Mean Machine

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Mean Machine

Post by jamezsor on Sat Aug 06, 2011 2:40 pm

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Base model done in 3DS Max, sculpted and textured in Zbrush, rendered using Mental ray with HDRI environment and minor photoshop retouches. Thanks for viewing. You can also check out more images of this character at www.jamezsor.com. Please feel free to leave comments and suggestions. More power to cgpinoy!


Last edited by jamezsor on Thu Jan 12, 2012 7:37 am; edited 6 times in total (Reason for editing : 3D Character is being updated)

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Re: Mean Machine

Post by valencha08 on Sat Aug 06, 2011 2:53 pm

nice sir, parang si guantlet lang ng HoN, mechanical nga lang ang malaking arm hehe

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Re: Mean Machine

Post by ymhon on Sat Aug 06, 2011 5:02 pm

nice design. ganda ng pagkaka-sculpt. ganda ng details especially sa face.

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Re: Mean Machine

Post by vilpang on Sat Aug 06, 2011 6:22 pm

subrang lupet sir..

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Re: Mean Machine

Post by jamezsor on Tue Aug 09, 2011 4:41 am

hey guys,

Salamat for checking it out. I'll try to come up with an original next time. Pinoy character naman. Have a nice day. Smile

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Re: Mean Machine

Post by marktayag on Thu Aug 18, 2011 8:48 am

nice presentation

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Re: Mean Machine

Post by jamezsor on Fri Aug 19, 2011 6:55 am

Thanks for taking time to comment. Very Happy

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Re: Mean Machine

Post by reyknow on Thu Aug 25, 2011 3:48 pm

nice work! hebigats sa detail! ganda rin ng paghalo mo ng organic sa inorganic! keep posting lang tol para makita namin gawa mo!

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Re: Mean Machine

Post by khamrender on Thu Aug 25, 2011 3:59 pm

hanip naman...

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Re: Mean Machine

Post by vhychenq on Thu Aug 25, 2011 4:33 pm

Astig!

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Re: Mean Machine

Post by aesonck on Fri Aug 26, 2011 4:46 am



tindi sir!........... hippie :lytsaber:

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Re: Mean Machine

Post by jamezsor on Sat Aug 27, 2011 11:51 am

Salamat po sa lahat who took the time to give positive feedbacks. It is very humbling on my part kasi I know there is still a lot to learn... Very Happy

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Re: Mean Machine

Post by nullbreak15 on Wed Nov 23, 2011 12:32 pm

nice model

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Re: Mean Machine

Post by indiosamurai on Fri Nov 25, 2011 8:03 am

This is one mean 3d model sir, looking forward to your next entry. thumbsup

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Re: Mean Machine

Post by salawasaw on Sat Jan 07, 2012 10:19 am

hippie lupet

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UPDATE

Post by jamezsor on Thu Jan 12, 2012 6:57 am

Thanks guys. I'm currently working on an original piece. I hope to finish it before I jump off a cliff, or the end of the world. Kung alin na lang mauna. Laughing

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Re: Mean Machine

Post by Dencii on Thu Jan 12, 2012 10:41 pm

Lupit, sir! Ilan count nung points sa ZBrush nung mesh? And ano spec ng machine mo, sir? Thanks Very Happy

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Polycount and PC Specs

Post by jamezsor on Wed Jan 18, 2012 5:51 am

Dencii wrote:Lupit, sir! Ilan count nung points sa ZBrush nung mesh? And ano spec ng machine mo, sir? Thanks Very Happy

Dencii,

Heto yung ilang polygon count sa mga parts na critical sa model:
Head, torso and legs- ZBrush =7,089,152 3DS Max (Base Mesh)= 6,945

Here's a tip:
Kapag maganda edge flow ng base mesh ng 3D model mo, sharper ang details sa high res. Also, try as much as you can to avoid tri's, make sure lahat quads- not a general rule though... I noticed lang na mas madali mag-detail sa ganitong paraan.

