again your mileage may vary!)

Make sure that the salaries you are asking for is more or less two or three times the amount of projects that you'll be working on or bring to the company. Remember that it is the business that you bring that pays for the salaries, your workstation, software etc. This is the same reason why team players are a must - if you have members in the team that works like a turtle or makes careless mistakes - then you the good guy with all your kindness covering up for them makes the project cost go high and the profits go down. The money that should go to those who do good now gets spent to cover up to somebody else's incapacities.

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Re: A little help needed...

Post by Akira on Fri Apr 10, 2009 10:37 am

for me kasi realistic is ung atleat average salary ng artist d2 sa pinas na nagstart pa lang sa industry, sometimes kasi nanghihingi sila ng 50% more ng sweldo ng mga matagal ng employee.. and i always believe kapag money talks na dito mo na talaga makikilala ang applicant.. dami bumabagsak dito e.. Sad

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Re: A little help needed...

Post by celes on Fri Apr 10, 2009 2:53 pm

v_wrangler wrote:Make sure that the salaries you are asking for is more or less two or three times the amount of projects that you'll be working on or bring to the company. Remember that it is the business that you bring that pays for the salaries, your workstation, software etc. This is the same reason why team players are a must - if you have members in the team that works like a turtle or makes careless mistakes - then you the good guy with all your kindness covering up for them makes the project cost go high and the profits go down. The money that should go to those who do good now gets spent to cover up to somebody else's incapacities.


one great amen to that

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Re: A little help needed...

Post by vamp_lestat on Fri Apr 10, 2009 5:19 pm

this is a good discussion... im learning from you guys.. thanks for sharing all this wisdom....

OT....

viTAMINs wrote:

ps. naa pa cla diri...can you name all 3? heheheh...


sir tams.. bisaya diay ka... dint expect that... Very Happy woooohhhh.... cebu ka po or davao?

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