Church

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Church

Post by xboy360 on Tue Jan 13, 2009 10:44 am

Since we're putting up old works again, I'd like to share a piece I made for a game I was creating (2007).
-This was made using some references of Binondo Church-
16,000 polys all in all (had to be low-poly)














crits are very much appreciated Smile

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Re: Church

Post by houdini on Wed Jan 14, 2009 3:49 am

cool peace man pang all around ka talaga roy

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Re: Church

Post by xboy360 on Wed Jan 14, 2009 6:02 am

houdini wrote:cool peace man pang all around ka talaga roy


Ahahah, hindi pa naman kuya Alvin...Kung titignan ko nga itong scene na 'to, dami pa kilangang iimprove eh xD endless learning talaga ang 3D! hahaha, salamat Very Happy

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Re: Church

Post by torvicz on Wed Jan 14, 2009 6:04 am

hehe..

humahataw ha?

galeng dude.

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Re: Church

Post by xboy360 on Wed Jan 14, 2009 6:14 am

torvicz wrote:hehe..

humahataw ha?

galeng dude.


Salamat dude Torvicz! Very Happy Hindi humahataw no...Tagal na 'tong work na 'to...Tska wala pa ako masyadong bago na mapost dito, heheh. Ikaw humahataw diyan eh, lahat ng ipost, laging naffront page. w00t!
buttrock

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Re: Church

Post by AJ Cortez on Wed Jan 14, 2009 9:51 pm

Nice set of images here! Can you post some of your uv maps? I would like to see how they were layed out, it's something that I would like to work more on, the best ways to unwrap models for texturing. Also, what game engine did you import these into? Thanks for sharing!

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Re: Church

Post by xboy360 on Thu Jan 15, 2009 9:49 am

AJ Cortez wrote:Nice set of images here! Can you post some of your uv maps? I would like to see how they were layed out, it's something that I would like to work more on, the best ways to unwrap models for texturing. Also, what game engine did you import these into? Thanks for sharing!


Hey there! It's my pleasure Very Happy Sorry I couldn't post the UV maps as the original files are on another harddrive. But there's really nothing special w/ how they're layed out tongue Thing is I didn't 'unwrap' these models. I just used a couple of uvw mapping modifiers (box / planar mapping) and exported them to A6 Gamestudio (the game engine I was using). I seldom use 'unwrapping' unless they're organic models. x_x






(btw, these shots aren't in-game. I rendered these using Mental Ray 3dsmax. So the lighting doesn't look that good when it comes to the real game tongue sorry for the confusion)

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Re: Church

Post by Butz_Arki on Fri Jan 16, 2009 12:58 am

nice images... praise the lord...

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Re: Church

Post by demonpepper on Sun May 03, 2009 11:31 am

cool 2thumbsup

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