Wafukulol's head
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Wafukulol's head
Mabuhay mga tol!
Share ko lang din po ang ilan sa mga artworks ko d2 sa cgpinoy. Ako po ay isang 2d artist na nagpipilit maging 3d artist... in short, i'm still studying 3d.
wehehehe! C&c are welcome po, masaklap man o hindi ok lang, as long na matututo ako sa crits nyo.
Wafukulol : ZBrush and Photoshop

Hope u like it. Cheers!
Share ko lang din po ang ilan sa mga artworks ko d2 sa cgpinoy. Ako po ay isang 2d artist na nagpipilit maging 3d artist... in short, i'm still studying 3d.
Wafukulol : ZBrush and Photoshop

Hope u like it. Cheers!
Dajotoy- CGP Newbie

- Number of posts: 59
Age: 32
Location: Mordor, Philippines
Registration date: 08/01/2009
Re: Wafukulol's head
ASTIG !!! i love the design of this head! galing pare!

eyecon01- CGP MatPinter

- Number of posts: 618
Age: 84
Location: Singapore, Bacolod
Registration date: 26/12/2008

Re: Wafukulol's head
wow sir... aus ito sir... ang hirap kaya ng gawa mo... galing talaga sir... kaya na natin pinoy for 3D animations... galing2x...

vamp_lestat- CGP Guru

- Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008
Re: Wafukulol's head
alien new breed.. love the model
keep posting
welcome to cgp

keep posting
welcome to cgp

dickie_ilagan- CGP Expert

- Number of posts: 2089
Age: 22
Location: kapitbahay ni Mary Jane
Registration date: 19/09/2008

Re: Wafukulol's head
Really cool character, even cooler to see it animated! Great job!

AJ Cortez- CGP Apprentice

- Number of posts: 342
Age: 36
Location: NYC
Registration date: 30/12/2008

Re: Wafukulol's head
Thanks po sa mga comments, post ko sana ung other shots n2 kaso my problem ata ung imageshack...
Will try it later.
Will try it later.

Dajotoy- CGP Newbie

- Number of posts: 59
Age: 32
Location: Mordor, Philippines
Registration date: 08/01/2009
Re: Wafukulol's head
Dajotoy ayos ah. I'd love to render and animate this. Pahiram! Suggestion ko lang medyo distort mo pa ng konti ang tenga... Para di siay masyadong magmukhang tao.. kahit pa di sya tao, sana mayroon kang maliit o butas man lang ng nostrils para at least alam ng audience mo na humihinga siya.
Paki post naman ng base lo-poly cage mo.
Paki post naman ng base lo-poly cage mo.
Guest- Guest
Re: Wafukulol's head
v_wrangler wrote:Dajotoy ayos ah. I'd love to render and animate this. Pahiram! Suggestion ko lang medyo distort mo pa ng konti ang tenga... Para di siay masyadong magmukhang tao.. kahit pa di sya tao, sana mayroon kang maliit o butas man lang ng nostrils para at least alam ng audience mo na humihinga siya.
Paki post naman ng base lo-poly cage mo.
Hello v_wrangler! Sorry pero bust model lang po ito, practice lang kasi ang habol ko (sculpt & composite) when i did this and i'm not planning to make a lowpoly or normal map for this. About the ear, I'll fix it pero ung nostrils intention ko po tlgang wala yun. May gills kasi sya sa back ng ears at sa ribcage ng body, water type monster po siya kung baga.
Thanks po sa comment.
Here are some screenshots:


Hope u like it. Cheers!
Dajotoy- CGP Newbie

- Number of posts: 59
Age: 32
Location: Mordor, Philippines
Registration date: 08/01/2009
Re: Wafukulol's head
So this was made from zbrush' spheres? Wala kang base poly?
If thats the case - this will be one hell of a work to edit, animate and render...
It would have been better if you started off with a low poly base model and added the details in zbrush. Then export displacements or normal maps. Production wise - thats the way to do it. Thanks for the gills explanation - now I get it.
Are you employed somewhere btw?
If thats the case - this will be one hell of a work to edit, animate and render...
It would have been better if you started off with a low poly base model and added the details in zbrush. Then export displacements or normal maps. Production wise - thats the way to do it. Thanks for the gills explanation - now I get it.
Are you employed somewhere btw?
Guest- Guest
Re: Wafukulol's head
nice one!
theres a way around here. check zbrush topic retopology with zspheres. Go back to your base mesh subdiv 1, and work everything there as you normally do in your other software. import it back to zbrush including the sculpted. by that reto method, it can be sculted or transfered to your fixed mesh. dont forget to save your morph targets in this process.
theres a way around here. check zbrush topic retopology with zspheres. Go back to your base mesh subdiv 1, and work everything there as you normally do in your other software. import it back to zbrush including the sculpted. by that reto method, it can be sculted or transfered to your fixed mesh. dont forget to save your morph targets in this process.

Jeff MD- CGP Newbie

- Number of posts: 196
Location: Makati City
Registration date: 30/09/2008

Re: Wafukulol's head
i like this shot...ang galing..

Butz_Arki- Superbeast

- Number of posts: 4040
Age: 30
Location: Guinea Ecuatorial,United States of Africa
Registration date: 19/09/2008

Re: Wafukulol's head
ASTIG! mabuhay ka! 


uwak- CGP Guru

- Number of posts: 1339
Age: 35
Location: Dubai Media City, Dubai, UAE
Registration date: 04/01/2009

Re: Wafukulol's head
again....envy mode!
galeng....one of my dream...
galeng....one of my dream...

torvicz- Sgt. Pepper

- Number of posts: 2720
Location: dubai, uae
Registration date: 01/10/2008
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