HIGHRISE
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Re: HIGHRISE
ok po ng reflection ng curtainwall..
slight suggestion po master pa bawas cguro nung trees sa harap
natakpan kasi ung entrance ng building dna kita.
slight suggestion po master pa bawas cguro nung trees sa harap
natakpan kasi ung entrance ng building dna kita.


darwinzzkie- Guwapingz

- Number of posts: 647
Age: 26
Location: Manila, Aguilar Pangasinan
Registration date: 18/02/2009
Re: HIGHRISE
RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
LWF- CGP Newbie

- Number of posts: 60
Age: 27
Location: 17th Ave.
Registration date: 12/12/2008
Re: HIGHRISE
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent

glensky- CGP Apprentice

- Number of posts: 428
Location: stranded in singapore for 17 yrs
Registration date: 07/10/2008
Re: HIGHRISE
nothing much to say about this...keep practicing nlang...
glensky wrote:
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent

Butz_Arki- Superbeast

- Number of posts: 4040
Age: 30
Location: Guinea Ecuatorial,United States of Africa
Registration date: 19/09/2008

Re: HIGHRISE
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
angas mo sir ha...jurry k cguro aus sa criteria for judging

arki_vhin- CGP Dabarkads

- Number of posts: 2161
Age: 25
Location: batang caloocan, tinapon sa SG
Registration date: 21/09/2008
Re: HIGHRISE
nice naman but keep on posting bro!

alwin- CGP Expert

- Number of posts: 2122
Age: 38
Location: basurero sa cebu
Registration date: 22/01/2009
Re: HIGHRISE
photoshop b toh? prng 3d ha... post more sir!
gnda composition
gnda composition


reggie0711- CGP Guru

- Number of posts: 1674
Age: 29
Location: philippines
Registration date: 31/10/2008
Re: HIGHRISE
amazing sir... PS rendering ito... galing ng mata nyo sir... kuha nyo po ang pagrender sa PS... great work...
para sau.
para sau.
vamp_lestat- CGP Guru

- Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008
Re: HIGHRISE
nice render bro keep it up

jay3design- CGP Artist

- Number of posts: 1724
Location: Singapore
Registration date: 19/09/2008
Re: HIGHRISE
LWF wrote:RATING based on a 100pt sore system that I am testing out to make it easier for people who are busy and don't have much rime to leave a comment that at least shows what area of the rendering is good or not so good.
100pts breakdown
20% = modeling (M)
25% = texturing and materials (T)
25% = lighting (L)
10% = entourage (E)
10% = compositon and story (CS)
10% = x-factor or overall wow effect (X)
Multiply this total by the degree of difficulty (0.9 being the simplest model and 1.0 being the hardest/more complex scenes)
So for this rendering:
M = 18
T = 18
L = 19
E = 5
C = 6
X = 5
SUB-TOTAL = 71
Degree of Difficulty = .91
TOTAL SCORE = 64.61
0 - 25 pts = very poor
26 - 50 pts = poor
51 - 65 pts = average
66 - 80 pts = good
81 - 90 pts = very good
91 - 100 pts = excellent
boygeorge- CGP Newbie

- Number of posts: 26
Age: 25
Location: tulay sa navotas
Registration date: 05/05/2009
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