Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

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Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 9:36 am

Hi CGpinoys!. Medyo nagkaroon ng time sa busy schedule. Due to request. heto po ang aking simpleng procedure sa design ng RESTU.

workflow:LWF 3ds max 2009, scripts and plug ins. Photoshop and plugins (mainly niks and knoll).

like any design procedure we all started with concepts, sketches and references.
We develop a plan and everything that goes with it electrical, power layout and so on.

3d procedure:

Using autocad for cleaning unneeded reference before exporting ( overkills, purge and audits ) just enough to get started. and import to 3ds max.



most of the time i usually start with an xref file of the autocad and later detached them. the reason : sometimes cad files have those extra ghost blocks or lines which i counldnt eliminate even after cleaning in autocad.


then created a new max file and load the xref. from then on i set up the gamma which 2.2, tick materials and colors, input gamma of 2.2, output gamma 1 and save it as an openexr file before starting to model and then using the xref as a reference and so on.



modelling:
i usually model everything as much as i can that is visible in the layout such as services switches sprinkles ,detectors a/c grill etc. As it will help you understand more of the space and the whole package of the project. second to none is applying exaggeration such as dirts to add more realism.

materials:
i usually used normal map alot to add a little depth. and vraydisplacement for closeup. i always go at 8 subdivsion regardless of the glossiness and compensate it in rendering.


some of the bitmaps (srgb) like normal maps,hdri,openexr,etc. are not gamma corrected. you have to tell max they have input gamma of 1. just set gamma override to 1 in bitmap setting.


lights:

normal ies photometric lights and direct light to simulate sunlight area shadow, 8 subdivision will work just fine.

camera:

vrayphysical camera i prefer not to use exposure and vignette in these scene. i rather do all the effects in Post-pro for fake effects due to range in mobility and ease of control on desired effect.


environment:

normal high res dome mesh with vray lightmap on it. depends on the scene. either you used HDRI (best) or mesh domelight. they are both dynamic in terms of multiple views and animation.


setting:

most of the time i add zdepth and reflection for later post-pro.

raw image:



post production: first proposal


approved:



Hilaw padin sa paggawa ng ganito. Sana makatulong. Hopefully tama itong section nato. updates or tuts? anyways..

More power to CGP!


Last edited by julcab on Mon Jun 13, 2011 7:12 am; edited 4 times in total (Reason for editing : revised)

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by acen on Sun Jun 12, 2011 9:47 am

Hayop ka talaga sa galing super duper master Juls!

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by zromel on Sun Jun 12, 2011 9:51 am

wooooowwwwwwww ang galing mo sir julcab bookmark ko na to

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by Neil Joshua Rosario on Sun Jun 12, 2011 10:06 am

aillien ka talaga sir sobrang galing mo idol kita.saludo ako sayo. nachachallenge ako sayo sir. pagiigihan kong mabuti sir para magaya kita

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 10:39 am

acen wrote:Hayop ka talaga sa galing super duper master Juls!


ayan naglokohan pa hahaha. "you are still my idol". salamat master del! cheers! inuman na

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 10:41 am

zromel wrote:wooooowwwwwwww ang galing mo sir julcab bookmark ko na to


ui! salamat sir! nagustohan ninyo.! thumbsup

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 10:45 am

Neil Joshua Rosario wrote:aillien ka talaga sir sobrang galing mo idol kita.saludo ako sayo. nachachallenge ako sayo sir. pagiigihan kong mabuti sir para magaya kita


sobra ka naman hehehe. thumbsup wala ako masabi sir. tambay kalang dito sa cgp. salamat sir!

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by khamrender on Sun Jun 12, 2011 11:03 am

salado po ako sayo.....

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by icefrik19 on Sun Jun 12, 2011 11:05 am

halimaw ka dre ganda nang leather mo my sample kaba nang materials nun?

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by bunny_blue06 on Sun Jun 12, 2011 11:15 am

sir salamat dito! kakaiba ang output mo talaga sir julcab..

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by Agda on Sun Jun 12, 2011 11:16 am

Wow... Galing sir.... More tuts pa sir... Very Happy

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by trox on Sun Jun 12, 2011 11:30 am

wow...speechless thumbsup

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 12:13 pm

khamrender wrote:salado po ako sayo.....


salamat sir! salute.! buttrock

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 12:15 pm

icefrik19 wrote:halimaw ka dre ganda nang leather mo my sample kaba nang materials nun?

heto po. basic lang din po.





thanks!

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Re: Restu ( UPDATED1 with brief Workflow, Settings, Material and etc. )

Post by julcab on Sun Jun 12, 2011 12:16 pm

bunny_blue06 wrote:sir salamat dito! kakaiba ang output mo talaga sir julcab..


salamat kabayang bunny!

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