This was created using a first gen corei7 920, intel x58 motherboard 1 gb videocard palit gtx 260, 6gb of ram a year ago.
2nd gen na corei7 na ginagamit ko ngayon. 12gb of RAM, asus P8H67-M LE REV 3.0 motherboard na may usb 3.0. at 6gb/sec SATA. 1 GB 128 bit na Palit GTX 460 videocard. Coolermaster HAF 922 tower. 22" Viewsonic LCD. Wacom Intuos 3 6x8.
Logitech wireless keyboard and mouse. 1050watts Cougar gx PSU. CoolermasterV8 CPU cooler.
I'm about to buy a 60gb ssd para gawing system drive, it can make your system go 4x faster daw.
Not sure kung dramatic ang impact sa ZBrush.

I'm sure may mas maganda pa na specs out there. ito lang na-research ko at inabot ng budget.

Hope this helps.

jamezsor.com

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Re: Mean Machine

Post by kaLbo on Thu Jan 19, 2012 6:19 am

2thumbsup inuman na

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Re: Mean Machine

Post by Cravez2000 on Thu Jan 19, 2012 7:40 am

kagaling naman talaga....

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Re: Mean Machine

Post by Dencii on Thu Jan 19, 2012 4:17 pm

jamezsor wrote:
Dencii,

Heto yung ilang polygon count sa mga parts na critical sa model:
Head, torso and legs- ZBrush =7,089,152 3DS Max (Base Mesh)= 6,945

Here's a tip:
Kapag maganda edge flow ng base mesh ng 3D model mo, sharper ang details sa high res. Also, try as much as you can to avoid tri's, make sure lahat quads- not a general rule though... I noticed lang na mas madali mag-detail sa ganitong paraan.

This was created using a first gen corei7 920, intel x58 motherboard 1 gb videocard palit gtx 260, 6gb of ram a year ago.
2nd gen na corei7 na ginagamit ko ngayon. 12gb of RAM, asus P8H67-M LE REV 3.0 motherboard na may usb 3.0. at 6gb/sec SATA. 1 GB 128 bit na Palit GTX 460 videocard. Coolermaster HAF 922 tower. 22" Viewsonic LCD. Wacom Intuos 3 6x8.
Logitech wireless keyboard and mouse. 1050watts Cougar gx PSU. CoolermasterV8 CPU cooler.
I'm about to buy a 60gb ssd para gawing system drive, it can make your system go 4x faster daw.
Not sure kung dramatic ang impact sa ZBrush.

I'm sure may mas maganda pa na specs out there. ito lang na-research ko at inabot ng budget.

Hope this helps.

jamezsor.com

Salamat sa tips, sir! Ilang million pwede mo i push yung points bago bumagal PC mo? 2 gig lang ram ko hanggang 4 million lang Sad

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Re: Mean Machine

Post by ortzak on Thu Jan 19, 2012 6:29 pm

You are one mean artist dude..TFS...antayin ko si Judge Dredd ha hehe=)) 2thumbsup

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Re: Mean Machine

Post by jamezsor on Sun Jan 22, 2012 4:59 am

[quote="Dencii"]
jamezsor wrote:
Dencii,

Salamat sa tips, sir! Ilang million pwede mo i push yung points bago bumagal PC mo? 2 gig lang ram ko hanggang 4 million lang Sad

Head, Torso, Legs.- na-test ko na sya level 7 na subdivision...I lost count kung ilang milyon na. pero kaya sa setup that I sent you previously, although as I've said, kapag maayos edge loops mo, that won't even be necessary. Mag-invest ka din sa RAM. at least 4 Gigs ang recommended sa ZBrush. Mas mataas CPU mas maigi. hiwa-hiwalay ko muna ginawa mga subtools. Kapag pinagsama-sama mo na sila. That's when it's painful.

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Judge Dredd

Post by jamezsor on Sun Jan 22, 2012 5:05 am

ortzak wrote:You are one mean artist dude..TFS...antayin ko si Judge Dredd ha hehe=)) 2thumbsup


Ortzak,

Thanks man, that made my day... Judge Dredd sana uunahin ko kaya lang kailangan kasama na rin bike...huhu. Hayaan mo kapag may client na naalimpungatan at binigyan ako ng pambili ng xeon workstation... I'll see what I can do. bart

Release the hounds!


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Re: Mean Machine

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