3-Storey Multi-Purpose Bldg.

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3-Storey Multi-Purpose Bldg.

Post by brodger on Mon Jul 30, 2012 10:25 am

Papost po mga ka-CGP's...
balik aral po ulit. pa c&c naman po. TIA! Smile

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more power to CGP! God bless! Very Happy


Last edited by brodger on Mon Jul 30, 2012 11:23 pm; edited 1 time in total
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Re: 3-Storey Multi-Purpose Bldg.

Post by brodger on Mon Jul 30, 2012 7:32 pm

Up lang po..
pa-comment naman po diyan..lalo na sa mga master's. Very Happy
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Re: 3-Storey Multi-Purpose Bldg.

Post by allnem on Mon Jul 30, 2012 9:11 pm

ganda sir... veg lang po parang hindi realistic ang render po...pero ang design galing
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Re: 3-Storey Multi-Purpose Bldg.

Post by kurdaps! on Mon Jul 30, 2012 10:05 pm

Some pointers, I hope this could help:

Design
1. Facade is heavy, those 'tree' elements are inappropriate considering it stands on a base columns.
2. Window frames are not define, each distance should be closer.
3. Since it's a commercial building, GF should be higher and signage space should be classified and shown.
4. Show proper sidewalks, parking space and roads.


Rendering
1. Add entourage, greens and reflection maps in front of the building so that reflection on windows are sensible. Add people if possible.
2. Try to position the cars should in a correct manner; on parking and on the road. Some are floating I suppose because of the shadows.
3. Change the road texture.
4. Avoid tiled mapping, look for seamless: eg. the huge columns on corners.


Good Luck and show us some changes (if you can). Very Happy

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Re: 3-Storey Multi-Purpose Bldg.

Post by brodger on Mon Jul 30, 2012 10:57 pm

allnem wrote:ganda sir... veg lang po parang hindi realistic ang render po...pero ang design galing

maraming salamat sa pagdaan master Allnem...oo nga po eh..try ko baguhin..sa uulitin po! thumbsup
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Re: 3-Storey Multi-Purpose Bldg.

Post by brodger on Mon Jul 30, 2012 11:26 pm

kurdaps! wrote:Some pointers, I hope this could help:

Design
1. Facade is heavy, those 'tree' elements are inappropriate considering it stands on a base columns.
2. Window frames are not define, each distance should be closer.
3. Since it's a commercial building, GF should be higher and signage space should be classified and shown.
4. Show proper sidewalks, parking space and roads.


Rendering
1. Add entourage, greens and reflection maps in front of the building so that reflection on windows are sensible. Add people if possible.
2. Try to position the cars should in a correct manner; on parking and on the road. Some are floating I suppose because of the shadows.
3. Change the road texture.
4. Avoid tiled mapping, look for seamless: eg. the huge columns on corners.


Good Luck and show us some changes (if you can). Very Happy

Maraming salamat po master Kurdaps sa mga comments..
noted po lahat! laking tulong po nito! hanggang sa muli. 2thumbsup
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Re: 3-Storey Multi-Purpose Bldg.

Post by aesonck on Mon Jul 30, 2012 11:45 pm

rocks!
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Re: 3-Storey Multi-Purpose Bldg.

Post by brodger on Tue Jul 31, 2012 12:32 am

aesonck wrote: rocks!

Master aesonck salamat sa pagdaan! you also rocks! CGP rocks! thumbsup
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Re: 3-Storey Multi-Purpose Bldg.

Post by jamesled on Tue Jul 31, 2012 1:37 am

sir, ang ganda ng design nyo

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Re: 3-Storey Multi-Purpose Bldg.

Post by brodger on Tue Jul 31, 2012 2:39 am

jamesled wrote:sir, ang ganda ng design nyo

Thank you po sir jamesled..nagustuhan niyo po. Smile
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Re: 3-Storey Multi-Purpose Bldg.

Post by armoretro on Tue Jul 31, 2012 3:42 am

Very Happy nice concept sir,take the advice of the masters for additional info. keep posting sir
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Re: 3-Storey Multi-Purpose Bldg.

Post by brodger on Tue Jul 31, 2012 4:34 am

armoretro wrote:Very Happy nice concept sir,take the advice of the masters for additional info. keep posting sir

thanks po sir Armoretro..nagustuhan niyo po! 2thumbsup
Opo..tama po..para po sa ikatututo natin yan.. Very Happy
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Re: 3-Storey Multi-Purpose Bldg.

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