Map Tiling

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Map Tiling

Post by ERICK on Mon Apr 06, 2009 10:43 pm

i dont know kung na discuss na to dito... as i encounter always pag nag te-texture sa max... i always set the tiling between 0.01-0.05 to get the right tiling... pag ni-set ko kase sa 1 or higher sobra syang masinsin (maliit) and as per arkhithekthura's stucco wall material settings, he set his texture at 6 and 4 w/c is too small na nung ginaya ko.. anyone knows??
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Re: Map Tiling

Post by cubi_o: on Mon Apr 06, 2009 10:52 pm

sir eric, try to check your unit setup..
- if its meter sa display ,dapat meter then yung unit sa system.
pag milli...dapat milli then..

check nyo lang po if it works.. Very Happy
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Re: Map Tiling

Post by Butz_Arki on Mon Apr 06, 2009 10:53 pm

i agree with this bro..all units must be the same to avoid errors..


cubi_o: wrote:sir eric, try to check your unit setup..
- if its meter sa display ,dapat meter then yung unit sa system.
pag mm...dapat mm then cla lahat..

check nyo lang po if it works.. Very Happy
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Re: Map Tiling

Post by ERICK on Mon Apr 06, 2009 10:55 pm

cubi_o: wrote:sir eric, try to check your unit setup..
- if its meter sa display ,dapat meter then yung unit sa system.
pag milli...dapat milli then..

check nyo lang po if it works.. Very Happy

millimeter po ang set up ko sir... even sa autocad mm din ung unit of measurement ko... pero ganun pa din... may iba po bang ina-adjust?
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Re: Map Tiling

Post by ERICK on Mon Apr 06, 2009 10:56 pm

so dapat po ba mga bro eh... meters ung unit set up ko?
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Re: Map Tiling

Post by reggie0711 on Mon Apr 06, 2009 11:09 pm

hndi na sir.. just multiply it nlng base dun sa units na gmt mo.. mhrp mag bgo ng units na nkasanayan mu na...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...
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Re: Map Tiling

Post by ERICK on Mon Apr 06, 2009 11:11 pm

reggie0711 wrote:hndi na sir.. just multiply it nlng base dun sa units na gmt mo.. mhrp mag bgo ng units na nkasanayan mu na...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...

so every map eh palaging me uvwmap?
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Re: Map Tiling

Post by cubi_o: on Mon Apr 06, 2009 11:20 pm

kc ang ginagawa ko...pag galing cya sa cad..
pag mm ang measurement..i import ko rin cya as mm sa max..
kahit na naka unit set up yung max ko as meters..
nagiging meters din cya.
same din pag naka mm ka sa cad..pag import sa max..dapat mm ka rin.
kahit na meters ang unit set up sa max...

sa tanong mo kay ser reggie....
- yup every map may UVW map modifier.. Smile

* if d pa rin na solve.... try mo e merge ang scene mo sa ibang max file...
in which naka set up yung unit set up sa meters or millimeters....
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Re: Map Tiling

Post by reggie0711 on Mon Apr 06, 2009 11:31 pm

ERICK wrote:
reggie0711 wrote:hndi na sir.. just multiply it nlng base dun sa units na gmt mo.. mhrp mag bgo ng units na nkasanayan mu na...
gngwa ko sir uvwmap pra actual size ang nalalagay ko...
tpos sa tiling 1 is to 1...

so every map eh palaging me uvwmap?

yes sir kse iba iba ang maps na gngmt mo...
medyo nakakapagod nga mag uvwmap isaisa.. pero gnda nmn output... minsan din sir my project ako na mm... so lht ng sukatan ko is mm din pati sa mapping... so compare sa meters. nkamultiply cya ng 1000... kung ung tiles mo sa floor is .4x.4m eh sa mm 400x400 na cya.. ganun lng sir...

note nga pla sir.. set nio n pla muna ung max sa mm sa unit setup before importing... un dpt ang mauna


Last edited by reggie0711 on Mon Apr 06, 2009 11:33 pm; edited 1 time in total
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Re: Map Tiling

Post by cubi_o: on Mon Apr 06, 2009 11:32 pm

ERICK wrote:so dapat po ba mga bro eh... meters ung unit set up ko?

pwd ka ring mag mm sir erick... usually pag interior ginagawa ko.. milli ako.
pag exterior.. meters.. kahit alin sa unit..pwd mo cyang gamitin.... Smile


Last edited by cubi_o: on Tue Apr 07, 2009 12:15 am; edited 1 time in total
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Re: Map Tiling

Post by edwardbctech on Mon Apr 06, 2009 11:49 pm

ser try mong gumamit ng UVW map sa modifier ma manipulate mo un texture dun
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Re: Map Tiling

Post by KONGRESMAN on Mon Apr 06, 2009 11:51 pm

sir i think kahit inches, mapa mili or meter sya, it depends sa tiling mo!!!
usuaaly ginagawa ko , gumagamit ako ng UVW map at Mapscaler, at inaadjust ko lang ung scale!!!! kc ang mga maps ay may iba iba ring sukat! kailangan lang ng careful observation kung pano nya babalutan ung object mo!!! usually time consuming ito!!!! hehehehe!!!
ito lang po ay base sa aking experience!!!!!!!
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Re: Map Tiling

