Frosted Glass Material

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Frosted Glass Material

Post by bokkins on Sun Feb 08, 2009 5:17 am

First topic message reminder :

Hi guys, share ko lang tong very simple technique on how to achieve a frosted glass materials. actually, you can use it to any glass material settings you have. lagyan mo lang ng bump para madiffuse or mgblur ang material. Here's how I did mine. Smile




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Re: Frosted Glass Material

Post by gondulla on Tue Mar 24, 2009 6:04 am

galing ng tutorial nyo sir..salamat ng marami..

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Re: Frosted Glass Material

Post by WenZ3D on Tue Mar 24, 2009 9:39 am

Thank you sir!!! 2thumbsup

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Re: Frosted Glass Material

Post by v_wrangler on Wed Dec 30, 2009 1:44 am

While using noise isn't bad for frosties, this is a killer for animation and a sucker for anti-aliasing ram. Because you aren't really blurring the refraction here, you are just distorting the refraction based on the bumps.

This is the correct way to do it via glossiness:

When you find the need to blur your reflections for that frosted look, simply make the material refractive and lower the glossiness value from the default 1 to something like .7 or lower depending on how much you wanted it blurred. The lower the value, the blurrer it becomes. make sure that you have ample sampling.

if this is just a still image, you can also use refractive interpolation instead of doing it via glossiness.

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