Wafukulol's head
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Wafukulol's head
First topic message reminder :
Mabuhay mga tol!
Share ko lang din po ang ilan sa mga artworks ko d2 sa cgpinoy. Ako po ay isang 2d artist na nagpipilit maging 3d artist... in short, i'm still studying 3d.
wehehehe! C&c are welcome po, masaklap man o hindi ok lang, as long na matututo ako sa crits nyo.
Wafukulol : ZBrush and Photoshop

Hope u like it. Cheers!
Mabuhay mga tol!
Share ko lang din po ang ilan sa mga artworks ko d2 sa cgpinoy. Ako po ay isang 2d artist na nagpipilit maging 3d artist... in short, i'm still studying 3d.
Wafukulol : ZBrush and Photoshop

Hope u like it. Cheers!
Dajotoy- CGP Newbie

- Number of posts: 59
Age: 32
Location: Mordor, Philippines
Registration date: 08/01/2009
Re: Wafukulol's head
Dajotoy whats in for the future?
I heard much about you from Rod - you might want to say hi to him from time to time.
I heard much about you from Rod - you might want to say hi to him from time to time.
v_wrangler- CGP Loverboy

- Number of posts: 1882
Registration date: 30/03/2009


Muggz- CGP Guru

- Number of posts: 1554
Age: 29
Location: Zaragosa City/Sazi's Bar
Registration date: 03/02/2009
Re: Wafukulol's head
teSSa wrote:Jeff MD wrote:nice one!
theres a way around here. check zbrush topic retopology with zspheres. Go back to your base mesh subdiv 1, and work everything there as you normally do in your other software. import it back to zbrush including the sculpted. by that reto method, it can be sculted or transfered to your fixed mesh. dont forget to save your morph targets in this process.
Gawa ka Tut, Jeff!I actually remember you showing me this.
So, what you mean is he can go back to his low-res zsphere and
then re-wire his model there if ever he wants to rig and pose it?
Then, he can export it for the option of UV-mapping if he ever
decides to generate normal maps, displacement, etc?
PS. Sorry na off-topic na. LOL.
Waw...I like this one. DId you use HD geometry for this one? I can see that it's very detailed. Assuming that u did use HD then you would have trouble reconstructing the low-res subdiv mesh. But of course if there's a will there's a way. I know that you just did a concept sculpt but I think this character is good...i would love to see this animated! eheheh. But Jeff is right, you can retopologize this one using zspheres that way would have a better flowing mesh, then you can render it in maya or 3dsmax or what have you.
Keep it up!
draftbeer80- CGP Newbie

- Number of posts: 37
Age: 32
Location: Davao city
Registration date: 10/02/2009

Re: Wafukulol's head
asteeg!! ang galing.

FatimaIllustre- CGP Newbie

- Number of posts: 5
Age: 33
Location: makati city
Registration date: 14/05/2010
Re: Wafukulol's head
employed po kau ngayon sa pag gawa ng characters sir?

osibalasi- CGP Apprentice

- Number of posts: 317
Age: 22
Location: sayote capital
Registration date: 26/02/2010
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