Wafukulol's head

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Wafukulol's head

Post by Dajotoy on Thu Jan 08, 2009 4:17 pm

Mabuhay mga tol!

Share ko lang din po ang ilan sa mga artworks ko d2 sa cgpinoy. Ako po ay isang 2d artist na nagpipilit maging 3d artist... in short, i'm still studying 3d. study wehehehe! C&c are welcome po, masaklap man o hindi ok lang, as long na matututo ako sa crits nyo. thumbsup

Wafukulol : ZBrush and Photoshop



Hope u like it. Cheers!

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Re: Wafukulol's head

Post by eyecon01 on Thu Jan 08, 2009 5:30 pm

ASTIG !!! i love the design of this head! galing pare!

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Re: Wafukulol's head

Post by vamp_lestat on Thu Jan 08, 2009 6:29 pm

wow sir... aus ito sir... ang hirap kaya ng gawa mo... galing talaga sir... kaya na natin pinoy for 3D animations... galing2x...

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Re: Wafukulol's head

Post by dickie_ilagan on Fri Jan 09, 2009 1:27 am

alien new breed.. love the model
keep posting
welcome to cgp








Very Happy Smile

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Re: Wafukulol's head

Post by AJ Cortez on Fri Jan 09, 2009 4:33 am

Really cool character, even cooler to see it animated! Great job!

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Re: Wafukulol's head

Post by Dajotoy on Sun Jan 11, 2009 12:42 pm

Thanks po sa mga comments, post ko sana ung other shots n2 kaso my problem ata ung imageshack... Sad

Will try it later. thumbsup

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Re: Wafukulol's head

Post by Guest on Sun Jan 11, 2009 1:04 pm

Dajotoy ayos ah. I'd love to render and animate this. Pahiram! Suggestion ko lang medyo distort mo pa ng konti ang tenga... Para di siay masyadong magmukhang tao.. kahit pa di sya tao, sana mayroon kang maliit o butas man lang ng nostrils para at least alam ng audience mo na humihinga siya.

Paki post naman ng base lo-poly cage mo.

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Re: Wafukulol's head

Post by Dajotoy on Sun Jan 11, 2009 6:33 pm

v_wrangler wrote:Dajotoy ayos ah. I'd love to render and animate this. Pahiram! Suggestion ko lang medyo distort mo pa ng konti ang tenga... Para di siay masyadong magmukhang tao.. kahit pa di sya tao, sana mayroon kang maliit o butas man lang ng nostrils para at least alam ng audience mo na humihinga siya.

Paki post naman ng base lo-poly cage mo.


Hello v_wrangler! Sorry pero bust model lang po ito, practice lang kasi ang habol ko (sculpt & composite) when i did this and i'm not planning to make a lowpoly or normal map for this. About the ear, I'll fix it pero ung nostrils intention ko po tlgang wala yun. May gills kasi sya sa back ng ears at sa ribcage ng body, water type monster po siya kung baga. alien

Thanks po sa comment.

Here are some screenshots:





Hope u like it. Cheers!

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Re: Wafukulol's head

Post by Guest on Sun Jan 11, 2009 7:12 pm

So this was made from zbrush' spheres? Wala kang base poly?

If thats the case - this will be one hell of a work to edit, animate and render...

It would have been better if you started off with a low poly base model and added the details in zbrush. Then export displacements or normal maps. Production wise - thats the way to do it. Thanks for the gills explanation - now I get it.

Are you employed somewhere btw?

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DELETE ME

Post by teSSa on Tue Jan 13, 2009 7:16 am

Cleansing Ritual.


Last edited by teSSa on Sun May 09, 2010 5:56 am; edited 1 time in total

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Re: Wafukulol's head

Post by Jeff MD on Tue Jan 13, 2009 7:36 am

nice one!

theres a way around here. check zbrush topic retopology with zspheres. Go back to your base mesh subdiv 1, and work everything there as you normally do in your other software. import it back to zbrush including the sculpted. by that reto method, it can be sculted or transfered to your fixed mesh. dont forget to save your morph targets in this process.

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Re: Wafukulol's head

Post by Butz_Arki on Tue Jan 13, 2009 7:51 am

i like this shot...ang galing..

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Re: Wafukulol's head

Post by uwak on Tue Jan 13, 2009 7:54 am

ASTIG! mabuhay ka! 2thumbsup

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DELETE ME

Post by teSSa on Tue Jan 13, 2009 7:56 am

Cleansing Ritual.


Last edited by teSSa on Sun May 09, 2010 5:52 am; edited 1 time in total

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Re: Wafukulol's head

Post by torvicz on Tue Jan 13, 2009 7:58 am

again....envy mode!


galeng....one of my dream...

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