Need help in using IK solvers, and Skin modifier in 3dsmax (rigging a character)
Need help in using IK solvers, and Skin modifier in 3dsmax (rigging a character)
Hello Cgpinoy! 
im having this problem in using inverse kinematics solvers. using SKIN modifier to connect the bones with the mesh. what happened is, when i move the IK solver it moves but it affects the other parts of my model.
i used bones in rigging my character,
here's the first image, the skeleton and the danbo model i made.

this is what happens when i move IKs of the left hand and left leg

thanks in advance po!
im having this problem in using inverse kinematics solvers. using SKIN modifier to connect the bones with the mesh. what happened is, when i move the IK solver it moves but it affects the other parts of my model.
i used bones in rigging my character,
here's the first image, the skeleton and the danbo model i made.

this is what happens when i move IKs of the left hand and left leg

thanks in advance po!

mEejan- CGP Guru

- Number of posts: 1149
Age: 20
Location: angeles city
Registration date: 30/05/2009
Re: Need help in using IK solvers, and Skin modifier in 3dsmax (rigging a character)
It moves because the envelopes are either too large or the vertices of the other objects are included in the range of a particular bone.
If all you have are rigid object parts, you do not need to skin them but directly link them to a particular bone.
You use skin to deform a single mesh.
If all you have are rigid object parts, you do not need to skin them but directly link them to a particular bone.
You use skin to deform a single mesh.

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: Need help in using IK solvers, and Skin modifier in 3dsmax (rigging a character)
v_wrangler wrote:It moves because the envelopes are either too large or the vertices of the other objects are included in the range of a particular bone.
If all you have are rigid object parts, you do not need to skin them but directly link them to a particular bone.
You use skin to deform a single mesh.
sir v_w big thanks for the big help! okey na po, i did what you said, ive linked them instead of using skin modif

thankyou po ulit

mEejan- CGP Guru

- Number of posts: 1149
Age: 20
Location: angeles city
Registration date: 30/05/2009
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