HIGHRISE

View previous topic View next topic Go down

HIGHRISE

Post by nico on Thu Feb 19, 2009 6:27 pm

share ko po rendered in ps.comments are welcome.[img][/img]

nico
CGP Newbie
CGP Newbie

Number of posts: 173
Age: 41
Location: philippines
Registration date: 15/01/2009

View user profile

Back to top Go down

Re: HIGHRISE

Post by darwinzzkie on Thu Feb 19, 2009 7:04 pm

ok po ng reflection ng curtainwall.. 2thumbsup
slight suggestion po master pa bawas cguro nung trees sa harap
natakpan kasi ung entrance ng building dna kita. thumbsup

darwinzzkie
Guwapingz
Guwapingz

Number of posts: 647
Age: 26
Location: Manila, Aguilar Pangasinan
Registration date: 18/02/2009

View user profile

Back to top Go down

Re: HIGHRISE

Post by LWF on Thu Feb 19, 2009 8:21 pm

RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.

100pts breakdown

20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)

Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)

So for this rendering:

M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61

0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent

LWF
CGP Newbie
CGP Newbie

Number of posts: 60
Age: 27
Location: 17th Ave.
Registration date: 12/12/2008

View user profile

Back to top Go down

Re: HIGHRISE

Post by glensky on Thu Feb 19, 2009 10:59 pm

scratch

LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.

100pts breakdown

20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)

Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)

So for this rendering:

M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61

0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent

glensky
CGP Apprentice
CGP Apprentice

Number of posts: 428
Location: stranded in singapore for 17 yrs
Registration date: 07/10/2008

View user profile

Back to top Go down

Re: HIGHRISE

Post by Butz_Arki on Fri Feb 20, 2009 12:24 am

nothing much to say about this...keep practicing nlang...


glensky wrote:scratch

LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.

100pts breakdown

20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)

Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)

So for this rendering:

M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61

0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent

Butz_Arki
Superbeast
Superbeast

Number of posts: 4040
Age: 30
Location: Guinea Ecuatorial,United States of Africa
Registration date: 19/09/2008

View user profile Http://butzoy.multiply.com

Back to top Go down

Re: HIGHRISE

Post by arki_vhin on Fri Feb 20, 2009 12:50 am

LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.

100pts breakdown

20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)

Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)


So for this rendering:

M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61

0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent


angas mo sir ha...jurry k cguro aus sa criteria for judging

arki_vhin
CGP Dabarkads
CGP Dabarkads

Number of posts: 2161
Age: 25
Location: batang caloocan, tinapon sa SG
Registration date: 21/09/2008

View user profile

Back to top Go down

Re: HIGHRISE

Post by alwin on Fri Feb 20, 2009 3:46 am

nice naman but keep on posting bro!

alwin
CGP Expert
CGP Expert

Number of posts: 2122
Age: 38
Location: basurero sa cebu
Registration date: 22/01/2009

View user profile

Back to top Go down

Re: HIGHRISE

Post by reggie0711 on Fri Feb 20, 2009 4:55 am

photoshop b toh? prng 3d ha... post more sir! peace man
gnda composition 2thumbsup

reggie0711
CGP Guru
CGP Guru

Number of posts: 1674
Age: 29
Location: philippines
Registration date: 31/10/2008

View user profile

Back to top Go down

Re: HIGHRISE

Post by vamp_lestat on Sun Feb 22, 2009 1:21 am

amazing sir... PS rendering ito... galing ng mata nyo sir... kuha nyo po ang pagrender sa PS... great work... 2thumbsup para sau.

vamp_lestat
CGP Guru
CGP Guru

Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008

View user profile

Back to top Go down

Re: HIGHRISE

Post by jay3design on Sun Feb 22, 2009 3:28 am

nice render bro keep it up

jay3design
CGP Artist
CGP Artist

Number of posts: 1724
Location: Singapore
Registration date: 19/09/2008

View user profile

Back to top Go down

Re: HIGHRISE

Post by boygeorge on Sat May 09, 2009 7:53 am

LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.

100pts breakdown

20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)

Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)

So for this rendering:

M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61

0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent

boygeorge
CGP Newbie
CGP Newbie

Number of posts: 26
Age: 25
Location: tulay sa navotas
Registration date: 05/05/2009

View user profile

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum