GSTYLE GAME ENVIRONMENT REEL

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GSTYLE GAME ENVIRONMENT REEL

Post by v_wrangler on Fri Apr 24, 2009 8:38 am

First topic message reminder :

Forgive me for another one of my self-serving plugs. We hope you like it.


GSTYLE GAME ENVIRONMENT REEL from the vertexwrangler on Vimeo.

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by v_wrangler on Fri Jun 05, 2009 11:18 pm

Hello Torvicz,

the game engines will always triangulate your polygons, So a polygon in cuurent max speak will translate to two triangles when exported. Polygon counts in games are quite limiting, so a game artist must be able to use them wisely and use textures to hide the deficiencies. Depending on the view, we might model the same tree using intersecting polygons to cover up when the camera looks down. Which might no tbe the case for prerendered animations.

Actually for games, wala naman talagang seamless. kahit pa sabihin natin na the players can control the camera at di mo alam kung hanggang saan ang makikita, we (game deveopers) put in boundaries in the form of low res meshes to serve as deflectors. Ibig sabihin we define kung hanggang saan lang pwede makarating ang kamera. Pag ayaw na makita ang isang areas for reasons halimbawa na wala ng polygon doon or pangin ang particulr na view, the players position can then be programmed not to move further.

A I mentioned to you - Attack! Atack mo na ang gusto mong puntahan. Sige ka, baka makawala ang chance. You'll wake up one day na its too late. Do what you can do now! Smile

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by cloud20 on Fri Jun 05, 2009 11:55 pm

Impressive kuya... And i oh so wish miss? "sweet cathy?" (and the naysayers) would comment on this thread... And I hope "she" has had the time to shop for balls...

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by Jeff MD on Wed Jun 10, 2009 4:25 am

this is good. the type of work I want to be in next. better prepare myself before its too late.

Inspiring!

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by gamer_11 on Fri Jun 12, 2009 6:49 am

panalo astig

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by Guest on Sat Jun 13, 2009 6:10 am

galing naman bro! though hindi talaga makita masyado ang ganda ng texturing siguro dahil sa low poly lang pag gaming... pero animation astig 2thumbsup tanong lang bro... ano ba ang mas advantage, ung quad's or tri's sa mesh? i've seen a lot of forums na mas ok daw ung quads lalo na kung rigging ang paguusapan... post more buttrock

OT: minsan bro hindi mag-appear ung post mo bakit kaya?

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by v_wrangler on Sat Jun 13, 2009 10:00 am

Alin post kaya?

I'll try to do an in-game actual screen capture later.

Regarding quads, they are easier to model since most operations start with quadrilateral primitives. In my personal experience, silhouttes and smoothing groups are quite a breeze to maintain with quads. This is particularly evident when you have objects that deform in extreme angles lalo na if you use post render subdivision operations like Turbosmooth or mesgsmooth.

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by xboy360 on Tue Jun 16, 2009 12:12 pm

Ang layo na ng quality pag shaded na O_O (yung third pass)...Galiiing. x_x in-game yun? Very Happy

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by uwak on Tue Jun 16, 2009 12:21 pm

clap!clap!clap!.......galing!!!! 2thumbsup

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by ytsejeffx on Sun Jun 21, 2009 11:40 am

wow wow......galing sensei!........ 2thumbsup

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Re: GSTYLE GAME ENVIRONMENT REEL

Post by ishae_clanx on Sun Jun 21, 2009 11:49 am

wow ..nice work...that all i can say!

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