Male head ng friend ko

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Male head ng friend ko

Post by kabumbayan on Wed Jul 27, 2011 3:51 am

Try lang magzbrush, just installed last night.

Ang saya pala!







sorry walang mata, hehe

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Re: Male head ng friend ko

Post by M_Shadows on Wed Jul 27, 2011 4:00 am

ang saya ba, sir? bakit di masaya yung model mo... hehehe

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Re: Male head ng friend ko

Post by kabumbayan on Wed Jul 27, 2011 4:21 am

kasi wala siyang mata Sad


hi

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Re: Male head ng friend ko

Post by marktayag on Thu Aug 18, 2011 1:13 am

mas ok pag may subtool na mata.

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Re: Male head ng friend ko

Post by reyknow on Thu Aug 25, 2011 6:41 am

good start! keep it up lang Very Happy tsaka keep practicing at posting para matulungan ka ng mga members din d2 Very Happy

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Re: Male head ng friend ko

Post by kabumbayan on Thu Aug 25, 2011 8:37 am

pano ba magadd ng object within the original scene, kasi after ko masculpt yung head from the sphere, nahirapan ako lagyan ng mata gusto ko sana separate object siya hehe

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Re: Male head ng friend ko

Post by reyknow on Thu Aug 25, 2011 8:46 am

ganito Smile



1. load mo yung .ztl file mo (yung head)

2. pag na load na, click mo yung "simple brush" na tool (o kahit anong ibang tool), may lalabas na prompt na "do you wish to switch tools?", click mo lang yes o kaya always switch

3. under pa rin ng tool, click mo import, select mo yung eyeball na ginawa sa maya or sa max

4. pag na load na yung eyeball, click mo ulit ung ztool mo na head para mag switch ulit dun.

5. punta ka sa tool > subtool. under nung subtool hanapin mo yung "append". select mo yung eyeball mo.

6. magiging isa na sa subtools mo yung eyeball. adjust mo nalang gamit yung move/scale/rotate tool para ma fit dun sa eye sockets




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Re: Male head ng friend ko

Post by kabumbayan on Fri Aug 26, 2011 11:39 am

ahhh, salamat sir! malaking tulong to, itry ko nalang pag nagkatime, hehe.

pag kasi nagsimula ako magzbrush di nako tumitigil wala na ko magawang ibang bagay haha


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Re: Male head ng friend ko

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