CRITICS this will help me a LOT!

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CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 12:02 am






pa critics po mga sir, may critics na dyan dun sa shadow, if may mga tip po kayo share nyo naman di kasi ako marunong pa gano sa shadow. kaya ganun lumabas, ang sample po sa light cache is 800 lang din, maraming salamat mga CG's
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Re: CRITICS this will help me a LOT!

Post by bongskeigle on Thu Feb 28, 2013 12:12 am

taasan mo subdivs ng light source, i-change na rin BG image mo.
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Re: CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 12:41 am

bongskeigle wrote:taasan mo subdivs ng light source, i-change na rin BG image mo.

ahh sa light source yun vraySun , salamat sir bongs Very Happy
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Re: CRITICS this will help me a LOT!

Post by Nayve on Thu Feb 28, 2013 1:05 am

sir ok naman ito ung BG lang sir
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Re: CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 1:10 am

Nayve wrote:sir ok naman ito ung BG lang sir


salamat sir nayve, pagaralan ko na rin yun sa background Very Happy mahina kasi ako sa ganyan aayusin ko na next time
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Re: CRITICS this will help me a LOT!

Post by Gryffindor_prince on Thu Feb 28, 2013 1:35 am

yung background lang medyo madilim nagmukhang uulan thumbsup

maganda naman yung render thumbsup
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Re: CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 1:58 am

Gryffindor_prince wrote:yung background lang medyo madilim nagmukhang uulan

maganda naman yung render

salamat sir gryf napansin ko nga madilim pero parang tanghali ang gulo hahaha, baguhin ko na lang maraming salamat sayo Very Happy nun nakita ko nga natapos yan na confuse ako hahahaha,
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Re: CRITICS this will help me a LOT!

Post by Gryffindor_prince on Thu Feb 28, 2013 2:06 am

snovey wrote:
Gryffindor_prince wrote:yung background lang medyo madilim nagmukhang uulan

maganda naman yung render dahila

salamat sir gryf napansin ko nga madilim pero parang tanghali ang gulo hahaha, baguhin ko na lang maraming salamat sayo Very Happy nun nakita ko nga natapos yan na confuse ako hahahaha,

baka sa vray/color mapping

kasi ganyan din gawa ko before nagtataka ako sa final render ang dilim ng background pero yung background image na ginamit ko maliwanag

nagresearch ako

then ang nakita ko lang na dahilan eh yung settings ko sa color mapping

kung 3d studio max gamit mo, by default kasi naka check yang affect background, ang gamit ko kasing color mapping simulat sapul reinhard nung i-uncheck ko yung "affect background" ayun maliwanag na background ko

basta lahat naka uncheck at naka default settings lang gamit ko huwag mo pansinin itong image kasi googled ko lang yan

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Re: CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 2:18 am

Gryffindor_prince wrote:
snovey wrote:
Gryffindor_prince wrote:yung background lang medyo madilim nagmukhang uulan

maganda naman yung render dahila

salamat sir gryf napansin ko nga madilim pero parang tanghali ang gulo hahaha, baguhin ko na lang maraming salamat sayo Very Happy nun nakita ko nga natapos yan na confuse ako hahahaha,

baka sa vray/color mapping

kasi ganyan din gawa ko before nagtataka ako sa final render ang dilim ng background pero yung background image na ginamit ko maliwanag

nagresearch ako

then ang nakita ko lang na dahilan eh yung settings ko sa color mapping

kung 3d studio max gamit mo, by default kasi naka check yang affect background, ang gamit ko kasing color mapping simulat sapul reinhard nung i-uncheck ko yung "affect background" ayun maliwanag na background ko

basta lahat naka uncheck at naka default settings lang gamit ko huwag mo pansinin itong image kasi googled ko lang yan


reinhard din kasi yun gamit ko, pero kung sa night scene magiging maliwanag ba pag naka uncheck yun affect background?. yun sa burn value hindi ko makita kung ano yun tamang settings, kaya nangangapa at trial and error ako.
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Re: CRITICS this will help me a LOT!

Post by kurdaps! on Thu Feb 28, 2013 2:21 am

Babaan mo camera, make it eye level.

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Re: CRITICS this will help me a LOT!

Post by Gryffindor_prince on Thu Feb 28, 2013 2:27 am

snovey wrote:
Gryffindor_prince wrote:
snovey wrote:
Gryffindor_prince wrote:yung background lang medyo madilim nagmukhang uulan

maganda naman yung render dahila

salamat sir gryf napansin ko nga madilim pero parang tanghali ang gulo hahaha, baguhin ko na lang maraming salamat sayo Very Happy nun nakita ko nga natapos yan na confuse ako hahahaha,

baka sa vray/color mapping

kasi ganyan din gawa ko before nagtataka ako sa final render ang dilim ng background pero yung background image na ginamit ko maliwanag

nagresearch ako

then ang nakita ko lang na dahilan eh yung settings ko sa color mapping

kung 3d studio max gamit mo, by default kasi naka check yang affect background, ang gamit ko kasing color mapping simulat sapul reinhard nung i-uncheck ko yung "affect background" ayun maliwanag na background ko

basta lahat naka uncheck at naka default settings lang gamit ko huwag mo pansinin itong image kasi googled ko lang yan



reinhard din kasi yun gamit ko, pero kung sa night scene magiging maliwanag ba pag naka uncheck yun affect background?. yun sa burn value hindi ko makita kung ano yun tamang settings, kaya nangangapa at trial and error ako.

