Vray Camera Depth of Field and Motion Blur Tutorial
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Vray Camera Depth of Field and Motion Blur Tutorial
Vray Camera Depth of Field and Motion Blur Tutorial
Inspired by the movie Fantastic 4 ( Rise of the Silver Surfer), rich with all motion blur and depth of field effects. I was fascinated to recreate and render a scene having those features. And this samples is now what im bringing you, simplifying vray camera depth of field and motion blur.
Before I go so far, I wish to provide a diffirence between motion blur and depth of field. Although its just a simple term, I just want to give some insights for the sake of the tutorial.
Let us examine an image without depth of field and motion blur. Its nice but something is missing in the composition - the action and depths

Depth of Field-
The Depth-of-Field effect simulates the natural blurring of foreground and background scene elements when viewed through a camera lens. Depth of Field works by separating the scene in Z order into foreground, background, and in-focus images. The foreground and background images are then blurred according to the values set in the Depth of Field effect parameters and the final image is composited from the processed originals.
Suppose there are two or three objects, one on the foreground, at the middle and on the background. The moment you focused your vision on one of the objects say on the foreground, the other will then become blurred - this is what we called the depth of field.
Cameras can generate depth-of-field effects. Depth of field is a multi-pass effect. You turn it on in the Parameters rollout for cameras. Depth of field simulates a camera's depth of field by blurring areas of the frame at a distance from the camera's focal point . It can be attained at any given time at any given point.
If you want to follow the tutorial, you can download the scene / model on this linkmax2009_scenefile
max8_scenefile[/color]
In order to have the missile smoke trails you must have an Afterburn Plugins. Visit this site for more info about the plug-ins ]AFTERBURN . If you havent this one you might wait for my fire trails tutorials for soon to be here. After you open the file, adjust the time slider to frame 66. The image will look like this.

To activate the missile fire trails, press 8 ( environment and effects). Go to atmosphere and select Afterburn and Afterburn Renderer. Then adjust parameters below. Be sure to have your Afterburn pluginns installed

Making some test render will give you an image with no depth of field composition. Now let us activate Depth of Field and focus to Silver Surfer. Select the normal camera on the scene and adjust the parameters as shown below.
-Enabled Multi-Pass Effect
-Select depth of Field
-Target Distance at about 3.5m to 4.0 m
-On depth of Field parameters activate us Target Distance
-Activate Display Passes

Then on Environment and Effects (F10), go to effects and select Depth of Field and adjust parameters same below and make some test render.

If you want to focus on helicopter ( Sorry i forgot to include the helicopter pilot on the scene), adjust camera target distance at about 40.0m-42.0 m. Then make a test render. this will give you an image the same as below

This now conclude the normal camera depth of Field. Next is the Normal Camera Motion Blur
NOTE: FOR CONTINUATION
Inspired by the movie Fantastic 4 ( Rise of the Silver Surfer), rich with all motion blur and depth of field effects. I was fascinated to recreate and render a scene having those features. And this samples is now what im bringing you, simplifying vray camera depth of field and motion blur.
Before I go so far, I wish to provide a diffirence between motion blur and depth of field. Although its just a simple term, I just want to give some insights for the sake of the tutorial.
Let us examine an image without depth of field and motion blur. Its nice but something is missing in the composition - the action and depths

Depth of Field-
The Depth-of-Field effect simulates the natural blurring of foreground and background scene elements when viewed through a camera lens. Depth of Field works by separating the scene in Z order into foreground, background, and in-focus images. The foreground and background images are then blurred according to the values set in the Depth of Field effect parameters and the final image is composited from the processed originals.
Suppose there are two or three objects, one on the foreground, at the middle and on the background. The moment you focused your vision on one of the objects say on the foreground, the other will then become blurred - this is what we called the depth of field.
Cameras can generate depth-of-field effects. Depth of field is a multi-pass effect. You turn it on in the Parameters rollout for cameras. Depth of field simulates a camera's depth of field by blurring areas of the frame at a distance from the camera's focal point . It can be attained at any given time at any given point.
If you want to follow the tutorial, you can download the scene / model on this linkmax2009_scenefile
max8_scenefile[/color]
In order to have the missile smoke trails you must have an Afterburn Plugins. Visit this site for more info about the plug-ins ]AFTERBURN . If you havent this one you might wait for my fire trails tutorials for soon to be here. After you open the file, adjust the time slider to frame 66. The image will look like this.

To activate the missile fire trails, press 8 ( environment and effects). Go to atmosphere and select Afterburn and Afterburn Renderer. Then adjust parameters below. Be sure to have your Afterburn pluginns installed

Making some test render will give you an image with no depth of field composition. Now let us activate Depth of Field and focus to Silver Surfer. Select the normal camera on the scene and adjust the parameters as shown below.
-Enabled Multi-Pass Effect
-Select depth of Field
-Target Distance at about 3.5m to 4.0 m
-On depth of Field parameters activate us Target Distance
-Activate Display Passes

Then on Environment and Effects (F10), go to effects and select Depth of Field and adjust parameters same below and make some test render.

If you want to focus on helicopter ( Sorry i forgot to include the helicopter pilot on the scene), adjust camera target distance at about 40.0m-42.0 m. Then make a test render. this will give you an image the same as below

This now conclude the normal camera depth of Field. Next is the Normal Camera Motion Blur
NOTE: FOR CONTINUATION

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
reserved for tutorial continuation 1
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
reserved for tutorial continuation 2
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
reserved for tutorial continuation 3
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
ayan na c master ronel hehehe
humahataw na naman good job master salamat sa tips 

edosayla- The Teacher

- Number of posts: 1151
Age: 34
Location: Cadiz, Talisay, Dubai
Registration date: 06/10/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
thanks bro! Onel is in the house! 


bokkins- Special Ops

- Number of posts: 9419
Age: 33
Location: Cadiz, Iloilo, Quezon City
Registration date: 18/09/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
huwaw.... san na ung libro mo??? di ko pa makita sa national bukstor!!!
astig ka talaga sir master ronel
astig ka talaga sir master ronel
ERICK- CGP Dark Horse

- Number of posts: 3791
Age: 31
Location: Makati, Philippines
Registration date: 19/09/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
nandito na ang isang pang may ginintuang puso! mabuhay ka bossing ronel! 

novice- CGP Apprentice

- Number of posts: 892
Age: 25
Location: Pilipinas
Registration date: 20/09/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
salamat sir... ang galing nito

pakunat- CGP Expert

- Number of posts: 3793
Age: 30
Location: singapore
Registration date: 23/09/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
Welcome aboard Sir Ronel.....
Thanks for sharing...
Thanks for sharing...

_________________
Happy moments:PRAISE GOD. Difficult moments:SEEK GOD.
Quiet moments:WORSHIP GOD. Painful moments:TRUST GOD.
Every moment:THANK GOD.
Quiet moments:WORSHIP GOD. Painful moments:TRUST GOD.
Every moment:THANK GOD.

kurdaps!- Super Moderator

- Number of posts: 4515
Age: 34
Location: aan-dxb-aan
Registration date: 18/09/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
galing nito.. thanks sir ronel ./ .

leeeeeeeee- CGP Apprentice

- Number of posts: 800
Registration date: 19/09/2008

Re: Vray Camera Depth of Field and Motion Blur Tutorial
edosayla wrote:ayan na c master ronel hehehehumahataw na naman good job master salamat sa tips

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
bokkins wrote:thanks bro! Onel is in the house!
nagpalit na nag ako username, nakilala nyo pa, hehehe.... may name pala iyong first image.... anyway pa welcome back iyan. More to come.
render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
ERICK wrote:huwaw.... san na ung libro mo??? di ko pa makita sa national bukstor!!!astig ka talaga sir master ronel
ala pa sir, preparing pa for printing. dami pa requirement and take notes 3 books to watch out ..
-3D max Deep Horizon Volume 1
-3D Max Deep Horizon Volume 2
-Simplifying Vray Handbook
sa ngayon ang puede ko maishare iyong Vray Manual ( latest-updated version) derived from its original source na kinompile ko as one including the some basic tutorials and samples.

render master- Game Master

- Number of posts: 2859
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: Vray Camera Depth of Field and Motion Blur Tutorial
render master wrote:ERICK wrote:huwaw.... san na ung libro mo??? di ko pa makita sa national bukstor!!!astig ka talaga sir master ronel
ala pa sir, preparing pa for printing. dami pa requirement and take notes 3 books to watch out ..
-3D max Deep Horizon Volume 1
-3D Max Deep Horizon Volume 2
-Simplifying Vray Handbook
sa ngayon ang puede ko maishare iyong Vray Manual ( latest-updated version) derived from its original source na kinompile ko as one including the some basic tutorials and samples.
sayang.. kung mayaman lang ako, ako na nagpublish nyan.. kakainip...

ERICK- CGP Dark Horse

- Number of posts: 3791
Age: 31
Location: Makati, Philippines
Registration date: 19/09/2008

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