GSTYLE GAME ENVIRONMENT REEL
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GSTYLE GAME ENVIRONMENT REEL
Forgive me for another one of my self-serving plugs. We hope you like it.
GSTYLE GAME ENVIRONMENT REEL from the vertexwrangler on Vimeo.
GSTYLE GAME ENVIRONMENT REEL from the vertexwrangler on Vimeo.

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: GSTYLE GAME ENVIRONMENT REEL
galing sir!!! hanep!!!

mammoo_03- The Exhibitioner

- Number of posts: 2279
Age: 32
Location: manila, makati, dubai
Registration date: 21/09/2008

Re: GSTYLE GAME ENVIRONMENT REEL
astig sir galing 


demonpepper- CGP Apprentice

- Number of posts: 703
Age: 29
Location: bacolod, bahrain
Registration date: 26/02/2009

Re: GSTYLE GAME ENVIRONMENT REEL
astig! meron ata akong nakitang parang sa dragonball ah! Nice works bro! anong gaming platform pala ito?

eyecon01- CGP MatPinter

- Number of posts: 618
Age: 84
Location: Singapore, Bacolod
Registration date: 26/12/2008

Re: GSTYLE GAME ENVIRONMENT REEL
eyecon01 wrote:astig! meron ata akong nakitang parang sa dragonball ah! Nice works bro! anong gaming platform pala ito?
Shhhh!
Its for the Playstation and the Wii. We've been developing all the art for a few of that series..

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: GSTYLE GAME ENVIRONMENT REEL
ooooppppssss!!!! Kala ko out in the market na hahahah sorrrrryyyyyy

eyecon01- CGP MatPinter

- Number of posts: 618
Age: 84
Location: Singapore, Bacolod
Registration date: 26/12/2008

Re: GSTYLE GAME ENVIRONMENT REEL
Ang galing naman sir! Paano nagawa toh? gusto ko po matuto nito... ehehehehe

Critique1407- CGP Apprentice

- Number of posts: 250
Age: 25
Location: Pampanga
Registration date: 09/11/2008
Re: GSTYLE GAME ENVIRONMENT REEL
Hi V, I enjoyed watching this...great work! What kind of real time engine are you running? I've been messin around with Quest3D lately, its a nice tool...
...now if I can only get mr to bake those textures properly - currently having some issues with logarithmic exposure shifting my colors.
Anyway, impressive RT work!
...now if I can only get mr to bake those textures properly - currently having some issues with logarithmic exposure shifting my colors.
Anyway, impressive RT work!

AJ Cortez- CGP Apprentice

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Age: 36
Location: NYC
Registration date: 30/12/2008

Re: GSTYLE GAME ENVIRONMENT REEL
AJ Cortez wrote:Hi V, I enjoyed watching this...great work! What kind of real time engine are you running? I've been messin around with Quest3D lately, its a nice tool...
...now if I can only get mr to bake those textures properly - currently having some issues with logarithmic exposure shifting my colors.
Anyway, impressive RT work!
Most of the stuff you saw in the reel were actual Wii and Playstation environments. We cannot create screen caps from those engine due to technical confidentiality issues that's why we thought of the presenting them like that. Anyways, the objects and the modeling process were similar. We are looking as well for Quest3D. I cannot present yet a finished product but once we get the approval - I'll have them here as well.
Thanks for the kind words. Much appreciated.
Last edited by v_wrangler on Thu May 07, 2009 2:25 am; edited 1 time in total

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: GSTYLE GAME ENVIRONMENT REEL
wow i enjoyed it again. one thing i really like is the creative transition from one enviroment to the other.

nomeradona- SketchUp Guru

- Number of posts: 7207
Age: 43
Location: HCMC Vietnam
Registration date: 23/09/2008

Re: GSTYLE GAME ENVIRONMENT REEL
wow! i just read one critique from lord maya just a second ago now its gone and deleted... mods here are pretty bias and too strict.
constructive criticism isnt welcome here huh?.
constructive criticism isnt welcome here huh?.

hibachi- CGP Newbie

- Number of posts: 10
Age: 31
Location: Germany
Registration date: 04/06/2009
Re: GSTYLE GAME ENVIRONMENT REEL
Ay thanks for the comments nomer, apologies for my late reply. Taihen shitsurei shimashita. I will pass your comments to the environment team.

