jzd community facility+road puddle testing
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jzd community facility+road puddle testing
my latest render po mga master
gawang su at vray, ps
pasensiya na po sa sabit
kayo na po bahala humusga
plus road puddle testing ( bro vhychenq tut)

view1

view2

extra car view

gawang su at vray, ps
pasensiya na po sa sabit
plus road puddle testing ( bro vhychenq tut)

view1

view2

extra car view

Last edited by zromel on Tue Apr 12, 2011 4:33 am; edited 1 time in total

zromel- CGP Guru

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Age: 24
Location: butuan/bxu
Registration date: 21/10/2010

aesonck- CGP Guru

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Age: 31
Location: Philippines. La Trinidad-Visayas
Registration date: 13/07/2010
Re: jzd community facility+road puddle testing
aesonck wrote:![]()
Nice Work
maraming salamat po sa pagdaan sir aesonck


zromel- CGP Guru

- Number of posts: 1016
Age: 24
Location: butuan/bxu
Registration date: 21/10/2010
Re: jzd community facility+road puddle testing
good work...some minor comments
1. a little work on the light setup, the corner of the building (on the first image, on your brown paint) cannot be distinguished. Maybe adding contrast by way of working on the lighting rig will help.
2. check your lamp post material. If it's white, it should not be yellowish. it must be your environment. I dunno how you set ti in su, but i guess, the controls are the same as that of vray for max.
overall, this is good na, konting tweak lang here and there...
1. a little work on the light setup, the corner of the building (on the first image, on your brown paint) cannot be distinguished. Maybe adding contrast by way of working on the lighting rig will help.
2. check your lamp post material. If it's white, it should not be yellowish. it must be your environment. I dunno how you set ti in su, but i guess, the controls are the same as that of vray for max.
overall, this is good na, konting tweak lang here and there...
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arkiedmund- Manager

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Location: Pilipinas
Registration date: 19/09/2008

Re: jzd community facility+road puddle testing
arkiedmund wrote:good work...some minor comments
1. a little work on the light setup, the corner of the building (on the first image, on your brown paint) cannot be distinguished. Maybe adding contrast by way of working on the lighting rig will help.
2. check your lamp post material. If it's white, it should not be yellowish. it must be your environment. I dunno how you set ti in su, but i guess, the controls are the same as that of vray for max.
overall, this is good na, konting tweak lang here and there...
salamat po master
noted po lahat and thanks for dropping by
zromel- CGP Guru

- Number of posts: 1016
Age: 24
Location: butuan/bxu
Registration date: 21/10/2010
Re: jzd community facility+road puddle testing
everything are ok and fine with me here...palitan mo na lang yung road gutter and materials...gusto ko yung Design..simple lang pero may dating.
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whether it be literature
or music or pictures
or architecture or anything else,
is always a portrait of himself

3DZONE- Cube Spinner

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Re: jzd community facility+road puddle testing
salamat po sir acenacen wrote:galing sir![]()
3DZONE wrote:everything are ok and fine with me here...palitan mo na lang yung road gutter and materials...gusto ko yung Design..simple lang pero may dating.
maraming salamat po sir 3dzone

zromel- CGP Guru

- Number of posts: 1016
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Registration date: 21/10/2010
Re: jzd community facility+road puddle testing
nice render...
pero meron akong konting comment.. first sa road para kasi syang wash out finished masyado syang masakit sa mata.. second comment parang matamlay ang mga scene mo.. the rest ok naman.. keep up the good work.
pero meron akong konting comment.. first sa road para kasi syang wash out finished masyado syang masakit sa mata.. second comment parang matamlay ang mga scene mo.. the rest ok naman.. keep up the good work.
boyka- Number of posts: 2
Age: 22
Location: philippines
Registration date: 08/08/2010
Re: jzd community facility+road puddle testing
ganda bro, nice output, comments nasabi na. tfs!

mez- CGP Expert

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Re: jzd community facility+road puddle testing
patindi na ng patindi sa sketchup bro ah.
comment nasabi na..
comment nasabi na..

RQUI- CGP Guru

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Re: jzd community facility+road puddle testing
boyka wrote:nice render...
pero meron akong konting comment.. first sa road para kasi syang wash out finished masyado syang masakit sa mata.. second comment parang matamlay ang mga scene mo.. the rest ok naman.. keep up the good work.
maraming salamat bro


zromel- CGP Guru

- Number of posts: 1016
Age: 24
Location: butuan/bxu
Registration date: 21/10/2010
Re: jzd community facility+road puddle testing
mez wrote:ganda bro, nice output, comments nasabi na. tfs!![]()
thanks sir mez palitan ko yong road map sa sususunod
RQUI wrote:patindi na ng patindi sa sketchup bro ah.comment nasabi na..
![]()
salamat sir RQUI .practice parin ako para mag improve
o.t ganda ng san beda church mo ah


zromel- CGP Guru

- Number of posts: 1016
Age: 24
Location: butuan/bxu
Registration date: 21/10/2010
Re: jzd community facility+road puddle testing
little adjust for lighting and more glossy for clading.reduce the small tree.others are nice keep it up sir

archshade02- CGP Guru

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Re: jzd community facility+road puddle testing
archshade02 wrote:little adjust for lighting and more glossy for clading.reduce the small tree.others are nice keep it up sir
noted po sir


zromel- CGP Guru

- Number of posts: 1016
Age: 24
Location: butuan/bxu
Registration date: 21/10/2010
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» jzd community facility+road puddle testing
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Nice Work