Serious topic about my future in 3d's

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Serious topic about my future in 3d's

Post by mstyle028 on Fri Jul 29, 2011 10:52 am

First topic message reminder :

teka tagalugin ko nalang yoko dumugo ilong ko hehe,, meron ho ako kilalang senior artist, ang gamit nya is lightwave, medyo matanda na rin sya sa 3d at usually sa mga commercials ang mga projects nya,then medyo nagusap kame about sa 3d, modo ang gamit ko sa pag33d(modelling/rendering), zbrush for detailing/sculpting, natry ko mag3dsmax at maya pero ndi ko rin nagamit ng matagal, then i ask him na balak ko magaral ng 3dsmax kasi un ang standard 3d software sa mga companies kung ndi ako nagkakamali, reply nya is "modo/lightwave nalagn daw hindi pa raw ready ang 3dmax sa realword rendering o ilagay sa production pipeline, maiiwan daw ako sa byahe pag 3dsmax ako sumakay, ganun daw kung mga small time local production na puro pinoy ang artist, maiiwan din daw in da future, sikat lang sa locals. wag ko daw kalimutan cnabi nya dahil baka nxt yir or so mura nalang ang sweldo ng 3d modeller/animator kac saturated na ang market ng 3dmax at maya.. ano po comment nyo about this??

Thanks,
Mike

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Re: Serious topic about my future in 3d's

Post by aSmOjUiCe on Sat Jul 30, 2011 3:06 pm

Go lang, learn everything... Be it Max or Maya, etc...
Hindi ako magaling sa dalawa pero hanggat maaari pag aralan natin ang kaya nating pag aralan...

Parang sports lang yan, ano sa tingin mo ang pagkakaiba ng taong marunong mag basketball(MODO), sa taong marunong mag basketball(MODO) at the same time marunong din mag volleyball(MAX)? malaki! mas maraming options...

Be warned though, you can't be 100% good at both... Mahahati ang time na dapat naibigay mo sa pag papractice ng dalawang software...

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Re: Serious topic about my future in 3d's

Post by bokkins on Sat Jul 30, 2011 5:35 pm

I think magkaka-edge ka pag matuto ka mag-max or maya, (pili ka lang sa dalawa, both are good), plus marunong ka pa mag-modo at Zbrush. Photoshop naman pang-gawa mo ng texture.

Pwede mo silang ipag-mix in the future. Malaking advantage yun. Kunyari, may low poly model ka. tapos capture ka ng texture from zbrush model mo. Detalyado yun. Ilagay mo ngayon dun sa lowpoly mong nagawa. Ayun, detailed model na ngayon ang lalabas. Pwede mo na palakarin kung alien man yan or tao. Parang ganun lang.

Learn lang ng learn, you'll find your perfect weapon soon. Good luck. Request ko lang pala. Paki-avoid ng textspeak. Write normally lang, yan ang una mong training to being awesome! Good luck ulit.


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Re: Serious topic about my future in 3d's

Post by v_wrangler on Sun Jul 31, 2011 3:26 am

mstyle028 wrote:
v_wrangler wrote:natatawa ako dyan sa nagturo sa yo at nagsabing maiiwan ka pag 3dsmax and sinakyan mo....

If you are unsure why not learn both?



kaya nga sir eh, d ko alam bat nya nasabi yun, pero senior artist kasi sya and nakita ko mga ginawa nyang projects before, pang commercials talaga, sa totoo lang gus2 ko pag aralan 3dsmax/maya, kaso d ko naman pwede pagsabayin d pko magaling hehe, kaya question ko is, stop muna sa modo, then learn 3dsmax??.


I'll tell you something and I'll say it once. The most important thing is to learn "thinking and visualizing in 3d (in your mind)" . If you are able to visualize in three dimension, then anything you do using any software will be easier. It is very difficult to mimic something that you yourself aren't able to visualize.

Now, here's where proficiency in a particular software will matter - if you are applying in a purely 3dsmax studio - your skills in modo or maya won't matter a thing. If you are applying for a position in a Maya Studio, you will be the last choice if you are pitting against maya applicants. So it all depends on where you are heading.

Remember that anyone can learn how to operate a software - but not everyone can be gifted with the "sense to visualize in 3d" the latter goes beyond language - operating systems or 3d applications. Like pencils or brushes - 3D softwares are just mere tools - the ones driving them - that matters.

In all the studios I worked for, we tend to be proficient in almost all the popular 3D applications because sometimes - you have to consider also the environments by which the clients would want the project done.

