AMBIENT OCCLUSION in Vray RC3 for 3ds max

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AMBIENT OCCLUSION in Vray RC3 for 3ds max

Post by Raj Jagtap on Tue Jan 10, 2012 3:30 pm

I just wanted to ask that i am using vray RC3 for 3ds max 2009 and i cannot find the ambient occlusion option in the indirect illumination menu...so does Vray RC3 support ambient occlusion? plz help...

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Re: AMBIENT OCCLUSION in Vray RC3 for 3ds max

Post by O-mans on Tue Jan 10, 2012 3:36 pm

only sp4 up.

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Re: AMBIENT OCCLUSION in Vray RC3 for 3ds max

Post by bokkins on Tue Jan 10, 2012 10:47 pm

You will have to do it manually using the materials override. Create an ambient occlusion material then use it as override material, then merge both renders in photoshop.

Ambient occlusion option is only available in vray 2.0.

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Re: AMBIENT OCCLUSION in Vray RC3 for 3ds max

Post by v_wrangler on Wed Jan 11, 2012 3:10 am

The ambient occlussion that bokkins was referring to was actually the vraydirt map. Create a self illuminated material with a vray dirtmap and use it as a material override.


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Re: AMBIENT OCCLUSION in Vray RC3 for 3ds max

Post by bokkins on Wed Jan 11, 2012 4:26 am

v_wrangler wrote:The ambient occlussion that bokkins was referring to was actually the vraydirt map. Create a self illuminated material with a vray dirtmap and use it as a material override.



Thanks V!

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