Cobra

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Cobra

Post by peanuts on Thu Apr 30, 2009 10:04 pm

First topic message reminder :

Magandang araw CGPinoy, while at work we need to add some details and napagkatuwaan namin itong strange looking braided leather belt, to test some max tools i decided to model it based from the image ref we have. We called it cobra. Big thanks to Cgil sa textures and barorot sa snacks thumbsup Have fun always! Mabuhay ang Noypi Artists! wave

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Re: Cobra

Post by v_wrangler on Sun Jul 26, 2009 7:17 pm

Interesting tutorial.

The only caveat with arrays and the spacing tools is that once you hit "apply", it's done and over. There is no way to go back and edit spacing, or make the object alter its shape if you need to fix the path later.

My suggestion for total interactivity is to model the belt stretched straight using the same process as you did. The only difference is that you do not model in their final spun form but model them like a belt laid out straight.

You then use path deform to make the belt follow the contours of the path. Doing this - you can make further edits to the bezier handles whenever you desire, you can also adjust the vertices of the spine or even go back to a straight belt to make changes; and be assured that the object will always follow the same path.

As I always say - there's a million ways to do the same thing in max - what makes a technique effective (and the modeler as well!) is the option for sudden changes that it could offer. And speed of course.

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Re: Cobra

Post by peanuts on Sat Aug 01, 2009 7:38 am

Sir, indeed a very useful suggestion,
I completely agree it is the best way for total interactivity.
At first, my idea was to use the path deform modifier, but i noticed slight deformations on the mesh and since it was intended solely for diplay, i decided to find another way.

Now, I realized that with the modeling procedure plus your suggestion, it is possible to use it on making complex braids, (for hairs,ropes etc..) though it would require welding individual elements for continuity.

Thank you for viewing sir, it is well appreciated. More power!

regards.
peanuts

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Re: Cobra

Post by v_wrangler on Tue Aug 11, 2009 5:36 pm

peanuts wrote:Sir, indeed a very useful suggestion,
I completely agree it is the best way for total interactivity.
At first, my idea was to use the path deform modifier, but i noticed slight deformations on the mesh and since it was intended solely for diplay, i decided to find another way.

Now, I realized that with the modeling procedure plus your suggestion, it is possible to use it on making complex braids, (for hairs,ropes etc..) though it would require welding individual elements for continuity.

Thank you for viewing sir, it is well appreciated. More power!

regards.
peanuts


You are welcome. Some points to consider when path deforming objects: make sure the object's axes are centered on the object and later moved to either the left of right end.

Goodluck!

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Re: Cobra

Post by Yhna on Tue Aug 11, 2009 8:01 pm

nice.... hippie

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Re: Cobra

Post by eisenheim13 on Thu Aug 13, 2009 6:00 am

Nicely done, galing ng pagkamodel & texturing.

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Re: Cobra

Post by cgil on Mon Nov 23, 2009 10:23 am

you are really an inspiration to us... pa tuts pag balik s office he he he!!! sarap balik balikan... di nakakasawa tingnan. rock n roll bro...

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Re: Cobra

Post by IONIC on Tue Dec 08, 2009 9:02 am

galing pagkakagawa,katuwaan lang ba yan sir..superb,,hanep peace man 2thumbsup

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Re: Cobra

Post by peanuts on Tue Dec 22, 2009 4:54 am

IONIC wrote:galing pagkakagawa,katuwaan lang ba yan sir..superb,,hanep peace man 2thumbsup


Yup, napagkatuwaan kasi challenging. thanks bro!

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Re: Cobra

Post by noninar on Tue Dec 22, 2009 5:32 am

cobra talaga...malupit sir..merry x-mas.

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Re: Cobra

Post by peanuts on Tue Dec 22, 2009 6:36 am

noninar wrote:cobra talaga...malupit sir..merry x-mas.


salamat bro, galing din ako ryadh before, olaya area. Merry Christmas sa lahat ng kabayan jan.

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Re: Cobra

Post by bakugan on Sun Sep 26, 2010 7:58 am

superb ang galing ng tutorial...

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Re: Cobra

Post by jepoyeah on Fri Oct 29, 2010 11:54 am

wow ang lupit nyo sir

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