Autodesk releases 3ds Max 2010

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Autodesk releases 3ds Max 2010

Post by orcgod on Wed Mar 25, 2009 9:15 am

First topic message reminder :

http://features.cgsociety.org/story.php?story_id=4970

CGSociety CGNews
Autodesk releases 3ds Max 2010 on opening day of GDC.
Tuesday, 24 March 2009


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Autodesk, Inc. has introduced 3ds Max 2010 software - the latest version of its 3D modeling, animation and rendering product – offering nearly 350 additional features. The 2010 release provides innovative creative tools: a render-quality viewport display and at least 100 new Graphite modeling tools. It also offers powerful new capabilities that help artists manage complex scenes with greater ease and an unprecedented level of support for software interoperability and pipeline integration.

Artists have used 3ds Max to create numerous award-winning entertainment projects, such as "Fallout 3," "Prince of Persia" and "Gears of War 2."

"3ds Max 2010 is a feature-packed release that has generated a lot of excitement in the 3D community," said Marc Petit, Autodesk senior vice president, Media & Entertainment. "This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."

Jeff Hanna, senior technical artist at Volition, is a 3ds Max 2010 beta tester. His favorite new feature in the 2010 release is the xView mesh analyzer. "3ds Max 2010 software's powerful xView mesh analyzer will make it easier for us to ensure that every asset our artists create is correct and game ready," said Hanna. "The xView technology can quickly identify missing UVW coordinates, overlapping vertices, or open edges, among other things. With this tool, we won't have to worry about bad game data due to invalid geometry."

Key Highlights of Autodesk 3ds Max 2010 Innovative Creative Tools
• A new Graphite modeling and texturing system introduces at least 100 additional creative tools and helps artists explore and more rapidly iterate their ideas.
• The addition of render-like effects in the viewport display - such as soft shadowing, exposure control and ambient occlusion - offers near photo-real quality for faster decision making.

Powerful New Referencing and Scene Management Capabilities
• Artists can create robust referencing workflows to help organize complex scenes more easily by treating multiple objects and scenes as a single Container object.
• A new Material Explorer helps to simplify the way artists interact with objects and materials, making iterations much easier even in highly complex scenes.
• The new multithreaded xView mesh analyzer technology helps to significantly reduce errors by providing in-viewport reporting on several types of mesh.

Enhanced Software Interoperability and Pipeline Integration
• 3ds Max 2010 is the first animation package to integrate mental images' powerful mental mill technology. This allows users to develop, test and maintain hardware-agnostic shaders and complex shader graphs for hardware and software rendering with real-time visual feedback.
• Enhanced OBJ support and ProOptimizer technology provide improved interoperability with Autodesk Mudbox software.
• Additional support for C# and .NET gives developers the access they need to customize, extend and integrate 3ds Max into their existing pipelines.

3ds Max 2010 also includes all the features offered in the Creativity Extension for 3ds Max 2009, released in August 2008.

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Re: Autodesk releases 3ds Max 2010

Post by wheay on Fri Apr 10, 2009 11:06 pm

grabe, astig to ah. napaka linis ng pag kakagawa.

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Re: Autodesk releases 3ds Max 2010

Post by cloud20 on Sat Apr 11, 2009 12:32 am

mushroom wrote:
orcgod wrote:http://features.cgsociety.org/story.php?story_id=4970

"This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."



yeah right. faster my foot


wahehehehehehehehe that cracked me up mushroom Laughing

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Re: Autodesk releases 3ds Max 2010

Post by Guest on Sat Apr 11, 2009 6:34 am

cloud20 wrote:
mushroom wrote:
orcgod wrote:http://features.cgsociety.org/story.php?story_id=4970

"This version will help artists work faster than ever before, so they can explore more ideas, push boundaries, and create stunning work in less time."



yeah right. faster my foot


wahehehehehehehehe that cracked me up mushroom Laughing


ahahahaha kelan kaya magbababo ng marketing tag line ang mga taga autodesk Twisted Evil

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Re: Autodesk releases 3ds Max 2010

Post by ryancoy on Sat Apr 11, 2009 6:35 am

mental ray's real time in viewport is a nice feature..if you are a vray user though. Vray's RT version is almost out . Im not sure if its much better or any bugs but looks neat.

vray RT ----- http://www.trinity3d.com/tv/channels/vray/vray_rt_technology_preview1.shtml

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Re: Autodesk releases 3ds Max 2010

Post by Critique1407 on Mon May 18, 2009 8:08 am

Ako tinatry ko ung bagong 3D max 2010 naun. Ok siya. No Bugs at all. Wala na ring application errors and di nagcracrush agad. di 2lad ng 3D max 9. Sayang at madami na nagawa na plug-ins sa 3D max 9. Ang dami ko na pamandin nalagay na lug ins dun. T_T Kaya ginawa ko. dalawa nakainstall sa PC ko. hehehe Kasi ung 2010 pangmodel ko. Ang sarap kasi. Para xang may built in Z-Brush sa editable poly and ok talaga ang rendering nya. hai naku. actually pwede naman talaga nila ilagay toh sa mga previous versions nila. Kaso kakapirata nga lng siguro. Naging strategy na nila ang labas ng labas ng iba't-ibang versions at mas malakas na specs ng software nila para hindi sila malugi... hai.. hai... hai...

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Re: Autodesk releases 3ds Max 2010

Post by tutik on Mon May 18, 2009 8:20 am

Pro-Optimizer lang habol ko dito. Max9 pa rin thumbsup

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Re: Autodesk releases 3ds Max 2010

Post by archi_ram on Mon May 18, 2009 9:23 am

i already have 3dsmax2010 but unfortunately when i installed the vray for max 2010 it didn't work , it was actually installed but not complete.

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Re: Autodesk releases 3ds Max 2010

Post by Critique1407 on Sat May 23, 2009 10:22 am

hai... nag-enjoy nq sa 2010... Kasi di ako makapagmodel ng maayos sa max 9... Ang dami kasi sira ng 9 sa ibang PC. Di xa match sa specs minsan. I have to learn Mental Ray. Mukang madali lng naman ata matutunan sa mga bagong shaders ngayon. Basa nanaman... basa.... basa...

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