Palakol

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Palakol

Post by Modoler on Thu Sep 23, 2010 7:05 pm




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Re: Palakol

Post by arkiedmund on Fri Sep 24, 2010 5:30 am

Ano po workflow niyo dito? Interested ako sa process ng paggawa ng normal map.

Thanks.

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Re: Palakol

Post by Modoler on Fri Sep 24, 2010 7:10 am

Madali na sir pag may Zbrush po kayo.

Make your hi res sculpt sa highest subdivision. Tapos pag ready na kayong gumawa ng normal map go down the lowest level.

E uv-master ninyo muna para ma unwrap (or one of the other zbrush uv tiling methods: guv, auv, puv).

Tapos click ninyo lang "Create NormalMap" button. Click "Clone NM" para ma-export ninyo yung map. Kung may Goz kayo na na-setup na, automatic na lalabas sa kabilang app ninyo and normal map kasama ang diffuse kung may diffuse rin kayong ginawa.

Madali lang ang process di tulad ng dati na kailangan ninyo pang mag type ng code depende sa poly modelling at rendering app ninyo.

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Re: Palakol

Post by arkiedmund on Fri Sep 24, 2010 9:32 am

^^
Thanks...meron akong mga zbrush beginner tutorials. Di ko pa matutukan, busy sa hanap-buhay. Pero, salamat sa tips niyo, balikan ko itong post niyo for reference. Share lang ng share sir.

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