Terabyte inc. Reel

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Terabyte inc. Reel

Post by Kakashi on Wed Aug 03, 2011 8:16 am

Terabyte Inc. Reel
Futago CGI studio





NOTE:

Sorry, we are currently re-editing our Reel. Please wait for an update.


thanks




----------------------------

hiring is now closed.
will update soon.


for more info, you can visit our website: http://www.tera-byte.co.jp/

(or you can just PM me for the info because our website is in Japanese.)


Last edited by Kakashi on Wed Dec 14, 2011 6:05 am; edited 1 time in total

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Re: Terabyte inc. Reel

Post by Kakashi on Fri Aug 26, 2011 3:36 pm

dagdag ko lang... Fumefx Volume smoke sim ko with composition breakdown.





thanks ^__^

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Re: Terabyte inc. Reel

Post by aesonck on Sat Aug 27, 2011 1:09 am



Grabeee!...galing .like .like! 2thumbsup

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Re: Terabyte inc. Reel

Post by v_wrangler on Sat Aug 27, 2011 1:17 am

Nice work, allow me to comment on the fume sim.

The rendering of the volumetrics is fine in itself.

1. The matte paints doesn't feel like a single image perhaps because of how they were montaged over the different elements. There is no parallax.
2. Do not ever break this law - "Big objects move slow, small ones - fast". In this case - the speed of the crawling of the volumetrics doesn't tie up with its supposed gigantic scale because it moves so fast. The scene looks like a miniature set. Don't you think so?
3. There is no interaction between the volumetric and the ground (whose angle seems to be off) .

How to further improve this:
1. Aside from the points I mentioed below, highlight distance and scale of the scene by the clever use of FOG, and by dividing your layers in the foreground, midground and background.

Those three elements should be conspicous enough to give the viewers a feel of the perspective. Elelemnts closer to the camera pan faster than those at the back.

in Japanese. Kyourikan. Ookisa. Najime are the keywords you might want to ask Itahashi-kun.

We might be working together soon - my Ninja master told me.

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Re: Terabyte inc. Reel

Post by ortzak on Sat Aug 27, 2011 1:28 am

Superlike ang galing..ito ang pangarap ko nuon pa 2thumbsup 2thumbsup

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Re: Terabyte inc. Reel

Post by Kakashi on Sat Sep 03, 2011 8:35 am

Salamat sa lahat ng mga comments.

@Mr. Vertex: what do you mean by "We might be working together soon"? are you going back in terabyte?

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Re: Terabyte inc. Reel

Post by v_wrangler on Sat Sep 03, 2011 9:58 am

No.

There are some projects coming from the same source that your team and myself might be working on.

Coming back is such a very kind idea. But Itahashi-kun and the rest I am sure can handle better what we have started in your office years ago.



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Re: Terabyte inc. Reel

Post by julcab on Mon Sep 05, 2011 6:19 pm

very nice^^.. Surprised dream dream dream

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Re: Terabyte inc. Reel

Post by danstriker on Mon Oct 17, 2011 3:05 am

Sana Maka Tapos ako HighSchool No

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Re: Terabyte inc. Reel

Post by Norman on Mon Oct 17, 2011 4:36 am

"like"

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Re: Terabyte inc. Reel

Post by ONCIRE on Tue Oct 18, 2011 1:21 am

cool naman... parang ang hirap gumawa ng ganto..

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Re: Terabyte inc. Reel

Post by bokkins on Tue Oct 18, 2011 1:50 am

Gusto ko yung 0:52, galing ng pagkafloat ng robot. Nice demo bro! TFS! 2thumbsup

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Re: Terabyte inc. Reel

Post by chenren on Tue Nov 08, 2011 12:23 pm

Hiring pa ba kayo sir?

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Re: Terabyte inc. Reel

Post by Kakashi on Thu Nov 17, 2011 6:54 am

chenren wrote:Hiring pa ba kayo sir?



Ms. Chenren, you`re Jak`s friend right? sorry sarado na yung hiring. but maybe next year medyo maraming projects baka magdagdag pa ng tao. but right now medyo maraming na-hire. update na lang kita. thanks.

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Re: Terabyte inc. Reel

Post by Kakashi on Thu Nov 17, 2011 7:03 am

@All: salamat sa mga comments. sayang marami pa sana kami pwede idagdag sa demo reel na mas bagong work pero hindi pa kasi release yung product kaya di pa pwede ipakita. will be updating soon (as soon as hindi na hectic yung schedule).

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