Ambient Occlusion with Vray Dirt Made Easy

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Ambient Occlusion with Vray Dirt Made Easy

Post by bokkins on Mon Jan 05, 2009 2:37 am

Hi guys, Here's a simple step by step work flow on how to apply vraydirt as your ambient occlusion (AO).
1. Render raw object.


2. Create a vraymtl and then apply vray dirt on diffuse material slot.

vraydirt settings


3. Drag vraydirt material to your override material slot under global switches dialogue box.


4. Make sure to turn off your background and use a white color.


5. Render object with vray dirt material


In Photoshop
6. Copy and paste vraydirt render over raw render and blend it using multiply, adjust opacity to desired output.


7. And heres the final output.


Results may vary depending on your preffered output. Vraydirt will add depth to your renderings by adding dark areas on the corners and edges. Good luck and happy rendering. Smile

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by jarul on Mon Jan 05, 2009 3:22 am

wow,,slamat ng marami master boks 4 sharing....

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by francozizm on Thu Jan 08, 2009 12:23 am

ok na ok to sir...magagamit nmin yan...salamat sir 2thumbsup

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by silvercrown on Thu Jan 08, 2009 12:24 am

Cool master boks! this is alot easier! thumbsup

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by ytsejeffx on Fri Jan 09, 2009 5:38 am

Thanks master bokks for this great tutorial 2thumbsup

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by bokkins on Fri Jan 09, 2009 5:42 am

you're welcome mga bro. good luck ang happy rendering! Smile

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by Guest on Fri Jan 09, 2009 5:52 am

Boks way is fine except that you don't need RAM to spend energies in lighting the scene, or raytracing. It can be turned off - what you need is a plain B&W dirt pass.

In short:

Standard Material with vraydirt as diffuse, self -illuminated,
Lights, reflections, turned off in the globals.
Mulitplied in PS or AF



Another way to do it in a single pass:
Use vray dirt as a mask to combine regular + darker versions of your diffuse maps OR put your maps directly in the occluded/unoclluded slots of vraydirt.

Vray dirt is like salt 'n pepper - you put too much and it end up too salty and hot (vray dirt looking like molds or unnatural airbrushed shades)


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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by bokkins on Fri Jan 09, 2009 6:44 am

Thanks sir roy for the input. Very much appreciated. Smile

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by wesley14 on Thu Jan 22, 2009 11:29 am

thanks po

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by vamp_lestat on Wed Feb 11, 2009 12:51 pm

sir boks.. great tuts... Smile masubukan nga po sometime...

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by uwak on Wed Feb 11, 2009 12:56 pm

thanks! master boks!! 2thumbsup

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by Nico.Patdu on Sun Feb 15, 2009 6:07 am

thanks sir boks now ko lang nakita to

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by papagyi on Sat Jun 06, 2009 8:06 am

Good supporting to us!... thumbsup

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by remlex on Wed Aug 12, 2009 12:37 pm

thanks for sharing sir.. thumbsup

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Re: Ambient Occlusion with Vray Dirt Made Easy

Post by bakugan on Wed Aug 12, 2009 4:28 pm

Ayos sir boks salamat ulit sa blessings. hippie

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