Dragon Knight (dota WIP)

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Dragon Knight (dota WIP)

Post by mstyle028 on Fri Jan 07, 2011 6:59 am



Post lang po medyo d pa sya gano detailed,, hingi lang po sana comment kung may mga mali para mabago hehe, medyo nagppractice palang po ako mag digital coloring, kakabili ko lang din kasi ng wacom last year. medyo ang weakness ko kasi eh sa light shading, medyo nahihirapan ako iapply kung san manggaling ung point of light nya, for ex. kung saan ung dark parts, or san ung light parts,..

Thanks,
Mike

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Re: Dragon Knight (dota WIP)

Post by northhigh on Sat Jan 08, 2011 1:07 am

maghanap ka ng mga 2d rito sa cgpinoy madami kang makikitang mga ganyan at be observative na rin sa mga kailangan mong matutunan.. example, kita ka ng image dito at tignan mo kung paano nila nailagay yung common light source, direction, shading, background, and observe contrast pati rin shadow casted mula sa iyong image. isipin mong parang 3d yung gawa mo. yung mga light parts ay yung mga exposed directly from the light, yung dark ay yung shaded, or yung mga hindi napasukan ng ilaw mo. kung gumamit ka ng steel or yung makikinang dapat may reflection yung light at image. hope nakatulong kahit kunti.. Smile

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Re: Dragon Knight (dota WIP)

Post by tsad on Tue Jan 18, 2011 8:20 am

i think mejo short lng yung length ng kamay compared sa body nya. mas mabuti din na kumpletuhin mo muna yung whole body niya, atleast kahit sketch lang, bago mo lagyan ng armors -that could serve as a guide and would make the work easier.. rather than putting the armors piece by piece on an empty space. observe mo ung anatomy. wag ka din matakot gumamit ng reference, not just the character, but reference pics like; knights, armors, swords, etc -and study how light behaves on them. nice din kung lalagyan mo toh ng simpleng dim lighting sa likod, lalo na if nasa harapan (top-left-front) ang primary light, that could be one way of making the sword and armor/metal's surface pop out.. Very Happy

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Re: Dragon Knight (dota WIP)

Post by The-Hand on Tue Jan 18, 2011 8:39 am

Gawin mo ganito . Determine mo muna kung saan mo gusto mangaling yung light. Then kung anong klaseng material yung tatamaan ng light. Tama sila parang 3d nga yan. Mas maganda bumili ka ng wooden doll sa art stores then patamaan mo ng desktop lamp mo then pagaralan mo yung takbo ng ilaw at shadows.

Sample ng 2 lights hitting a slightly speckled,bruised material and shiny material. [img]%20%20Uploaded%20with%20ImageShack.us[/img]

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