Alicecocoz: Texture and Lighting Competition (TOMB RAID)

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Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Tue Mar 03, 2009 11:26 pm

First topic message reminder :

After so many revisions, here's my final entry. This was achieved using Volumetric fog and lights only. No Sun and Sky used. Textureing was done with UV mapping and some with layered texturing. Dami kong natutunan sa pagsali dito hehe..salamat sa mga organizers tsaka sa mga cc's ng mga members. Smile

MAYA 2008 + Mental Ray + Photoshop for color correction

Hires Here:
http://i278.photobucket.com/albums/kk91/Alicecocoz/FinalEntryColorCorrected2.jpg



Last edited by Alicecocoz on Mon Mar 30, 2009 2:57 am; edited 7 times in total (Reason for editing : update)

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Thu Mar 05, 2009 1:11 pm

di ako sali...practice muna ako next tym sasali na ako...kulang pa powers ko. 2thumbsup
yan na ba submit mo?Imho medyo nastrecth ung map mo...[/quote]

Sayang naman kung di sumali..enjoy lang naman tayu! Sa camera setting yan kaya na stretch. Meron nako mas magandang angle tsaka setting hehe. WIP palang to bro wala pa nga yung pamatay na lighting hehe. Literally speaking "Pampatay" talaga hehe

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by alwin on Sat Mar 07, 2009 3:52 am

mausoleo ba bro?
ganda nito ah ! ibang klase momo lang kulang bro!

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by augurio on Sat Mar 07, 2009 9:21 am

sir ganda ng volume light... 2thumbsup

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Mon Mar 09, 2009 2:50 pm

alwin wrote:mausoleo ba bro?
ganda nito ah ! ibang klase momo lang kulang bro!


May momo na bro!

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Mon Mar 09, 2009 2:53 pm

augurio wrote:sir ganda ng volume light... 2thumbsup


Salamat..pero madami pang tweak na kailangan. Smile

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by darwinzzkie on Mon Mar 09, 2009 2:57 pm

wa nakakatakot sir. What a Face
sana my mumu rin hehe

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by silvercrown on Mon Mar 09, 2009 9:58 pm

Nice concept! thumbsup my suggestion, make it creepy as u can! Twisted Evil hahataw tu kung nakakatakot ang presentation mo!

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Mon Mar 09, 2009 10:04 pm

most of their suggestions nga make it creepier hehe...cge pag nagkaroon ng time maybe i'll consider it.

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by meiahmaya on Mon Mar 09, 2009 10:22 pm

ok din po ito ser gudluck sa mga entries

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Tue Mar 10, 2009 1:34 pm

meiahmaya wrote:ok din po ito ser gudluck sa mga entries


Salamat bro!

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Fri Mar 20, 2009 8:28 pm

Update update lang....

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by xboy360 on Sat Mar 21, 2009 3:44 am

Waw! Gumaganda gumaganda....ano yung object sa lower right side nung image? Parang naalala ko yung ulo ni Pyramid Head sa silent hill...hahaha.. Goodluck bro!

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by ralph_soriano on Sat Mar 21, 2009 6:12 am

sir ganda na neto! nakakakilabot ang dating! good luck sir!

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Mon Mar 23, 2009 1:41 pm

xboy360 wrote:Waw! Gumaganda gumaganda....ano yung object sa lower right side nung image? Parang naalala ko yung ulo ni Pyramid Head sa silent hill...hahaha.. Goodluck bro!


Hehe..ataol yun bro. Salamat at nagustuhan mo. Gudluck din sa entry mo. Smile

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Alicecocoz on Mon Mar 23, 2009 1:42 pm

ralph_soriano wrote:sir ganda na neto! nakakakilabot ang dating! good luck sir!


Salamat bro. Gudluck as well Smile

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Re: Alicecocoz: Texture and Lighting Competition (TOMB RAID)

Post by Frank on Mon Mar 23, 2009 6:03 pm

Alicecocoz wrote:Heto na, pinagsama ko nalang yung first 2 na concepts ko and dahil na rin sa mga suggestions nio. Ewan ko kung tama lang yung noise sa scene o sobra. As stated semi final update palang, naghahanap pako ng skeleton model tsaka mas magandang model ng lalake, right now kasi parang kulang sa drama eh. Volumetric fog parin po with volume lights (One spot and area) c&c's are welcome as usual.

Render time almost 6 hrs (1280x1024 reso) on Core2duo 2.4 Ghz, sobrang tagal susuko na ata PC ko huhu.
Autodesk Maya 2008 + Mental Ray + Photoshop for color correction lang


The noise may be due to the quality of your indirect lighting solution. I say this because the noise only seems to occur in indirectly lit areas of the image an none on the areas that's hit direct by your key light. I haven't use MR in previous version other than in Max2009. I attempted using MR in Max6, but it was just so darn confusing. That was 3 years ago. I guess all the reading helped. But I have to say that MR now in Max2009 is a breeze to use...at least for my needs.

As for your 6 hours render time, ok na nga yon! sa akin took more than 7 hours only at 486x640. Although i was using 4/64 min/max AA. And you have a faster machine than the one I have...

MR kasi is designed to be tweaked in stages. This is the feeling I get when comparing it to Vray. So, if say, you're still tweaking your materials to get the right surface characteristics or still trying to see if a certain material would look good on your model, you should never use a high AA sampling and FG/GI settings (same goes with image resolution). One has to jump from DRAFT to MEDIUM to almost-PRODUCTION quality and back again to be able to make sensible decisions for the final image. Lastly, don't forget the optimization rollout. The difference between a 5-minute render and a 25-minute one (at same quality) is determined in this section of the renderer.

Now for the CC's:
-some edges are too sharp
-too much noise (unless if you're going for this effect)
-some textures don't have enough resolution for the final render image resolution that you are going for. They begin to blur.
-the grass plant could use some thickness
-is that a painting in the foreground? it's a bit too clean compared to the room...also the metallic post on that table (or coffin?) needs some rust

Your concept is great. Goodluck!

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