Wafukulol's head

Page 3 of 3 Previous  1, 2, 3

View previous topic View next topic Go down

Wafukulol's head

Post by Dajotoy on Thu Jan 08, 2009 4:17 pm

First topic message reminder :

Mabuhay mga tol!

Share ko lang din po ang ilan sa mga artworks ko d2 sa cgpinoy. Ako po ay isang 2d artist na nagpipilit maging 3d artist... in short, i'm still studying 3d. study wehehehe! C&c are welcome po, masaklap man o hindi ok lang, as long na matututo ako sa crits nyo. thumbsup

Wafukulol : ZBrush and Photoshop



Hope u like it. Cheers!

Dajotoy
CGP Newbie
CGP Newbie

Number of posts: 59
Age: 32
Location: Mordor, Philippines
Registration date: 08/01/2009

View user profile

Back to top Go down


Re: Wafukulol's head

Post by v_wrangler on Thu Apr 02, 2009 6:10 am

Dajotoy whats in for the future?

I heard much about you from Rod - you might want to say hi to him from time to time.

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: Wafukulol's head

Post by Muggz on Thu Apr 02, 2009 6:47 am

Shocked

Muggz
CGP Guru
CGP Guru

Number of posts: 1554
Age: 29
Location: Zaragosa City/Sazi's Bar
Registration date: 03/02/2009

View user profile

Back to top Go down

Re: Wafukulol's head

Post by draftbeer80 on Thu Apr 02, 2009 9:07 am

teSSa wrote:
Jeff MD wrote:nice one!

theres a way around here. check zbrush topic retopology with zspheres. Go back to your base mesh subdiv 1, and work everything there as you normally do in your other software. import it back to zbrush including the sculpted. by that reto method, it can be sculted or transfered to your fixed mesh. dont forget to save your morph targets in this process.


Gawa ka Tut, Jeff! Very Happy I actually remember you showing me this.
So, what you mean is he can go back to his low-res zsphere and
then re-wire his model there if ever he wants to rig and pose it?
Then, he can export it for the option of UV-mapping if he ever
decides to generate normal maps, displacement, etc?

PS. Sorry na off-topic na. LOL.


Waw...I like this one. DId you use HD geometry for this one? I can see that it's very detailed. Assuming that u did use HD then you would have trouble reconstructing the low-res subdiv mesh. But of course if there's a will there's a way. I know that you just did a concept sculpt but I think this character is good...i would love to see this animated! eheheh. But Jeff is right, you can retopologize this one using zspheres that way would have a better flowing mesh, then you can render it in maya or 3dsmax or what have you. buttrock Keep it up!

draftbeer80
CGP Newbie
CGP Newbie

Number of posts: 37
Age: 32
Location: Davao city
Registration date: 10/02/2009

View user profile http://www.draftbeerinitiative.com

Back to top Go down

DELETE ME

Post by teSSa on Sun May 09, 2010 5:52 am

Cleansing Ritual.

teSSa
CGP Newbie
CGP Newbie

Number of posts: 70
Age: 31
Location: Bonifacio Global City
Registration date: 10/01/2009

View user profile http://www.linkedin.com/in/tessa

Back to top Go down

Re: Wafukulol's head

Post by FatimaIllustre on Tue May 18, 2010 4:24 am

asteeg!! ang galing.

FatimaIllustre
CGP Newbie
CGP Newbie

Number of posts: 5
Age: 33
Location: makati city
Registration date: 14/05/2010

View user profile

Back to top Go down

Re: Wafukulol's head

Post by akoy on Tue May 18, 2010 4:27 am

wow Shocked

akoy
CGP Guru
CGP Guru

Number of posts: 1787
Age: 27
Location: aparri
Registration date: 01/09/2009

View user profile

Back to top Go down

Re: Wafukulol's head

Post by osibalasi on Tue May 18, 2010 4:54 am

employed po kau ngayon sa pag gawa ng characters sir?

osibalasi
CGP Apprentice
CGP Apprentice

Number of posts: 317
Age: 22
Location: sayote capital
Registration date: 26/02/2010

View user profile

Back to top Go down

Page 3 of 3 Previous  1, 2, 3

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum