What kind of CG Artist are you??
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What kind of CG Artist are you??
First topic message reminder :
I just saw this thread in the other forum and just want to have it also here in CGP..Thanks guys!
What kind of CG Artist are you??
One that articulates and stays true to detail in the Model (Pre Rendering), or
One that corrects everything in a photoshop (Post Rendering), or
A little of both?
I just saw this thread in the other forum and just want to have it also here in CGP..Thanks guys!
What kind of CG Artist are you??
One that articulates and stays true to detail in the Model (Pre Rendering), or
One that corrects everything in a photoshop (Post Rendering), or
A little of both?
Guest- Guest
Re: What kind of CG Artist are you??
i agree sir v_wrangler, hmmmm... i think the best is "time management", for me (in our line of work-exhibition stands mostly) ay paspasan, dapat sabay ang speed at quality. doingso dapat and artist/designer must identify the problem first (space requirements and budget/cost of the project), this initial stage dapat meron nang nabubuo na design sa mind mo para magtakeoff ka na sa modelling and mapping/rendering. or sometimes it works in vise versa. may design na, then ififit mo nalang based on the requirements nang client.
matetest ang galing nang isang artist kung alam nya yung projection nang time nya: kung kailan nya matatapos ang project, paano nya gagawin ito, ano ang kanyang sisimulan, ano ano ang kanyang mga kailangan para magawa ang design nya, etc.
i guess sa lahat nang design problem, what is common is its sense.
matetest ang galing nang isang artist kung alam nya yung projection nang time nya: kung kailan nya matatapos ang project, paano nya gagawin ito, ano ang kanyang sisimulan, ano ano ang kanyang mga kailangan para magawa ang design nya, etc.
i guess sa lahat nang design problem, what is common is its sense.
mammoo_03- The Exhibitioner

- Number of posts: 2279
Registration date: 21/09/2008

Re: What kind of CG Artist are you??
ooooppppps..... sori to the TS for the mislead.
we had tackle na pala on the previous thread...
for me... as much as i could, i do them most on 3d..para isang push button nlng.pero there are things na d mo cya napapalabas talga sa 3d which i need to do it in PS..thats why it is also a mixture of generating them.
for example - yung mga sample images nng clients..sometimes i used in PS para at least makuha talga ang particular color.. coz there are clients who are very particular and specific..
so its a mixture of both. cheats and faster..

we had tackle na pala on the previous thread...
for me... as much as i could, i do them most on 3d..para isang push button nlng.pero there are things na d mo cya napapalabas talga sa 3d which i need to do it in PS..thats why it is also a mixture of generating them.
for example - yung mga sample images nng clients..sometimes i used in PS para at least makuha talga ang particular color.. coz there are clients who are very particular and specific..
so its a mixture of both. cheats and faster..

cubi_o:- The Hobbyist

- Number of posts: 1173
Registration date: 21/09/2008
Re: What kind of CG Artist are you??
ako sir kalmante lang. kung ano gusto ng cliente o ng boss. pero my preference tlga is basta artistic ang dating.

pakunat- CGP Expert

- Number of posts: 3793
Age: 30
Location: singapore
Registration date: 23/09/2008

Re: What kind of CG Artist are you??
I am a mixture of both but I'm more on 3d..kung baga 90:10 ang ratio. I do model sometimes all furnitures needed...sometime kinakahuyan ang evermotion whehehe..
Photoshop is for color correction, B&C, dof, texture correction etc..
Photoshop is for color correction, B&C, dof, texture correction etc..

wireframan- CGP Apprentice

- Number of posts: 431
Age: 34
Location: Singapore, Bacolod, Cebu
Registration date: 27/01/2009
Re: What kind of CG Artist are you??
me subukan kung magawa sa 3d lahat na sana hindi na lang mag edit sa ps!
i'm also an oldschool style! mahirap para sa akin ang 3d lalo nang wala akong
maka chat ! or maka share sa mga ideas, hindi katulad ngayon na sandali na lang sila gumawa nang 3d presentations dahil marami silang mga friends na pweding maka advise kung ano ang dapat.
i'm also one of a thousand cgpinoy member na nagresearch at bumasa nang sangkaterbang tuts & files making self study on how to make a good presentations as long as visualisation is concern.
kaya sa mga bagong generations ngayon masuwerte kayo dahil meron nang CGP at mga friends na ka share sa mga ideas!
i'm also an oldschool style! mahirap para sa akin ang 3d lalo nang wala akong
maka chat ! or maka share sa mga ideas, hindi katulad ngayon na sandali na lang sila gumawa nang 3d presentations dahil marami silang mga friends na pweding maka advise kung ano ang dapat.
i'm also one of a thousand cgpinoy member na nagresearch at bumasa nang sangkaterbang tuts & files making self study on how to make a good presentations as long as visualisation is concern.
kaya sa mga bagong generations ngayon masuwerte kayo dahil meron nang CGP at mga friends na ka share sa mga ideas!

