clay render without affecting some materials...

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clay render without affecting some materials...

Post by zdesign on Thu Aug 04, 2011 6:32 am

In this tutorial i want to show a simple but effective approach in doing a render a scene as clay render by checking override materials and choice a material which is not affected by override materials, and on this scene i select a stained glass, and put emmisive material inside the lamp.
process : model in su8 + vray version 1.48.91



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Re: clay render without affecting some materials...

Post by thanthan on Thu Aug 04, 2011 4:43 pm

nice tutrial again sir Smile dahil diyan
inuman na

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Re: clay render without affecting some materials...

Post by zdesign on Sun Aug 07, 2011 7:13 pm

thanthan wrote:nice tutrial again sir Smile dahil diyan



hehehe wala lang.

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Re: clay render without affecting some materials...

Post by dedspecdam on Thu Aug 18, 2011 5:17 am

ok to master Z, simple pero rock, malaking tulong to sir...
sir baka meron kayo tutorial sa caustics... Very Happy

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Re: clay render without affecting some materials...

Post by zdesign on Sat Aug 20, 2011 5:45 pm

wala pa e pag meron na post ko na lang din.

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Re: clay render without affecting some materials...

Post by designets on Wed Aug 24, 2011 10:51 am

THANKS, great tip.

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Re: clay render without affecting some materials...

Post by v_wrangler on Wed Aug 24, 2011 11:09 am

In addition to the original poster's tut:

A not-so-elegant but highly practical process (specially if you render elements) to accomplish multiple, temporary or final changes in a single max scene file is to use "Scene States". Right-click anywhere in the Viewports, save current scene, make changes to anything in the scene, like changing materials or lighting and save scene state to a file...

Rinse and repeat.

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Re: clay render without affecting some materials...

Post by zdesign on Tue Sep 20, 2011 7:41 am

designets wrote:THANKS, great tip.


v_wrangler wrote:In addition to the original poster's tut:

A not-so-elegant but highly practical process (specially if you render elements) to accomplish multiple, temporary or final changes in a single max scene file is to use "Scene States". Right-click anywhere in the Viewports, save current scene, make changes to anything in the scene, like changing materials or lighting and save scene state to a file...

Rinse and repeat.


thank's v-wrangler for additional info.

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