render master: Texture and Lighting Competition ( the ABANDONED ROOM)

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render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Feb 15, 2009 7:27 am

First topic message reminder :

i will now break the silence heheheh my entry- abondoned room. my entry will focus majority on some especial effect on light and materials

The ABANDONED ROOM-

The Abandoned Room was left behind by its inhabitants, knowing not that was something there, a mystery, a spirit within. Something alive and now becoming more powerful. The orbs of life was there, guarded by a mysterios unknown. He summons all pOwerful spirit beings to take revenge for abandoning the place.

WIPS 1


Last edited by render master on Sun Mar 22, 2009 10:16 am; edited 2 times in total

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Wed Mar 18, 2009 5:57 am

WIPS 2
I would like to start the wips first on the simple curtain simulation.
And here it is.

1. First is the creation of the nurb curve, enough for the width of one window. Or you can use spline if you want to. Extrude it up, and apply FFD Modifier for compressing and adjustment on the rod. Then i create a rod out of sphere, and make some ring holder from torus. Then convert it to poly

]

2. The second one was a bit complicated hehehehhee. Set my curtain on the rod, stretch, compressed and more.
I then go to space warps and take the wind spacewarps and put it just behind the curtain.


3. Select the extruded curve ( now a poly) and apply cloth modifier, Then go to the stack area, press the positve sign to show the other properties.


4. Selecting the Goup on the stack area will highlight the vertex of the curtains. Select the upper portion, those that will be attached to the rod, and make it one group say Node Group


5. It will show up just a bit below on the list. Then press node on the parameters, then select the button ring i created which will serves as the curtain hanger on the rod ( note: - i attache all this ring hanger in to one so when i assign it to the node, they will be selected in just one time.


6. The last part was a bit simple. Select Object Properties on the list of the cloth modifier. On object properties, select yor extruded curve ( curtain), then on cloth properties select the type of cloths you wish to assign. (I did not tackle many things for this time. They are all available on my cloth tutorial , The Scarecrow - Cloth Tutorial Part 1, Clothes line - Cloth Tutorial part 2, and the last was Dynamic Cloth--- heheheh advance announcement ). When your done press ok. Then the next thing is to simulate the wind. Press cloth forces, then on the list of the forces, select the wind then press the arrow going right then hit ok.



7. Now press simulate and watch the curtain as it moves. Let them finish so you have a variety of choices for the shape of the curtains. select which best suited to your scene.






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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Wed Mar 18, 2009 6:45 am

Yo can even play on the cloth setting or use garments modifier, but for now i just make it simples.
Final tutorials found here >>> tutorials<<<


Last edited by render master on Wed Mar 18, 2009 1:08 pm; edited 1 time in total

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by demonpepper on Wed Mar 18, 2009 7:11 am

thank you sir plus tutorial,
sir na eexite ako! aabangan ko ang thread na to!

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Mar 22, 2009 10:23 am

wips 3 - Orbs Study


Orbs Study 2

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Mar 22, 2009 10:40 am

Wips 4 - Guardian of the Orbs of Life Special Effect Study



Material Study


Orbs Material Study


Rendered Orbs Guardian


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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Mar 22, 2009 10:47 am

Scene Composition


First Render tryout with the orbs effects


Summoning the Spiritual forces.... eheheheheh

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by WenZ3D on Sun Mar 22, 2009 11:00 am

Ang Ganda naman ng peice na to master!!!! Thanks for sharing it!!! You ROCK!!! 2thumbsup 2thumbsup

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Mar 22, 2009 11:04 am

WenZ3D wrote:Ang Ganda naman ng peice na to master!!!! Thanks for sharing it!!! You ROCK!!! 2thumbsup 2thumbsup


Salamat sir, konti na lang. para maencorporate ko lahat ng items... hehehehe. ala pa iyong mga ghost dyan,

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by torvicz on Sun Mar 22, 2009 11:04 am

ser dude ronel, napansin kong mahilig k talaga sa mga bungo ha? hehe

ganda nito for sure pag natapos na...

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Mar 22, 2009 11:06 am

torvicz wrote:ser dude ronel, napansin kong mahilig k talaga sa mga bungo ha? hehe

ganda nito for sure pag natapos na...


nagkataon lang yan sir, mga condiments ng scene. sana nga matapus hehehehhe, medyo madilim pero ok lang, render trial pa lang naman para sa lights particles ng Orbs. And iyong ghost warrior nawala sa scene, di ko naiadjust ang light opacity

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by ralph_soriano on Sun Mar 22, 2009 11:31 am

sir galing po neto! wip palang nakakamangha na! pano nyo po gnawa ung parang orb effect?? 2thumbsup

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Sun Mar 22, 2009 11:42 am

ralph_soriano wrote:sir galing po neto! wip palang nakakamangha na! pano nyo po gnawa ung parang orb effect?? 2thumbsup


salamat sir, hehehhehe
Iyong Orbs - mullti-layer material lang. iyon nmng light effects nya sorrounding the whole scene ay light particles emmitting doon sa sphererical Orbs.. Same material din procedural Multi-layer material, attached sa particles, with matching motion blur..

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by ortzak on Sun Mar 22, 2009 2:47 pm

para sa akin kayo ang panalo. Sa mga tuts palang e kumpletos rekados na po.

Thanks and More Power po sir!! 2thumbsup thumbsup

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by vamp_lestat on Sun Mar 22, 2009 3:40 pm

amazing to sir onel.. i may say that kung ano2x experimentation na po ito. its scary.. but i know thy will be done... ang galing ng wip's...

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by silvercrown on Mon Mar 23, 2009 3:03 am

Galing naman neto sir onel! Fantasy ah Smile susubaybayan ko eto thumbsup

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Re: render master: Texture and Lighting Competition ( the ABANDONED ROOM)

Post by render master on Mon Mar 23, 2009 4:46 am

vamp_lestat wrote:amazing to sir onel.. i may say that kung ano2x experimentation na po ito. its scary.. but i know thy will be done... ang galing ng wip's...


oo nga sir, diffirent experiments... para naman di tayo mag-stick sa mga usual na ginagamit natin Very Happy.. Gawa nga ako 3d max especial effects thread sooner. Post ko lahat heheehhe #d Max Especial Effects Top secret. errrrrrr

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