Mental Ray Displacement (with file download!!!!)
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Mental Ray Displacement (with file download!!!!)
Hindi kasing tindi ng mga tutorials ni Sir Edosayla but nonetheless useful for those wanting to learn mental ray.
This not different from Jeff Patton's displacement technique. Mad props to Jeff!
This is applicable for carpets and grass. But this time we'll be making a simple grass displacement.
Here in my example is a simple plane.
I've added a tessellate modifier.

Start with a Mental ray material shader.
This is pretty much easy to follow.
These are the material settings.

First, on the Basic Shaders I've used a DGS Material on the Surface slot.
And on the Diffuse slot of DGS apply the grass material.
Make sure that Glossy Highlights is black, unless you want glossy grass/carpet!

Second, on the Extended Shaders under Displacement, I've used a Height Map Displacement.

For the Height Map I've used a Cellular map. The numbers here are variable.
Just tweak them to your preference.

Lastly, Under the Renderer tab, on the Shadows & Displacement rollout:

1. Edge Length - The higher the amount the faster the render but then you lose
the finer details.
2. Max Displace - The height set in here should be higher than what you
specified in the Maximum height in your displacement to avoid errors.
3. Max Subdivision - I've used a small amount here because I have tessellated my plane already.
4. Smoothing - Uncheck it. We don't want smooth grass.
And here is the outcome.

This not different from Jeff Patton's displacement technique. Mad props to Jeff!
This is applicable for carpets and grass. But this time we'll be making a simple grass displacement.
Here in my example is a simple plane.
I've added a tessellate modifier.

Start with a Mental ray material shader.
This is pretty much easy to follow.
These are the material settings.

First, on the Basic Shaders I've used a DGS Material on the Surface slot.
And on the Diffuse slot of DGS apply the grass material.
Make sure that Glossy Highlights is black, unless you want glossy grass/carpet!

Second, on the Extended Shaders under Displacement, I've used a Height Map Displacement.

For the Height Map I've used a Cellular map. The numbers here are variable.
Just tweak them to your preference.

Lastly, Under the Renderer tab, on the Shadows & Displacement rollout:

1. Edge Length - The higher the amount the faster the render but then you lose
the finer details.
2. Max Displace - The height set in here should be higher than what you
specified in the Maximum height in your displacement to avoid errors.
3. Max Subdivision - I've used a small amount here because I have tessellated my plane already.
4. Smoothing - Uncheck it. We don't want smooth grass.
And here is the outcome.

Last edited by logikpixel on Sun Apr 04, 2010 7:32 pm; edited 3 times in total

logikpixel- CGP Apprentice

- Number of posts: 818
Age: 32
Location: sharjah, tarlac, gensan
Registration date: 09/03/2009

Re: Mental Ray Displacement (with file download!!!!)
ano kaba sir .. galing nga eh.. keep posting sir sa mga tutorials .. 

edosayla- The Teacher

- Number of posts: 1151
Age: 34
Location: Cadiz, Talisay, Dubai
Registration date: 06/10/2008

Re: Mental Ray Displacement (with file download!!!!)
Hehehe, basta ba ikaw ay laging may pino-post din na mental ray tutorials! 

logikpixel- CGP Apprentice

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Age: 32
Location: sharjah, tarlac, gensan
Registration date: 09/03/2009

Re: Mental Ray Displacement (with file download!!!!)
tnx sa tutorial sir!godbless!

agent7- CGP Apprentice

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Re: Mental Ray Displacement (with file download!!!!)
wow!!! galing nito! mukhang completo na tayo sa mental ray ah. thanks bro! 


bokkins- Special Ops

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Re: Mental Ray Displacement (with file download!!!!)
sir, isa tong kapaki-pakinabang na kaalaman!!! salamt!! 


markuz23- CGP Apprentice

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Re: Mental Ray Displacement (with file download!!!!)
jakeark wrote:galing tnx
Walang problema. Check mo yung mga video tutorials series ni sir Erick a.k.a edosayla. Marami kang matututunan.

logikpixel- CGP Apprentice

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Age: 32
Location: sharjah, tarlac, gensan
Registration date: 09/03/2009


qcksilver- CGP Guru

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Re: Mental Ray Displacement (with file download!!!!)
baka pwede po step by step po, ano po size nung plane? or kung ano man ung ginamitan nyo ng tessellate modifier, di kasi same ng result sakin eh, pls? thanks

xcaliber14- CGP Newbie

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Age: 30
Location: singapore
Registration date: 18/03/2010
Re: Mental Ray Displacement (with file download!!!!)
[img]
[/img]
mga bosing eto result ko patulong nmn pano, cnunod ko step by step di ko alam bakit magkaiba tyo output, pm nalang po or reply dito maraming salamat po
[/img]mga bosing eto result ko patulong nmn pano, cnunod ko step by step di ko alam bakit magkaiba tyo output, pm nalang po or reply dito maraming salamat po

xcaliber14- CGP Newbie

- Number of posts: 12
Age: 30
Location: singapore
Registration date: 18/03/2010
Re: Mental Ray Displacement (with file download!!!!)
Baka pwede mo i-post yung settings na ginamit mo dyan sa render mo. Marami kasing factors kung bakit hindi umubra sa iyo.
Gaya nung material. Sa blank na material slot click and use DGS na material. This step is essential.
Yung plane ang nilagyan ng tessellate modifier. Step by step na yun. Try mo ulitin yung procedure, taking note na wala ka lalampasan sa mga steps.
Keep practicing. Makukuha mo rin yan.
Hope this helps.
Gaya nung material. Sa blank na material slot click and use DGS na material. This step is essential.
Yung plane ang nilagyan ng tessellate modifier. Step by step na yun. Try mo ulitin yung procedure, taking note na wala ka lalampasan sa mga steps.
Keep practicing. Makukuha mo rin yan.
Hope this helps.

logikpixel- CGP Apprentice

- Number of posts: 818
Age: 32
Location: sharjah, tarlac, gensan
Registration date: 09/03/2009

Re: Mental Ray Displacement (with file download!!!!)
ung size ba ng plane sir hindi factor? naka 3000x3000 ung unit na ginamit ko jan eh, baka mshado maliit ung diplacement?

xcaliber14- CGP Newbie

- Number of posts: 12
Age: 30
Location: singapore
Registration date: 18/03/2010
Re: Mental Ray Displacement (with file download!!!!)
to create a scene its very important na gumamit ka ng real world scale para ma achieve mo ang tamang settings ... try to do it on a scaled dimension para ma check mo kung ok or hindi

edosayla- The Teacher

- Number of posts: 1151
Age: 34
Location: Cadiz, Talisay, Dubai
Registration date: 06/10/2008

Re: Mental Ray Displacement (with file download!!!!)
edosayla wrote:to create a scene its very important na gumamit ka ng real world scale para ma achieve mo ang tamang settings ... try to do it on a scaled dimension para ma check mo kung ok or hindi
Spot-on sir Eric! Tumpak! Working with real-world scale helps. Hindi uubra ng tama ang settings kung hindi tama ang scaling mo sa scene. You will have to tweak until kailanganin mong gumamit ng mga "old-school" tricks para ma-achieve mo, which is may I say long method.
Heto mas maganda basahin. Mas detalyado ang mga instructions. Hope this helps. http://3dsmaxrendering.blogspot.com/2008/05/ultimate-mental-ray-grass-shader.html

logikpixel- CGP Apprentice

- Number of posts: 818
Age: 32
Location: sharjah, tarlac, gensan
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