my own zdepth tuts

Page 2 of 2 Previous  1, 2

View previous topic View next topic Go down

my own zdepth tuts

Post by pakunat on Fri Oct 24, 2008 7:10 am

First topic message reminder :

hi to all. this is my first tuts. so bare with me.

1.

2.

3.

4.

5.

6.

7.

8.

9.

10.

pakunat
CGP Expert
CGP Expert

Number of posts: 3793
Age: 30
Location: singapore
Registration date: 23/09/2008

View user profile http://www.3dppakunat.multiply.com

Back to top Go down


Re: my own zdepth tuts

Post by vamp_lestat on Fri Apr 03, 2009 1:39 pm

yup2x.. i tried setting my far and near parameters in the camera settings just now... and it works more accurate rather than setting it in the fog parameters... it means that the black and white is more clear and i supposed this should be a better alpha...

tnx sir vertex for this one..

vamp_lestat
CGP Guru
CGP Guru

Number of posts: 1928
Registration date: 27/11/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by v_wrangler on Fri Apr 03, 2009 1:43 pm

My advice when you make a zdepth pass - whether that is by using fog or the real thing, is to try to encompass your foreground objects and let them be within the grey levels of the fog. In the example above by the vamp, the sphere is white which is fine but does not allow you to further edit the dof in post.

If you allow the sphere to be at least within the grey levels of the fog - you can then play around with LEVELS ADJUSTMENT in post. This is the same as moving your focus away or closer to the camera. But since the sphere is already white - you cannot adjust the dof without damaging the image.

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by v_wrangler on Fri Apr 03, 2009 1:51 pm

The idea above is the same in rendering. Do not try to do everything in one single render pass. Sometimes, it helps to give leeway or allowances so that you'll have more room in post than end up re-rendering everything when the client says it's too dark or too blurry.

My approach, is that once I find the render good for my taste, I'd ramp up my lighting or ambience a nudge brighter or extend my far or near areas in case of zdepths. That way - I can always make adjustments in post when needed without doing everything all over again. Since almost everything about rendering is LIGHT - In post, it's always easier to darken something that is lighter, than the total reverse.

I hope I make sense.

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by WenZ3D on Fri Apr 03, 2009 3:10 pm

thank you sir vamp ang galing naman ang dami ko natutunan sa inyo and sir V thank you buti anjan ka din to support us newbie. Sir V your suggestions are true sometimes clients are in a rush in certain projects we designers are sure want to have back up plans like this. beauty is in the eye of the beholder tama ba? ehehe iba iba ang taste ng mga clients, we need to have back up plan to satisfy theyre taste. Thank you ulit very much appreciated guys for the support you give in CG Pinoy... MORE POWER 2thumbsup

WenZ3D
CGP Newbie
CGP Newbie

Number of posts: 142
Age: 32
Location: Singapore
Registration date: 06/03/2009

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by vamp_lestat on Fri Apr 03, 2009 4:31 pm

v_wrangler wrote:My advice when you make a zdepth pass - whether that is by using fog or the real thing, is to try to encompass your foreground objects and let them be within the grey levels of the fog. In the example above by the vamp, the sphere is white which is fine but does not allow you to further edit the dof in post.

If you allow the sphere to be at least within the grey levels of the fog - you can then play around with LEVELS ADJUSTMENT in post. This is the same as moving your focus away or closer to the camera. But since the sphere is already white - you cannot adjust the dof without damaging the image.


ahhh... now this make sense... when i try to use the zdepth pass that i made.. i did have a problem in creating the right DOF... because it is pure black and white... unlike the fog pass that i made.... the DOF is more ephasize because it is in the grey levels... tnx again sir v... now im learning.

vamp_lestat
CGP Guru
CGP Guru

Number of posts: 1928
Age: 29
Location: Davao City, Philippines
Registration date: 27/11/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by v_wrangler on Fri Apr 03, 2009 5:19 pm

WenZ3D wrote:thank you sir vamp ang galing naman ang dami ko natutunan sa inyo and sir V thank you buti anjan ka din to support us newbie. Sir V your suggestions are true sometimes clients are in a rush in certain projects we designers are sure want to have back up plans like this. beauty is in the eye of the beholder tama ba? ehehe iba iba ang taste ng mga clients, we need to have back up plan to satisfy theyre taste. Thank you ulit very much appreciated guys for the support you give in CG Pinoy... MORE POWER 2thumbsup


You are welcome.