Post by edwardbctech on Mon Apr 06, 2009 11:59 pm

ser pede mo i stretch yung materials X, and Y,

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Re: Map Tiling

Post by edwardbctech on Tue Apr 07, 2009 12:09 am

yung green line yung i dra drag mo ser para masunod yung gusto mong scale ng materials



hope n makatulong to ser
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Re: Map Tiling

Post by mokong on Tue Apr 07, 2009 2:12 am

try mo to bro... kung mm. gamit mo sa cad try to scale the whole object to 0.001... sa max naman set mo yung set up mo to meters.. dem import mo yung cad file mo na 3d...
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Re: Map Tiling

Post by mokong on Tue Apr 07, 2009 2:16 am

second option bro.. pag ayaw mong e scale yung cad file mo to 0.001, import it directly sa max( be sure meters yung set up mo sa max).. mag pa promt yan dba... so check rescale den drop down menu ka click millimeters.. den click ok.. try mo kung makakatulong sa u bro... Very Happy
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Re: Map Tiling

Post by 3dact on Tue Apr 07, 2009 5:38 am

sir saken naman if plane lang or box type yung object na aplyan ng materials, i use map scaler sa modifier list, mas madali ang cotrol sa tiling..hope it helps Very Happy

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Re: Map Tiling

Post by jhames joe albert infante on Tue Apr 07, 2009 8:24 am

ganun pla hehe..sakto thumbsup
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Re: Map Tiling

Post by ERICK on Tue Apr 07, 2009 6:18 pm

mokong wrote:second option bro.. pag ayaw mong e scale yung cad file mo to 0.001, import it directly sa max( be sure meters yung set up mo sa max).. mag pa promt yan dba... so check rescale den drop down menu ka click millimeters.. den click ok.. try mo kung makakatulong sa u bro... Very Happy

theres no problem on scaling bro..... the problem is the tiling...
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Re: Map Tiling

Post by v_wrangler on Tue Apr 07, 2009 7:12 pm

ERICK wrote:i dont know kung na discuss na to dito... as i encounter always pag nag te-texture sa max... i always set the tiling between 0.01-0.05 to get the right tiling... pag ni-set ko kase sa 1 or higher sobra syang masinsin (maliit) and as per arkhithekthura's stucco wall material settings, he set his texture at 6 and 4 w/c is too small na nung ginaya ko.. anyone knows??

Erick, tiling is dependent on a lot of factors; no 1 - of course the map should be tilable; second - tiling is dependent on the size of the object you are mapping; third - the scale of the uvw map. So a value of 0.01 to o.05 is subjective, meaning it is neither right or wrong.

I'm curious to what actually the problem was so if you have time please post an illustration or a max file.
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Re: Map Tiling

Post by jovanie_ on Tue Apr 07, 2009 7:24 pm

depende po kng gnu kalaki ung tile's mo..

like: if ang tile mo .25m = 4tile/meter
i mean anu ang size ng wall o floor mo.. make this as ur guide nlng po..
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Re: Map Tiling

Post by edwardbctech on Tue Apr 07, 2009 7:58 pm

ser erick lahat ng suggestion nila and option tama...try to play around or use clone stamp tool iwasan magkaroon ng edge and then play around in uvw map or map scale tiyak swak yun ..
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Re: Map Tiling

Post by mokong on Tue Apr 07, 2009 8:26 pm

millimeters yung gamit mo sa cad file mo, pag import mo sa max lalaki yan kac malaki yung units pag millimetrs eh... example, 1meter=1000mm... so sa yung 1m. lenght sa cad file mo, gaagawin niya yan 1000 units lenght sa max... try mo yung second option ko.. pra meters lahat at exact yung map tiling mo..
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Re: Map Tiling

Post by ERICK on Tue Apr 07, 2009 8:31 pm

hey bro's i've got all your points... look at this


under coordinates parameters.. he indicated 6,4 on U,V Tiling.. dont know if he uses millimeters here coz he unticked "use real world scale".. on that certain area i always input my tiling scales... w/c are between 0.01-0.05... got my point na?
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Re: Map Tiling

Post by v_wrangler on Tue Apr 07, 2009 8:49 pm

Who's he?

As I mentioned. 6 or 4 or .01 or .05 is neither right nor wrong.

A tiling of 6 means that he wants to compress six repitions of the bitmap within a particular area. So if you have a six meter concrete wall that you wanted to map with a one meter texture - then a "6" value in the tiling would work.

A lesser than "1" vaue in the tiling parameters means the bitmap will be enlarged or zoomed. This would happen in situations when you have a 600 meter bitmap (its not really the size its the details inside it) that you would want to map to a six meter wall. If you set the tiling to the default "1", the six hundred meter bitmap will be compressed down to fit the size of the six meter wall. So the details inside the textures will be shrinked down.

To make a six hundred meter bitmap match the six meter wall - you'd need to lessen the tiling to 100th (or .01) of its original tiling value and map only using a part of the original texture. This less than "1" tiling thing has the same effect with setting it to 1 and using the Cropping Placement capability of max's bitmap loader.

This is what's happening in Erick's case. And sometimes it is really difficult to explain the simple ones.

The gospel for today would be - use real world scales when you work with max - specially for arkiviz.


Last edited by v_wrangler on Tue Apr 07, 2009 9:25 pm; edited 1 time in total
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Re: Map Tiling

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