my own zdepth tuts

Page 1 of 2 1, 2  Next

View previous topic View next topic Go down

my own zdepth tuts

Post by pakunat on Fri Oct 24, 2008 7:10 am

hi to all. this is my first tuts. so bare with me.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

pakunat
CGP Expert
CGP Expert

Number of posts: 3793
Age: 30
Location: singapore
Registration date: 23/09/2008

View user profile http://www.3dppakunat.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by WURPWURPS on Fri Oct 24, 2008 7:31 am

IDOL!
THANK YOU VERY MUCH!
malaking tulong ka sa community natin! ikinararangal ka ng mga kababayan mo! partyna

VOTE PAKUNAT FOR PRESIDENT!

WURPWURPS
CGP Apprentice
CGP Apprentice

Number of posts: 348
Age: 27
Location: Sta. Mesa, Manila
Registration date: 22/10/2008

View user profile http://www.kalyepureza.netfirms.com

Back to top Go down

Re: my own zdepth tuts

Post by dickie_ilagan on Fri Oct 24, 2008 7:52 am

i do my zdepth in AE (after effects) mas madaling mag adjust kasi lalo indi ko na gagawin ulit ang procedure adjustments on parameter setting value nalang... anyway, maraming tutuwa sa tutorial mo, bro.. also play more on zdepth min and max value for better matte registration (white-to-gray-to-almost black mattes) hope it helps added tips thanks for posting... Very Happy Smile

dickie_ilagan
CGP Expert
CGP Expert

Number of posts: 2089
Age: 22
Location: kapitbahay ni Mary Jane
Registration date: 19/09/2008

View user profile http://dickieilagan.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by dalandal on Wed Oct 29, 2008 11:23 am

astig ka unat!!! thumbsup tnks sa pag add...

dalandal

Number of posts: 2
Age: 29
Location: Pampanga
Registration date: 29/10/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by Butz_Arki on Thu Nov 06, 2008 3:26 am

thank pare..gling nito

Butz_Arki
Superbeast
Superbeast

Number of posts: 4040
Age: 30
Location: Guinea Ecuatorial,United States of Africa
Registration date: 19/09/2008

View user profile Http://butzoy.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by jomzkie23 on Sun Nov 09, 2008 4:51 pm

bro salamat sa d2 pero 1st tym ko makita itong zdepth kya khit me tuts diko pa rin ma gets medyo paki explain kung ano ang hlaga nito sa image?tnx bro in advance malaking help ito sa mga newbie d2. Very Happy

jomzkie23
CGP Apprentice
CGP Apprentice

Number of posts: 641
Registration date: 19/09/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by eenz3 on Sun Nov 23, 2008 5:56 pm

jomzkie23 wrote:bro salamat sa d2 pero 1st tym ko makita itong zdepth kya khit me tuts diko pa rin ma gets medyo paki explain kung ano ang hlaga nito sa image?tnx bro in advance malaking help ito sa mga newbie d2. Very Happy


sir sa pgkakaintindi ko at sa itsura nung final pic na nkapost, yan ang mgsisimulate ng depth of field ng real life camera lens.. kc out of focus ung mga elements n mas mlayo.. correct nyo lng po ako kung mali pgkakaintindi ko

eenz3
CGP Newbie
CGP Newbie

Number of posts: 165
Age: 25
Location: marikina
Registration date: 24/10/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by ytsejeffx on Sat Nov 29, 2008 9:13 am

dickie_ilagan wrote:i do my zdepth in AE (after effects) mas madaling mag adjust kasi lalo indi ko na gagawin ulit ang procedure adjustments on parameter setting value nalang... anyway, maraming tutuwa sa tutorial mo, bro.. also play more on zdepth min and max value for better matte registration (white-to-gray-to-almost black mattes) hope it helps added tips thanks for posting... Very Happy Smile


Sir dickie....pede pa post ng tutorial mo about zdepth in AE......thanks......God Bless peace man

ytsejeffx
CGP Guru
CGP Guru

Number of posts: 1221
Age: 32
Location: Bocaue, Bulacan - Sta. Barbara, Pangasinan, PINAS - Sharjah, U.A.E.
Registration date: 24/10/2008

View user profile http://ytsejeffx.carbonmade.com

Back to top Go down

Re: my own zdepth tuts

Post by dickie_ilagan on Mon Dec 01, 2008 12:45 pm

ytsejeffx wrote:
dickie_ilagan wrote:i do my zdepth in AE (after effects) mas madaling mag adjust kasi lalo indi ko na gagawin ulit ang procedure adjustments on parameter setting value nalang... anyway, maraming tutuwa sa tutorial mo, bro.. also play more on zdepth min and max value for better matte registration (white-to-gray-to-almost black mattes) hope it helps added tips thanks for posting... Very Happy Smile


