Small render farm

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Small render farm

Post by aldrinv2 on Tue Mar 10, 2009 2:32 pm

Sir/Ma'am,
We are planning here in the office to set-up our computers into a small render farm. Is there anyone who knows any tutorial to set-up the computer. Salamat mga masters.

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Re: Small render farm

Post by celes on Tue Mar 10, 2009 2:57 pm

just set up the network and install backburners on each. then install vray slaves on the other computers, pointing the license to whereever the dongle is.

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render farm set up

Post by baki0116 on Sun Mar 29, 2009 11:19 am

Mga sir, could you please tell me kung pano maso-solve yung prob ng render farm ko, it takes 10 to 15 minutes bago mag start mag-render ng farm ko unlike when I was using the same machines for my 32 bit system. currently I am using 64 bit. thanks in advance!!!

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Re: Small render farm

Post by celes on Sun Mar 29, 2009 1:51 pm

paki check if this is your setting


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Re: Small render farm

Post by rockgem on Sun Mar 29, 2009 3:05 pm

here's an old link to autodesk's render farm setup guide.
Autodesk "How to set up a render farm"

and for vray distributed rendering.
Vray DR guide

just keep in mind to always keep your filepaths in UNC for all your assets. that means all your textures, ir maps, lc maps, proxies, particle cache, etc. should be in UNC format. this is the common cause for "greyed" out textures or missing maps. also regarding vray DRs, there is a limit of 10 render nodes per license or dongle (hardware license). fortunately backburner doesn't have this limitation.

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Re: Small render farm

Post by aldrinv2 on Tue Apr 21, 2009 2:24 am

thanks for the link.. I'll print this and will give to our IT.. Thanks guys

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Re: Small render farm

Post by v_wrangler on Tue Apr 21, 2009 2:45 am

baki0116 wrote:Mga sir, could you please tell me kung pano maso-solve yung prob ng render farm ko, it takes 10 to 15 minutes bago mag start mag-render ng farm ko unlike when I was using the same machines for my 32 bit system. currently I am using 64 bit. thanks in advance!!!


There are many probable reasons for this. It could be your networks causing the bottlenck. Depending on your renderer - sometimes it takes a long time for the slaves to prepare the objects - in scanline - the first frame is the longest to load as it takes all geometries to memory - once the objct preparation part of the renderer is done - succeeding frames will render much faster.

Speaking of network rendering specially for vray scenes, it helps to copy all vraymeshes and pointcaches locally to each server and point the maxfile there.

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