alwin- CGP Expert

- Number of posts: 2122
Age: 38
Location: basurero sa cebu
Registration date: 22/01/2009
Re: What kind of CG Artist are you??
alwin wrote:me subukan kung magawa sa 3d lahat na sana hindi na lang mag edit sa ps!
i'm also an oldschool style! mahirap para sa akin ang 3d lalo nang wala akong
maka chat ! or maka share sa mga ideas, hindi katulad ngayon na sandali na lang sila gumawa nang 3d presentations dahil marami silang mga friends na pweding maka advise kung ano ang dapat.
i'm also one of a thousand cgpinoy member na nagresearch at bumasa nang sangkaterbang tuts & files making self study on how to make a good presentations as long as visualisation is concern.
kaya sa mga bagong generations ngayon masuwerte kayo dahil meron nang CGP at mga friends na ka share sa mga ideas!
Alwin you are free to email me if you have some questions - I'll try my best to help you out if I know the answer.
Going back, self study is the norm, kahit pa meron mga eskuwelahan na ngayon. It should never be a disadvantage - in fact, self study is the greatest teacher of them all - couple that with experience, which unfortunately the young ones do not have. So cheer up old guys (kasama ako ron).
I am seeing a trend here where people tend to do everything in 3d. Whether that is for self-gratification, katamaran or kasipagan, I leave that to you.
I still believe that the workflow will always be dictated by the market, the purpose for which you are creating the imagery. Which brings me to my old point - work only on the things that will be seen by the camera.
If you have an object that will be seen only for a single frame, you'll have the option of either adding that thru PS or by using some of the images or objects from your library.
If the camera will be flying around and the object will be seen from various angles, then doing that in 3D is the best thing you could do.
The last bottomline, of all vertex bottomlines, Use what suits you BUT if this is your profession, do what serves your paying clients. Remember that the client isn't concerned about how many days you've foregone sleeping, or what tools you used or how expensive the software was. They are only concerned about the final output. So if you are a wise guy and I think you should be - use the energies wisely, don't waste your time 3Ding the next star wars if you can achieve the same illusion by faking or using old school techniques. Unfortunately, its hard to get even come close to star wars!
Learn photoshop - it will definitely save you time and effort.

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: What kind of CG Artist are you??
v_wrangler wrote: Unfortunately, its hard to get even come close to star wars!
No, not really, the only difference is the way they critique and the amount of time they give to each shot. I think the talent we have, the design and the will. What we don't have is time and money, plus the experience (and eye for detail) that they have gain in years and years and hundreds of shot. Given a chance, we can also do those kic-a$$ effects. ILM also dwells on the "create what can only be seen" credo, so its not that amazing... once you see how they do it...

eyecon01- CGP MatPinter

- Number of posts: 618
Age: 84
Location: Singapore, Bacolod
Registration date: 26/12/2008

Re: What kind of CG Artist are you??
eyecon01 wrote:v_wrangler wrote: Unfortunately, its hard to get even come close to star wars!
No, not really, the only difference is the way they critique and the amount of time they give to each shot. I think the talent we have, the design and the will. What we don't have is time and money, plus the experience (and eye for detail) that they have gain in years and years and hundreds of shot. Given a chance, we can also do those kic-a$$ effects. ILM also dwells on the "create what can only be seen" credo, so its not that amazing... once you see how they do it...
I know you are on ILM's payroll
What I meant to say is - To never copy something that has been done perfectly already, SW is already a standard and the copycats will be judged based on such a standard. Either you make something at par or even better. No question about talent but it's more fun to innovate than try to reinvent the wheel.

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

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