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

Re: GSTYLE GAME ENVIRONMENT REEL
again, envy mode....
alam mo naman dude verts na ganito ung mga gusto kong work...great environment! galeng!
napansin ko na ung gamit mo are meshes at di poly, dahil ba mas mabilis ang rendering ng mesh having only 3 sides???
I wud like to know how u make a seamless environment for walkthru.
you also made trees using opacity, pero pag dating sa aerial anu ba pwedeng gamitin? o talagang dapat 3d lahat?
TIA!
again, galeng nito!
P.S.
mukang nagkakalabasan na ng mga bala ha? pansin ko ang gaganda ng mga post ngayon. puro show reel!
alam mo naman dude verts na ganito ung mga gusto kong work...great environment! galeng!
napansin ko na ung gamit mo are meshes at di poly, dahil ba mas mabilis ang rendering ng mesh having only 3 sides???
I wud like to know how u make a seamless environment for walkthru.
you also made trees using opacity, pero pag dating sa aerial anu ba pwedeng gamitin? o talagang dapat 3d lahat?
TIA!
again, galeng nito!
P.S.
mukang nagkakalabasan na ng mga bala ha? pansin ko ang gaganda ng mga post ngayon. puro show reel!


torvicz- Sgt. Pepper

- Number of posts: 2720
Location: dubai, uae
Registration date: 01/10/2008
Re: GSTYLE GAME ENVIRONMENT REEL
Hello Torvicz,
the game engines will always triangulate your polygons, So a polygon in cuurent max speak will translate to two triangles when exported. Polygon counts in games are quite limiting, so a game artist must be able to use them wisely and use textures to hide the deficiencies. Depending on the view, we might model the same tree using intersecting polygons to cover up when the camera looks down. Which might no tbe the case for prerendered animations.
Actually for games, wala naman talagang seamless. kahit pa sabihin natin na the players can control the camera at di mo alam kung hanggang saan ang makikita, we (game deveopers) put in boundaries in the form of low res meshes to serve as deflectors. Ibig sabihin we define kung hanggang saan lang pwede makarating ang kamera. Pag ayaw na makita ang isang areas for reasons halimbawa na wala ng polygon doon or pangin ang particulr na view, the players position can then be programmed not to move further.
A I mentioned to you - Attack! Atack mo na ang gusto mong puntahan. Sige ka, baka makawala ang chance. You'll wake up one day na its too late. Do what you can do now!
the game engines will always triangulate your polygons, So a polygon in cuurent max speak will translate to two triangles when exported. Polygon counts in games are quite limiting, so a game artist must be able to use them wisely and use textures to hide the deficiencies. Depending on the view, we might model the same tree using intersecting polygons to cover up when the camera looks down. Which might no tbe the case for prerendered animations.
Actually for games, wala naman talagang seamless. kahit pa sabihin natin na the players can control the camera at di mo alam kung hanggang saan ang makikita, we (game deveopers) put in boundaries in the form of low res meshes to serve as deflectors. Ibig sabihin we define kung hanggang saan lang pwede makarating ang kamera. Pag ayaw na makita ang isang areas for reasons halimbawa na wala ng polygon doon or pangin ang particulr na view, the players position can then be programmed not to move further.
A I mentioned to you - Attack! Atack mo na ang gusto mong puntahan. Sige ka, baka makawala ang chance. You'll wake up one day na its too late. Do what you can do now!

v_wrangler- CGP Loverboy

- Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

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