"mexican village ala sta fe"

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"mexican village ala sta fe"

Post by caleb08 on Wed Dec 14, 2011 8:39 pm

Good Day cgp people, ive been doing some practice on texturing. i hope this turn out well,,im still working on this..maybe you can suggest for some improvements..THANKS! Laughing worflow---> 3ds max, vray, Ps

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Last edited by caleb08 on Thu May 31, 2012 4:45 am; edited 4 times in total
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Re: "mexican village ala sta fe"

Post by piong on Wed Dec 14, 2011 9:12 pm

nakakabusit naman to. Very Happy Great Job sir!! ganda ng texturing mo,. tamang tama.. 2thumbsup TFS
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Re: "mexican village ala sta fe"

Post by v_wrangler on Wed Dec 14, 2011 11:20 pm

Well, I have problems with those "chickletty" thin cocrete panels above the water area. The baku-bako looks unnatural. The textures tell me that they may have been made out of concrete or hard material but the displacements that they show, tells me they may have been made out of plastic or something that makes them bend like that when they age. The bottomline - they look sinadya.
Also without support from the bottom - I fear people crossing will find them drowning when it breaks. That car looks like an afterthought witht the doors striiped of all its paint whiel the rest looks fine.

Same goes for the stairs in the second image, the smoothness does not run well with the texture. It looks modifier'ed in max.

Also the bricks, do not just slapp them into the mesh, make sure that they look aligned with the shape in the same way in real life - the actrual shapes of the walls will be determined by each and every piece of brick.

Also this isn't a slum, it looks more like an abandoned, mexican village ala sta fe except for the cheezy store billboard and car.

By the way - when you create a scene - make sure your elements tell the viewer the time, the lcoation and the era. This one makes me think its a few years after the 50's because of the car but that idea gets contradicted by the other elements. Dont let your audience gets confused because it will take away their very short attention span.
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Re: "mexican village ala sta fe"

Post by caleb08 on Wed Dec 14, 2011 11:55 pm

v_wrangler wrote:Well, I have problems with those "chickletty" thin cocrete panels above the water area. The baku-bako looks unnatural. The textures tell me that they may have been made out of concrete or hard material but the displacements that they show, tells me they may have been made out of plastic or something that makes them bend like that when they age. The bottomline - they look sinadya.
Also without support from the bottom - I fear people crossing will find them drowning when it breaks. That car looks like an afterthought witht the doors striiped of all its paint whiel the rest looks fine.

Same goes for the stairs in the second image, the smoothness does not run well with the texture. It looks modifier'ed in max.

Also the bricks, do not just slapp them into the mesh, make sure that they look aligned with the shape in the same way in real life - the actrual shapes of the walls will be determined by each and every piece of brick.

Also this isn't a slum, it looks more like an abandoned, mexican village ala sta fe except for the cheezy store billboard and car.

By the way - when you create a scene - make sure your elements tell the viewer the time, the lcoation and the era. This one makes me think its a few years after the 50's because of the car but that idea gets contradicted by the other elements. Dont let your audience gets confused because it will take away their very short attention span.

thank you very much sir..this is what ive been waiting to hear,,salamat naman at nakabasa rin ako ng ganito..ill put everything youv said in mind and in this scene..i should put this post in the WIP section pala..thanks again sir v_wrangler peace man buttrock
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Re: "mexican village ala sta fe"

Post by oneshoot sniper on Thu Dec 15, 2011 12:22 am

WOW amazing vow, very impressive man
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Re: "mexican village ala sta fe"

Post by oneshoot sniper on Thu Dec 15, 2011 12:27 am

Sir question your volume light how you do that, using what software.
can you share with us?
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Re: "mexican village ala sta fe"

Post by caleb08 on Thu Dec 15, 2011 12:39 am

oneshoot sniper wrote:Sir question your volume light how you do that, using what software.
can you share with us?

sir brush lang po na volume light effect sa PS na downloadabale sa net yung ginamit ko..
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Re: "mexican village ala sta fe"

Post by parusa on Thu Dec 15, 2011 4:37 am

napakahusay!

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Re: "mexican village ala sta fe"

Post by caleb08 on Thu Dec 15, 2011 6:30 pm

parusa wrote:napakahusay!

thanks sir:D
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Re: "mexican village ala sta fe"

Post by oRangE.n.GreeN on Thu Dec 15, 2011 8:51 pm

.


Pussy's Store.... Very Happy

Excellent start, nevertheless... I'll wait for the final output. Gawan mo na rin ng WIP bro.


.
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Re: "mexican village ala sta fe"

Post by caleb08 on Tue Dec 20, 2011 7:53 pm

oRangE.n.GreeN wrote:.


Pussy's Store.... Very Happy

Excellent start, nevertheless... I'll wait for the final output. Gawan mo na rin ng WIP bro.


.

thanks sir,,siguro by january ko na matatapos ito..sobrang busy kasi..
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Re: "mexican village ala sta fe"

Post by xtianatix on Thu May 31, 2012 3:54 am

ngayon ko lang nakita 'to sir ah. lupet! haha.
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Re: "mexican village ala sta fe"

Post by caleb08 on Thu May 31, 2012 4:23 am

xtianatix wrote:ngayon ko lang nakita 'to sir ah. lupet! haha.



tagal na nito sa baul ha..hehe thanks xtian!
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Re: "mexican village ala sta fe"

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