Lumion (importing problem)

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Lumion (importing problem)

Post by osibalasi on Wed Aug 29, 2012 9:15 am

Good day,

I would just like to ask if there is a way that I could Import a 3ds max file or cad file to Lumion. That in a way, I could be able to apply the materials to the model, based on their layers..

Because whenever I apply materials on lumion, It applies the material as if It was a whole object.

How would I able to explode the Imported object. For me to be able to apply the textures in different objects based on the layers.


Please kindly help me,

I really need your help right now.




Osiris
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Re: Lumion (importing problem)

Post by brodger on Wed Aug 29, 2012 9:24 am

open your cad or 3ds file in Sketchup then import to lumion..that is how my workmates do. HTH Smile
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Re: Lumion (importing problem)

Post by osibalasi on Wed Aug 29, 2012 9:49 am

brodger wrote:open your cad or 3ds file in Sketchup then import to lumion..that is how my workmates do. HTH Smile

naimport ko na po, ang problem is, pag itexture ko na siya,. . . Wala na yung layers nya,. para syang isang buo.

Pag nag apply ako ng materials, inaaply niya sa buong object.

salamat po,
patulong
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Re: Lumion (importing problem)

Post by edosayla on Wed Aug 29, 2012 1:09 pm

make sure you apply standard material from max on each objects.. tapos convert mo lahat into mesh apply reset xform before converting to mesh .. tapos group mo sila buo .. din export as FBX format .. import inside lumion .. notice it's one group try to add materials on it .. you can select individual.. enjoy po..
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Re: Lumion (importing problem)

Post by bokal007 on Thu Aug 30, 2012 1:46 am

Use the FBX files as an intermediate file format.

Export from AutoCAD to FBX file, and then import into Lumion.

AutoCAD has a built-in FBX exporter.




Exporter options:

Select option: "Copy textures to single location"

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Re: Lumion (importing problem)

Post by bokal007 on Thu Aug 30, 2012 1:47 am

for 3ds max

BEFORE YOU EXPORT YOUR SCENE



  • If you export to any other format than FBX and DAE format, please use meters as units (Customize -> Units setup -> Display Unit Scale -> Metric and Customize -> Units setup -> System Unit Setup -> 1 Unit = 1 Meter)
  • Select all objects in the scene, right-click -> Object Properties -> Backface Cull = On
    (This means that single-sided polygons will no longer be displayed as
    double-sided: this is how Lumion will see the models after you have
    imported them).
  • Lumion will combine all surfaces that use a
    particular material. If you want to be able to edit the materials of
    surfaces separately in Lumion you need to apply a unique material to
    each surface.
  • Make sure that you convert all materials in the scene to Standard materials in 3DS Max. If you are using any other materials than the Standard material (eg, Vray, Architectural, Raytrace materials etc), the models will remain untextured in Lumion.
  • Lumion can import diffuse textures that have been assigned to the Diffuse Color map channel (Optional: a 2nd texture can be added to the Self-illumination map channel if required). Any other texture map types will not be included (for example Specular, Opacity, Bump etc).
  • Use one of the following texture file types for the diffuse textures: .jpg, .tga, .bmp, .tif, .png, .dds.
  • You
    can also include an opacity mask in the alpha channel of the diffuse
    texture if required (use a 32-bit .tga or .png texture). Then apply a Standard material to the surface in Lumion, and set the Reflection or Clip slider to maximum, so that it uses the alpha channel in the texture as a clipping mask.

METHOD 1: EXPORT A COLLADA FILE (*.DAE) AND IMPORT IT IN LUMION

1) Install the OpenCollada exporter

Download the free OpenCollada exporter for 3DS Max:
http://code.google.com/p/opencollada/downloads/list

Please use the x86 installer if you're using 3DS Max 32-bit or x64 if you're using 3DS Max 64-bit.

2) Export the scene:
Select "OpenCollada (*.DAE)" file type during export:



3) Export options:
Please use the following export settings:



METHOD 2: EXPORT AN FBX FILE AND IMPORT IT IN LUMION

1) Install the latest version of the FBX exporter
3D Studio Max has a built-in FBX exporter.

However, please update this to the latest version by clicking on "Web updates" in the exporter dialog window.



2) Export the scene:
Select "Autodesk (*.FBX)" file type in the export file dialog window:



3) Export options:
Select the "Autodesk Media & Entertainment" preset.

OTHER EXPORT METHODS
You
can also use *.3ds and *.obj files as intermediate formats, but we
don't recommend using these file formats as they're too old. It is
possible to import directly from *.max file but requires that 3DS Max
2008 (or newer) is installed on your PC. This export process takes more
time, and is less reliable than exporting to FBX and DAE formats.

HOW TO IMPORT MOVE/ROTATE/SCALE ANIMATIONS FROM 3DS MAX
1) Time configuration -> Frame Rate -> PAL
2) Animate your object with move/rotate/scale keyframes.
3) File -> Export...
4) FBX format -> Preset -> AutoDesk Media & Entertainment
5) Import the FBX file in Lumion -> "Animation On"
6) Place the object anywhere in your scene to see the animation.

HOW TO PREPARE LIGHTMAPS FROM 3DS MAX
Lightmaps have to baked into the Self-Illumination map channel of Standard materials in 3DS Max. After importing the model, simply apply a Lightmap material to the model in Lumion and adjust the sliders to your liking.
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Re: Lumion (importing problem)

Post by osibalasi on Thu Aug 30, 2012 3:52 am

Sobrang salamat po sa mga answer sir bokal and sir edosoyla, hippie 2thumbsup laking tulong po nito sa akin, salamat ng marami po
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Re: Lumion (importing problem)

Post by chubbyjenz on Fri Jan 01, 2016 7:40 am

@bokal007

i'm trying to export my cad 3d model to lumion, ang assign materials on each 3d object on my cad file before exporting.

however, when i import the file in lumion, and when i want to change the materials, it changes all of the objects. and all objects were labeled as default.

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