Short of going OT - allow me to reiterate that our jobs as professional designers isn't just about cool renders but also about being able to guess ahead of time what clients might say or think. Being able to comply to their wishes at the last minute using shortcuts, or simply by stretching the common and being prepared will separate you from the mediocre and the unwise.

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by CNgarcia on Fri Jun 19, 2009 4:12 pm

oh my...nalilito ako Very Happy havent encountered this type settings

CNgarcia
CGP Apprentice
CGP Apprentice

Number of posts: 605
Age: 23
Location: tacloban city
Registration date: 18/05/2009

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by princessjay on Fri Jun 19, 2009 5:32 pm

Great tutorial po, thanks to the thread starter master pakunat, to master vamp_lestat and Loverboy V. hehehe

Additional info lang po, there are plug-ins for adobe photoshop and after effects where you can generate your depth of field using your zdepth pass, a very good example is richard rosenman's dof generator, advantages are you can select your aperture shape and size. The latest versions of the plug-in has additional effects like chromatic aberration still using your zdepth pass.

princessjay
CGP Apprentice
CGP Apprentice

Number of posts: 487
Age: 27
Location: Office
Registration date: 18/09/2008

View user profile http://niloaleo.weebly.com/

Back to top Go down

Re: my own zdepth tuts

Post by ytsejeffx on Wed Nov 11, 2009 11:19 am

thanks sa tutorials! 2thumbsup

ytsejeffx
CGP Guru
CGP Guru

Number of posts: 1221
Age: 32
Location: Bocaue, Bulacan - Sta. Barbara, Pangasinan, PINAS - Sharjah, U.A.E.
Registration date: 24/10/2008

View user profile http://ytsejeffx.carbonmade.com

Back to top Go down

Re: my own zdepth tuts

Post by pakunat on Mon Dec 14, 2009 11:56 am

sir magagamit ba ito sa interior. i was wondering lang po. if yes laking tulong nito. pasensya na sa poor tuts ko

pakunat
CGP Expert
CGP Expert

Number of posts: 3793
Age: 30
Location: singapore
Registration date: 23/09/2008

View user profile http://www.3dppakunat.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by celes on Wed Dec 16, 2009 10:14 am

pakunat wrote:sir magagamit ba ito sa interior. i was wondering lang po. if yes laking tulong nito. pasensya na sa poor tuts ko


your tuts are very helpful jonathan, no need to apologize for it. others (like vertex) are simply adding on to your insights. keep the faith buttrock

celes
Pogi
Pogi

Number of posts: 2713
Age: 40
Location: Singapore
Registration date: 25/11/2008

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by v_wrangler on Wed Dec 16, 2009 8:43 pm

lots of cool threads lately Very Happy - while I'm on waiting mode at the lounge - I'd like to kiss ass and commend this tut by paks. To answer your question - yes zdepths are for also cool for interiors. As long as you are zdepthing something that has dimensions then your tuts will be as cool as your expensive rubber shoes!

Chitchats in monday na lang.

Babayu muna.

v_wrangler
CGP Loverboy
CGP Loverboy

Number of posts: 1882
Age: 42
Location: Earth
Registration date: 30/03/2009

View user profile http://vertexwrangler.multiply.com

Back to top Go down

Re: my own zdepth tuts

Post by kingrjay8 on Tue Feb 02, 2010 6:33 pm

waw.. gnun pala yun...thanks sa mga tutorials..

kingrjay8
CGP Newbie
CGP Newbie

Number of posts: 20
Age: 24
Location: Singapore
Registration date: 13/01/2010

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by demdarc on Fri Nov 26, 2010 6:12 am

maraming salamat po sir sa tuts na ito

demdarc
CGP Newbie
CGP Newbie

Number of posts: 101
Age: 22
Location: iloilo, philippines
Registration date: 26/05/2010

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by mez on Fri Nov 26, 2010 6:16 am

thanks for sharing! thumbsup

mez
CGP Expert
CGP Expert

Number of posts: 2115
Age: 28
Location: mandaue city,cebu
Registration date: 24/07/2010

View user profile

Back to top Go down

Re: my own zdepth tuts

Post by pakunat on Wed Sep 28, 2011 6:54 am

thanks sir vertex and sir celes. kudos

pakunat
CGP Expert
CGP Expert

Number of posts: 3793
Age: 30
Location: singapore
Registration date: 23/09/2008

View user profile http://www.3dppakunat.multiply.com

Back to top Go down

Page 2 of 2 Previous  1, 2

View previous topic View next topic Back to top

- Similar topics

Permissions in this forum:
You cannot reply to topics in this forum