ang mangyayari lang po sir kung ano po yung original na brightness nung background image niyo po sa final render yun ang lalabas kapag naka check ang "affect background", kung night scene i-check niyo na lang ulit yung "affect background" para dumilim yung background image.
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Re: CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 2:30 am

Gryffindor_prince wrote:
snovey wrote:
Gryffindor_prince wrote:
snovey wrote:
Gryffindor_prince wrote:yung background lang medyo madilim nagmukhang uulan

maganda naman yung render dahila

salamat sir gryf napansin ko nga madilim pero parang tanghali ang gulo hahaha, baguhin ko na lang maraming salamat sayo Very Happy nun nakita ko nga natapos yan na confuse ako hahahaha,

baka sa vray/color mapping

kasi ganyan din gawa ko before nagtataka ako sa final render ang dilim ng background pero yung background image na ginamit ko maliwanag

nagresearch ako

then ang nakita ko lang na dahilan eh yung settings ko sa color mapping

kung 3d studio max gamit mo, by default kasi naka check yang affect background, ang gamit ko kasing color mapping simulat sapul reinhard nung i-uncheck ko yung "affect background" ayun maliwanag na background ko

basta lahat naka uncheck at naka default settings lang gamit ko huwag mo pansinin itong image kasi googled ko lang yan



reinhard din kasi yun gamit ko, pero kung sa night scene magiging maliwanag ba pag naka uncheck yun affect background?. yun sa burn value hindi ko makita kung ano yun tamang settings, kaya nangangapa at trial and error ako.

ang mangyayari lang po sir kung ano po yung original na brightness nung background image niyo po sa final render yun ang lalabas kapag naka check ang "affect background", kung night scene i-check niyo na lang ulit yung "affect background" para dumilim yung background image.

so kung gusto ko i morning scene is uncheck ko lang yun affect background tapos baguhin ko na lang sa gamma para yun sky mejo dumilim. salamat sir gryf.
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Re: CRITICS this will help me a LOT!

Post by DESIÑO on Thu Feb 28, 2013 8:35 am

ok naman yung shadow much better kung palitan mo yung sky hindi kasi match
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Re: CRITICS this will help me a LOT!

Post by snovey on Thu Feb 28, 2013 9:07 am

DESIÑO wrote:ok naman yung shadow much better kung palitan mo yung sky hindi kasi match

salamat sir kitang kita ko nga pagkatapos ng napakagandang araw tapos biglang uulan? parang movie na day after tomorrow biglang dilim Very Happy
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Re: CRITICS this will help me a LOT!

Post by russelyacat on Thu Feb 28, 2013 9:59 am

kurdaps! wrote:Babaan mo camera, make it eye level.

gawin mo sir na position ng cam mo, pwede na ang 1.7 meter above the ground [standards]
tapos focal length ng vray cam mo, 35 mm, [standards]

saka mejo atras mo nadin ng konti ang camera para makita ang whole structure, [standards]

nice work sir,
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Re: CRITICS this will help me a LOT!

Post by snovey on Fri Mar 01, 2013 10:49 pm

russelyacat wrote:
kurdaps! wrote:Babaan mo camera, make it eye level.

gawin mo sir na position ng cam mo, pwede na ang 1.7 meter above the ground [standards]
tapos focal length ng vray cam mo, 35 mm, [standards]

saka mejo atras mo nadin ng konti ang camera para makita ang whole structure, [standards]

nice work sir,

oi salamat sir at may natutunan pa ako dun sa standards mo actually hinahanap ko yan ganyan kasi hindi ko alam kung ano yun standard para sa mga exterior rendering, sir kung okay lang din na malaman yun standards para sa interior naman? salamat dito. take note ko na rin to
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Re: CRITICS this will help me a LOT!

Post by kurdaps! on Sat Mar 02, 2013 10:08 pm

snovey wrote:
russelyacat wrote:
kurdaps! wrote:Babaan mo camera, make it eye level.

gawin mo sir na position ng cam mo, pwede na ang 1.7 meter above the ground [standards]
tapos focal length ng vray cam mo, 35 mm, [standards]

saka mejo atras mo nadin ng konti ang camera para makita ang whole structure, [standards]

nice work sir,

oi salamat sir at may natutunan pa ako dun sa standards mo actually hinahanap ko yan ganyan kasi hindi ko alam kung ano yun standard para sa mga exterior rendering, sir kung okay lang din na malaman yun standards para sa interior naman? salamat dito. take note ko na rin to

Pareho lang, always an eye level for good/proper presentation. Aerial views are different naman, yung ibang camera positions: ant's view, from the ceiling, etc..dagdag lang yun.

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Re: CRITICS this will help me a LOT!

Post by snovey on Sat Mar 02, 2013 11:14 pm

kurdaps! wrote:
snovey wrote:
russelyacat wrote:
kurdaps! wrote:Babaan mo camera, make it eye level.

gawin mo sir na position ng cam mo, pwede na ang 1.7 meter above the ground [standards]
tapos focal length ng vray cam mo, 35 mm, [standards]

saka mejo atras mo nadin ng konti ang camera para makita ang whole structure, [standards]

nice work sir,

oi salamat sir at may natutunan pa ako dun sa standards mo actually hinahanap ko yan ganyan kasi hindi ko alam kung ano yun standard para sa mga exterior rendering, sir kung okay lang din na malaman yun standards para sa interior naman? salamat dito. take note ko na rin to

Pareho lang, always an eye level for good/proper presentation. Aerial views are different naman, yung ibang camera positions: ant's view, from the ceiling, etc..dagdag lang yun.


practise ko lalo yun good/proper eye level sir, dyan kasi ako tanshaan lang, salamat
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