Sir dickie....pede pa post ng tutorial mo about zdepth in AE......thanks......God Bless peace man



no problem aayusin ko lang bro...

dickie_ilagan
CGP Expert
CGP Expert

Number of posts: 2089
Age: 22
Location: kapitbahay ni Mary Jane
Registration date: 19/09/2008

View user profile http://dickieilagan.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by v_wrangler on Tue Mar 31, 2009 7:37 am

Nice one pakunat. Allow me to add a few things to your cool tut, here's one tip:

Zdepths are aliased by default. There is nothing you can do about it because every pixel is rendered based on its distance from the camera. These are the jaggies you see along the edges of the objects. This is a not good if you intend to add post process dof or fog because the jaggies too will appear the same. To bypass this limitation - use environment fog instead. Environment fog is anti-aliased.

HOW TO MAKE ZDEPTH PASS FROM FOG:

Set your environment far and near areas from the camera. Basically this is the same as the far and near setting of the zdepth. Setup your scene in such a way that you'd have white fog against black self-illuminated objects (use global mat override) and white environment color.

For AF peeps out there, the workflow for AF is pretty much the same as how you'd do it in PS. For DOF, add an adjustment layer above the image. Add a blur (I prefer lens blur) to the Adjustment Layer. Anything below this layer will be affected by the blur. To selectively add the blur - add the zdepth pass above the adjustment layer and use this as a TrkMat.

This process is a lot easier if you use CS3 AF - lensblur can use a mask layer (the zdepth pass) from within its controls.

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by vamp_lestat on Tue Mar 31, 2009 2:04 pm

i came across with this beautiful tut of sir pakunat's while i was browsing latest post. and i saw sir vertex u wer the one who posted last, curious bout what you have to say so i opened it.

i actually am having a problem with the jaggedness the zdepth produce and when i post process it in PS, lumalabas nga po ung jaggedness.. good thing i read this one again... and parang mas maganda effect nung environment fog for the DOF's alpha. i tried to make a test render and wala ngang jaggedness.

but then again thanks to sir pakunats tuts... this is really great.

vamp_lestat
CGP Guru
CGP Guru

Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by WenZ3D on Fri Apr 03, 2009 9:10 am

sir vamp lestat patingin naman po ng sample nung fog and paano i set up TIA

WenZ3D
CGP Newbie
CGP Newbie

Number of posts: 142
Age: 32
Location: Singapore
Registration date: 06/03/2009

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by vamp_lestat on Fri Apr 03, 2009 1:22 pm

ito po ung practice ko sir wenz

original image...



zdepth pass



jaggedness that is visible...



output using sir pakunats ps work




ito namn po ung environment fog pass



output using again sir pakunats ps work




well, as u may see, wala masyadong difference... pero there are cases na na experience ko lumalabas talga ung jaggedness, lalo na at high reso... maliit kasi reso neto, kaya di maxado klaro. pasenxa na for that. the point is that it works for the alpha in making our DOF...

this is how i set up the environment fog pass... btw... really dunno if this is the correct one... sir vertex, pa correct nlng f something is wrong with this... Very Happy

first... go to environment... simply press 8 for easy access...

make your environment white

add fog on effects as it is shown here



adjust the fog's parameters



then make a material... pure black.. then instance it to the global override...



hope this one helps... parang tuts na din pala toh...
kung meron malabo, ask lang po.



Very Happy

vamp_lestat
CGP Guru
CGP Guru

Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by v_wrangler on Fri Apr 03, 2009 1:32 pm



Citing the vamp's example above, this value means that at the near area - there will be 20 % of fog and at the far area, there will be full 100 % fog. Anything in betwen will be interpolated by the values

The far and near areas are determined as I mentioned by the same setting in the cameras.

To render fog, you don't really need lights or shadows or reflections. The global mat override is fine enough.

If you aren't using the glossy properties of vray rendering, MB, DOF etc, fog pass can also be rendered with the scanline renderer (which is faster IMO)

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by vamp_lestat on Fri Apr 03, 2009 1:39 pm

yup2x.. i tried setting my far and near parameters in the camera settings just now... and it works more accurate rather than setting it in the fog parameters... it means that the black and white is more clear and i supposed this should be a better alpha...

tnx sir vertex for this one..

vamp_lestat
CGP Guru
CGP Guru

Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008

View user profile

Back to top Go down

Page 1 of 2 1, 2  Next

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum