boyluya's VideogameArt
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boyluya's VideogameArt
Hi pipol. It's been a while since I last posted some of my works here sa CGP. I decided to concentrate more on 3d video game art. Eto na din magiging official thread ko dito (haha, may ganon?!). I'll post all my finished 3d game arts here.

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
One of the first characters I made, si Jiraiya ng Naruto series. Made using maya-zbrush-photoshop-xnormal. Eto ung specs, 11k tris, 2k color, normal and specular maps.






Last edited by boyluya on Mon Jun 15, 2009 12:45 am; edited 1 time in total

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
nice low poly modeling.. and use of normal maps
keep it up

cgdigi- CGP Apprentice

- Number of posts: 448
Age: 31
Location: cebu, dubai
Registration date: 22/12/2008

Re: boyluya's VideogameArt
cgdigi wrote:nice low poly modeling.. and use of normal mapskeep it up
Salamat sir. Isa po ko sa madaming tagahanga ng mga gawa niyo sir.

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
w000t. Galing. Hindi ko talaga makuha ang character creation. Kainggit naman, huling huli na ako. xD Bro, any tips or tutorials on how to get started? Hindi ko gets yung workflow from Main App to Zbrush eh, lalo na yung hinaluan pa ng normal mapping na yan. xD Salamatz 

xboy360- Pilote Polyvalent

- Number of posts: 258
Age: 21
Location: France (dans mon reve!)
Registration date: 10/10/2008

Re: boyluya's VideogameArt
nice work sir.......request lang ad more detail gaya ng wepons and accessories para mas astig!

ishae_clanx- CGP Guru

- Number of posts: 1264
Age: 31
Location: Kalinga City and Baguio City
Registration date: 19/03/2009
Re: boyluya's VideogameArt
@xboy360: Oy dude thanks.. Kamusta un project nyu? Kelan papalabas?
@ishae_clanx: Salamat. Ge try ko dude. Kaso tataas na un polycount.
@ishae_clanx: Salamat. Ge try ko dude. Kaso tataas na un polycount.

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
post ko lang po mga koya.. another wip na game model.. around 6k tris..
screengrabs from zb.. high poly..


realtime maya viewport.. low poly, normal map plus ao map..


screengrabs from zb.. high poly..


realtime maya viewport.. low poly, normal map plus ao map..



boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
some close-up shots from zb..













boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
ganda parekoy....stig...pati yung mapping nya galing.......bangis mo.....
parekoy may tutorial ba tayo ng mapping? gusto ko lang pag aralan ulit.......thanks

parekoy may tutorial ba tayo ng mapping? gusto ko lang pag aralan ulit.......thanks

Norman- CGP Expert

- Number of posts: 2943
Age: 30
Location: Singapore
Registration date: 22/06/2009

Re: boyluya's VideogameArt
f-fortyone wrote:ganda parekoy....stig...pati yung mapping nya galing.......bangis mo.....
parekoy may tutorial ba tayo ng mapping? gusto ko lang pag aralan ulit.......thanks
Anong klaseng mapping ba dude? Ang alam ko lang kasi ung pag-games eh. Kasi lahat nmn ng pag map nag-iistart sa pag-layout mo ng uv's eh. Then pag ok na un uv's ng model mo pwde mo na gawen un iba't ibang maps like normal, color, specular, etc.(marami pa eh, like self-illumination map, cavity map, ambient oclussion map, alpha/transparency map.. bsta may iba pa d ko dn alam lahat, kaso un first 3, un ung usually gngamit sa games). Yun normal map pwde mo i-produce sa sculpting software mo like zbrush, mudbox, 3d coat or even sa loob ng traditional 3d app like maya or 3dsmax or sa xnormal, which is very popular sa mga game artist. Yung color or diffuse map, pwde sya gawen sa photoshop, bodypaint3d or even inside zb and mud. Yung specular map naman, it's a black and white image derived from your color map that represents ung anong portion ng model mo ung mataas ung specularity pg tinamaan ng lights. Generally, yan palang un alam ko. Tsaka try visiting these sites, madame ka matututunan.
boards.polycount.net
gameartisans.org
3dtotal.com
zbrushcentral.com
Inikot ko lang yang mga forums na yan, dyan ko natutunan lahat. OK nmn mga tao jan, helpful din. Hinde kasi tinuturo sa school un mga ganito, kaya ng self study/research na lang ako. Ang mahal pa naman ng tuition. Anyways, try mo na lang i-visit yan. Goodluck!

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
ganda nito sir, tindi nang detalye (modeling), keep us posted (w.i.p), thanks for sharing.

mammoo_03- The Exhibitioner

- Number of posts: 2279
Age: 32
Location: manila, makati, dubai
Registration date: 21/09/2008

Re: boyluya's VideogameArt
[quote=\"mammoo_03\"]ganda nito sir, tindi nang detalye (modeling), keep us posted (w.i.p), thanks for sharing.[/quote]
Thank you dude. Hindi nmn msyado detailed.. Hinde kc kaya ng pc ko sobrang taas na polycount, kaya d ko na sinusubkan maglagay ng finer details. Hindi kc lahat ng finer details madalala sa ng normal map kasi limited lng ang texture space na pang-games. Saka stylized approach din ginawa ko, kasi pg ginawa kong photo-real, mahirap. Kasi once you start something na photo-real, kelangan i-prefect mo un. Nagsstart pa lng nmn ako kaya mejo stylized lng ang approach ko. Ge post ko un texture process in near future. Actually madame pa ko gagawen para sa portfolio ko and isha-share ko po lahat dito. Btw, I visited ur site. Ang angas ng mga renders mo. Vray po ba un? Wala ko alam pagdating sa vray and archi rendering eh, mental ray lang..
Thank you dude. Hindi nmn msyado detailed.. Hinde kc kaya ng pc ko sobrang taas na polycount, kaya d ko na sinusubkan maglagay ng finer details. Hindi kc lahat ng finer details madalala sa ng normal map kasi limited lng ang texture space na pang-games. Saka stylized approach din ginawa ko, kasi pg ginawa kong photo-real, mahirap. Kasi once you start something na photo-real, kelangan i-prefect mo un. Nagsstart pa lng nmn ako kaya mejo stylized lng ang approach ko. Ge post ko un texture process in near future. Actually madame pa ko gagawen para sa portfolio ko and isha-share ko po lahat dito. Btw, I visited ur site. Ang angas ng mga renders mo. Vray po ba un? Wala ko alam pagdating sa vray and archi rendering eh, mental ray lang..
Last edited by boyluya on Wed Jun 24, 2009 8:36 am; edited 1 time in total

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

Re: boyluya's VideogameArt
boyluya wrote:mammoo_03 wrote:ganda nito sir, tindi nang detalye (modeling), keep us posted (w.i.p), thanks for sharing.
Thank you dude. Hindi nmn msyado detailed.. Hinde kc kaya ng pc ko sobrang taas na polycount, kaya d ko na sinusubkan maglagay ng finer details. Saka stylized approach din ginawa ko, kasi pg ginawa kong photo-real, mahirap. Kasi once you start something na photo-real, kelangan i-prefect mo un. Nagsstart pa lng nmn ako kaya mejo stylized lng ang approach ko. Post ko un texture process in near future. Actually madame pa ko gagawen para sa portfolio ko and isha-share ko po lahat dito. Btw, I visited ur site. Ang angas ng mga renders mo. Vray po ba un? Wala ko alam pagdating sa vray and archi rendering eh, mental ray lang..
salamat sir sa pagvisit sa online portfolio ko, dami pang malulupet compare sa akin, ahihihi. yung iba ay sa strataCX (machintosh based program), then the rest is 3dmax and vray demo plugin na. then lots of photoshop (esp. sa entourage-human). tambay kalang dito, especially sa vray section. daming tutorials.

mammoo_03- The Exhibitioner

- Number of posts: 2279
Age: 32
Location: manila, makati, dubai
Registration date: 21/09/2008

Re: boyluya's VideogameArt
mammoo_03 wrote:boyluya wrote:mammoo_03 wrote:ganda nito sir, tindi nang detalye (modeling), keep us posted (w.i.p), thanks for sharing.
Thank you dude. Hindi nmn msyado detailed.. Hinde kc kaya ng pc ko sobrang taas na polycount, kaya d ko na sinusubkan maglagay ng finer details. Saka stylized approach din ginawa ko, kasi pg ginawa kong photo-real, mahirap. Kasi once you start something na photo-real, kelangan i-prefect mo un. Nagsstart pa lng nmn ako kaya mejo stylized lng ang approach ko. Post ko un texture process in near future. Actually madame pa ko gagawen para sa portfolio ko and isha-share ko po lahat dito. Btw, I visited ur site. Ang angas ng mga renders mo. Vray po ba un? Wala ko alam pagdating sa vray and archi rendering eh, mental ray lang..
salamat sir sa pagvisit sa online portfolio ko, dami pang malulupet compare sa akin, ahihihi. yung iba ay sa strataCX (machintosh based program), then the rest is 3dmax and vray demo plugin na. then lots of photoshop (esp. sa entourage-human). tambay kalang dito, especially sa vray section. daming tutorials.
Ge ge tambay lng ako dito.. Interested din ako matuto ng photo-real na rendering eh kaso ala pa tym.. Kelangan ko muna tapucn porfolio eh. Cgro pg mejo free na, for sure aaralin ko yan.

boyluya- CGP Apprentice

- Number of posts: 223
Age: 24
Location: cainta, rizal
Registration date: 26/02/2009

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