render master: Texture and Lighting Competition ( the ABANDONED ROOM)
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render master: Texture and Lighting Competition ( the ABANDONED ROOM)
i will now break the silence heheheh my entry- abondoned room. my entry will focus majority on some especial effect on light and materials
The ABANDONED ROOM-
The Abandoned Room was left behind by its inhabitants, knowing not that was something there, a mystery, a spirit within. Something alive and now becoming more powerful. The orbs of life was there, guarded by a mysterios unknown. He summons all pOwerful spirit beings to take revenge for abandoning the place.
WIPS 1

The ABANDONED ROOM-
The Abandoned Room was left behind by its inhabitants, knowing not that was something there, a mystery, a spirit within. Something alive and now becoming more powerful. The orbs of life was there, guarded by a mysterios unknown. He summons all pOwerful spirit beings to take revenge for abandoning the place.
WIPS 1

Last edited by render master on Sun Mar 22, 2009 10:16 am; edited 2 times in total

render master- Game Master

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Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
lighting effects plus particles???
sounds like a tedious work...a winning piece that is.
will have a close look on this thread...
sounds like a tedious work...a winning piece that is.
will have a close look on this thread...

torvicz- Sgt. Pepper

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Location: dubai, uae
Registration date: 01/10/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
wow... looking great po...

vamp_lestat- CGP Guru

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
ser lupet mo tlga, speaking particles hehehe tnx sa binigay mo col kita sa fon pero patay fon mo hehehe,ingat lge master onel wish u all d best bait mo pa


meiahmaya- CGP Apprentice

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
galing nmn..unbeattable to..

Butz_Arki- Superbeast

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Registration date: 19/09/2008

Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
Yann na sinimulan na ni sir Rendermaster, binasag ang katahimikan sa kwartong to...nice work po,



3DZONE- Cube Spinner

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
you rock..
alam na ang kalalabasan nito... hahahaha
alam na ang kalalabasan nito... hahahaha
Jameskee- CGP Newbie

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
really great texture bro.....goodluck to you too bro....

TANKQ- CGP Apprentice

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Registration date: 24/10/2008

Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
simulan ko na ba entry ko heheheheh. good luck sa lahat
_________________
http://renderworks.webs.com/

render master- Game Master

- Number of posts: 2773
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
good luck bro! looks great..


darwinzzkie- Guwapingz

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
siguro maganda ang output nito pag matapos! ilabas mo na kaya master ang galing! hehe!

alwin- CGP Expert

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
alwin wrote:siguro maganda ang output nito pag matapos! ilabas mo na kaya master ang galing! hehe!
oo nga hehehehe, start ko na ang wips...

render master- Game Master

- Number of posts: 2773
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
nakow eto na mga master aarangkada na hehe...abangan ko ito syempre!! 


ortzak- CGP Expert

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Muggz- CGP Guru

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)
WIPS 2
I would like to start the wips first on the simple curtain simulation.
And here it is.
1. First is the creation of the nurb curve, enough for the width of one window. Or you can use spline if you want to. Extrude it up, and apply FFD Modifier for compressing and adjustment on the rod. Then i create a rod out of sphere, and make some ring holder from torus. Then convert it to poly
]
2. The second one was a bit complicated hehehehhee. Set my curtain on the rod, stretch, compressed and more.
I then go to space warps and take the wind spacewarps and put it just behind the curtain.

3. Select the extruded curve ( now a poly) and apply cloth modifier, Then go to the stack area, press the positve sign to show the other properties.

4. Selecting the Goup on the stack area will highlight the vertex of the curtains. Select the upper portion, those that will be attached to the rod, and make it one group say Node Group

5. It will show up just a bit below on the list. Then press node on the parameters, then select the button ring i created which will serves as the curtain hanger on the rod ( note: - i attache all this ring hanger in to one so when i assign it to the node, they will be selected in just one time.

6. The last part was a bit simple. Select Object Properties on the list of the cloth modifier. On object properties, select yor extruded curve ( curtain), then on cloth properties select the type of cloths you wish to assign. (I did not tackle many things for this time. They are all available on my cloth tutorial , The Scarecrow - Cloth Tutorial Part 1, Clothes line - Cloth Tutorial part 2, and the last was Dynamic Cloth--- heheheh advance announcement ). When your done press ok. Then the next thing is to simulate the wind. Press cloth forces, then on the list of the forces, select the wind then press the arrow going right then hit ok.

7. Now press simulate and watch the curtain as it moves. Let them finish so you have a variety of choices for the shape of the curtains. select which best suited to your scene.



I would like to start the wips first on the simple curtain simulation.
And here it is.
1. First is the creation of the nurb curve, enough for the width of one window. Or you can use spline if you want to. Extrude it up, and apply FFD Modifier for compressing and adjustment on the rod. Then i create a rod out of sphere, and make some ring holder from torus. Then convert it to poly
]

2. The second one was a bit complicated hehehehhee. Set my curtain on the rod, stretch, compressed and more.
I then go to space warps and take the wind spacewarps and put it just behind the curtain.

3. Select the extruded curve ( now a poly) and apply cloth modifier, Then go to the stack area, press the positve sign to show the other properties.

4. Selecting the Goup on the stack area will highlight the vertex of the curtains. Select the upper portion, those that will be attached to the rod, and make it one group say Node Group

5. It will show up just a bit below on the list. Then press node on the parameters, then select the button ring i created which will serves as the curtain hanger on the rod ( note: - i attache all this ring hanger in to one so when i assign it to the node, they will be selected in just one time.

6. The last part was a bit simple. Select Object Properties on the list of the cloth modifier. On object properties, select yor extruded curve ( curtain), then on cloth properties select the type of cloths you wish to assign. (I did not tackle many things for this time. They are all available on my cloth tutorial , The Scarecrow - Cloth Tutorial Part 1, Clothes line - Cloth Tutorial part 2, and the last was Dynamic Cloth--- heheheh advance announcement ). When your done press ok. Then the next thing is to simulate the wind. Press cloth forces, then on the list of the forces, select the wind then press the arrow going right then hit ok.

7. Now press simulate and watch the curtain as it moves. Let them finish so you have a variety of choices for the shape of the curtains. select which best suited to your scene.




render master- Game Master

- Number of posts: 2773
Age: 91
Location: riyadh, saudi arabia
Registration date: 27/09/2008
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