Lastly and not to pop your mentor's balloons - I always had faith in my software of choice (3dsmax/vray) that I haven't encountered any hi-end rendering work tse tse bureche done in maya or what have you, that I wasn't able to accomplish in 3dsmax. It is not because I am good or my software is good, I just had the knick for finding solutions for clients using whatever application I have before me. There goes the secret!

Learn 3D and if you turn out to be good - clients will come to you and you might even beat your sensei in terms of skills or even ... sales.

Goodluck!

PS.

Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1





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Re: Serious topic about my future in 3d's

Post by julcab on Sun Jul 31, 2011 6:23 am

Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1

Wow. Maraming salamat sa link bro. Laking tulong as guide. Makapagstart na ako ng maayus. ^^ Very Happy thanks a lot!

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Re: Serious topic about my future in 3d's

Post by Valiant on Sun Jul 31, 2011 7:56 am

v_wrangler wrote:Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1


thanks a lot

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Re: Serious topic about my future in 3d's

Post by ciaoriki on Thu Aug 04, 2011 8:11 am

i dont hear anything here about computational modelling.

meron ba anyone marunong dito.

its all about modelling not by manual one but by scripting.

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Re: Serious topic about my future in 3d's

Post by dawson_in_luv on Thu Aug 04, 2011 8:19 am

wow! astig naman... alam ko di lang talaga 3d max at maya... marami panaman kaso, hindi naman natin matutunan lahat, kasi ang dami talaga software.

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Re: Serious topic about my future in 3d's

Post by dawson_in_luv on Thu Aug 04, 2011 8:29 am

seriously dude,... houdini is a damn fine special fx, simulation and fluids, realflow is my choice, lasltly, if maya then there goes everything i consider , coz u know maya, u can change anything from its software package.

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Re: Serious topic about my future in 3d's

Post by M_Shadows on Thu Aug 04, 2011 8:33 am

ciaoriki wrote:i dont hear anything here about computational modelling.

meron ba anyone marunong dito.

its all about modelling not by manual one but by scripting.


oh, just not quite sure if you intended to ask a question
or you alluded to some scripts that you might've found or got there...

anyhow... you got a pretty good unanswered question, i think, ciaoriki
you can always head to our Help Line for such [somewhere there ahaha]
or if it's the latter, you can of course load it to their respective sections...
para madali hanapin and di masyado naliligaw yung post... that's all... Very Happy

*@v_wrangler...thanks a bunch for the link!

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Re: Serious topic about my future in 3d's

Post by ciaoriki on Mon Aug 08, 2011 6:09 am

i mean mostly 3d models by majority are created manually, specially building envelopes. am a scripter kc, liking to know if there are anyone

out there who does the same.

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Re: Serious topic about my future in 3d's

Post by qcksilver on Mon Aug 08, 2011 7:10 am

ciaoriki wrote:i mean mostly 3d models by majority are created manually, specially building envelopes. am a scripter kc, liking to know if there are anyone

out there who does the same.


i think sir you are out of the topic, you can make a new thread using the help line

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Re: Serious topic about my future in 3d's

Post by render master on Mon Sep 19, 2011 2:24 pm

ciaoriki wrote:i dont hear anything here about computational modelling.
meron ba anyone marunong dito.
its all about modelling not by manual one but by scripting.


im using ParaCloud Gem 4 but only for some repititive hard to model objects.

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Re: Serious topic about my future in 3d's

Post by cadninja on Thu Sep 22, 2011 5:20 am



Here's a quick manual on what skillset you'd need to get into the vfx industry. It's worth a read.

http://www.skillset.org/uploads/pdf/asset_16673.pdf?1

Wow..ito talaga gusto ko VFX. thank you very much idol for the link!.

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Re: Serious topic about my future in 3d's

Post by AUSTRIA on Thu Sep 22, 2011 6:42 am

Mas okey syempre kung marami kang alam na software agree ako diyan. Pero I believe sa Architectural Comapany
'PRODUKTO' pa rin ang mas mahalaga. Marami ka nga alam na software kung ang produkto mo pangit wala pa rin.
Software its just a tool mahalaga pa rin ang Output kahit ano pa man na software yan gamit mo. Kaya during
interview madalas sabihin natin marami akong alam na Software pero ang tanong maganda ba ang binibigay
mong PRODUKTO? Hindi po mali ang matuto ng maraming softwares. Why not di ba? Thanks sa thread na to
at list di ba aware kami na 'Never stop Learning'.

Thanks and God Bless.

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