Tensile Structure
Tensile Structure
Haapy new year CG pips, unang work sa new year ay tensile structure yung roof. Ngayon lang po kasi ako naka encounter ng ganitong structure and di ko alam kung pano gagawin sa cad/max.Any idea CG pips.Sana matulungan nyo ako.Thanks in advance.
Gaya nito.

Gaya nito.


killerBEE- CGP Apprentice

- Number of posts: 321
Age: 24
Location: camarines sur
Registration date: 23/03/2010
Re: Tensile Structure
may gumawa na ng tutorial nyan, hindi ko lang maalala yung thread title, pero nasa tutorial section yun,

whey09- CGP Guru

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Registration date: 02/10/2008
Re: Tensile Structure
paging monster norman?

ERICK- CGP Dark Horse

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Age: 31
Location: Makati, Philippines
Registration date: 19/09/2008

Re: Tensile Structure
killerBEE wrote:Haapy new year CG pips, unang work sa new year ay tensile structure yung roof. Ngayon lang po kasi ako naka encounter ng ganitong structure and di ko alam kung pano gagawin sa cad/max.Any idea CG pips.Sana matulungan nyo ako.Thanks in advance.
Gaya nito.
http://www.youtube.com/watch?v=4nGldrxQAX4&playnext=1&list=PL255734374A4A6248&index=3
sir good day try mo to baka maka tulong nakita ko lang

krizaliehs07- CGP Apprentice

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Re: Tensile Structure

try rulesurf in autocad

qcksilver- CGP Guru

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Re: Tensile Structure
thanks alot guys.ngayon trinatry kung gawin yung nurb sa max.

killerBEE- CGP Apprentice

- Number of posts: 321
Age: 24
Location: camarines sur
Registration date: 23/03/2010
Re: Tensile Structure
theres a lot of ways, here is one - polyediting
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m, pinch = .8. locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done


1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m, pinch = .8. locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done


Last edited by render master on Sun Jan 09, 2011 12:31 am; edited 1 time in total
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render master- Game Master

- Number of posts: 2855
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Tensile Structure
render master wrote:theres a lot of ways, here is one - polyediting
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done
Thanks a lot sir.

killerBEE- CGP Apprentice

- Number of posts: 321
Age: 24
Location: camarines sur
Registration date: 23/03/2010
Re: Tensile Structure
you can also try cloth simulation
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2855
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Tensile Structure
theres a lot of ways, here is one - polyediting
1. plane - say 10m(W) x 20 m(L)
2. segments 20 (W) x 40 (L)
3. convert to poly, vertex selection
4. activate soft selection, falloff = 15m locate your apex point, pull it upward
5. select 4, corner vertex, plus the left and right middle vertex
6. on top viewport scale, use uniform scale. scale it outward,
7. while still selected, go to left / front view pull it downward, then unselect vertex
8. on top view, select left and right middle vertex, plus top and bottom middle vertex
9. use uniform scale. scale it outward.
10. select again the apex vertex and move it where you want to point it......done
Laking tulong po nito sir rendermaster! mabuhay po kayo!Godbless CGP!


brodger- CGP Guru

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Age: 34
Location: ligid ha Daguitan X Burawon
Registration date: 14/05/2010
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