VFX Team Needed!!!

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VFX Team Needed!!!

Post by senivaj on Sat May 21, 2016 4:57 am

Kindly send your CVs and a link to your best work only to ariel@maestrogroup.com
We are seeking the following:

Lead VFX Supervisor
A Generalists. You’ll need to be nimble in AE/Nuke and Mocha Pro and highly adept at blue 
and green screen extraction and CG set integration. Working knowledge of VFX Pipeline development 
and tracking.

Knowledge of Maya, Max, Arnold, V-Ray, and/or Synth Eyes or PFTrack. Previous experience 
in a studio environment and knowledge of custom production pipeline is highly valued. 

Minimum 3 years experience in the position mention above.


Nuke/AE Compositor
To fill an immediate opening for highly experienced compositors for work on a game cinematic project.  
Very keen eye in seamless composition, lighting and motion blurs.
Works with Camera/Object Tracking, Multi-pass and Deep compositing. 
Know-how in LUTs and linear workflow.

Minimum 3 years experience in the position mention above.


3D Modeler/Zbrush/Mudbox
Must be good at High-level polygon modeling and non-geometric detail modeling using Zbrush 
or Mudbox. Can work with Highly industrialized models and organic creature modeling. 
Environment models is easy to you as cake.

Minimum 3 years experience in the position mention above.


Uv/Texture/Shader/Matte Paint Artist
Create highly detailed textures (8k) for organic and industrial objects. Good at UV and seamless 
like maps. Know how on Photoshop, NDO, Substance Designer or Mari. Hand painted 
and photo integrated textures. Can also do Polypainting in Zbrush and Mudbox. Generate, 
Diffuse, Specular, Displacement and Normal maps.

Minimum 3 years experience in the position mention above.


Setup/Rigger
Must be adept at rigging organic and industrial objects either in Maya or Max. Have MEL or 
Max script understanding for automated expression based rigging/setup.

Minimum 3 years experience in the position mention above.


FX Artist
Fill in a simulation expert position. Create highly believable thermodynamic simulations 
and liquid to great boy of water (ocean). Using applications such as RealFlow 2015, PhoenixFD 
and FumeFX.

And some rigid body destruction apps such as RayFire, Pulldownit or DDM.
Minimum 3 years experience in the position mention above.


Lighting/3D Layout/Camera Matchmove
This position entails the artist to move from cinematographer work to blocking scene setup and camera matchmove 
when the VFX shot requires matching a live plate. 
He/She be knowledgable in the SynthEyes, Boujou or PF Track. (any of them).

Minimum 3 years experience in the position mention above.

3D Animator
This position requires a thorough undersanding of the 12 principles of character and cartoon animation as well as 
the realistic dynamics of real world movements for industrial and visual effects shots of machineries. 
Very comfortable in animation curves and dope sheets.

Minimum 3 years experience in the position mention above.

senivaj

Number of posts : 2
Age : 49
Location : Saudi, Riyadh
Registration date : 09/12/2015

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