My First Try in Walktrough Animation

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My First Try in Walktrough Animation

Post by master_grayback on Wed Jun 17, 2009 7:40 am

mga master pagpasensyahan nyo na eto animation ko...gusto ko lang i-try ang animation since alam ko na ung rendering..marami pa lapses kya i need your comments and suggestions..



eto nga pla ung link ng still render molino house
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Re: My First Try in Walktrough Animation

Post by ishae_clanx on Wed Jun 17, 2009 7:54 am

OK naman sir......konting adjustments nalng siguro!!!!!!!! A+ na to for a first try! 2thumbsup
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Re: My First Try in Walktrough Animation

Post by jenaro on Wed Jun 17, 2009 7:59 am

galing sir!imho medyo mabilis lang sya... 2thumbsup also consider eye level and angle...keep it up sir!
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Re: My First Try in Walktrough Animation

Post by v_wrangler on Wed Jun 17, 2009 8:01 am

ishae_clanx wrote:OK naman sir......konting adjustments nalng siguro!!!!!!!! A+ na to for a first try! 2thumbsup
Ano ang i-aadjust? lalong malilito yang si grayback.

Iyan camera movement mo para syang pingpong. Like parang nabangga sa spring yong cameraman and he bounces back to the other side.

Just cut the animation until when the cam goes to the left from the right.
Also add an ease curve ,ibig sabihin dahan dahan titigil ang galaw ng camera until it goes to a complete hault.

Kung gusto mo parin idagdag ang next cut, i-cross fade mo na lang.

Don't get fixated at maintaining cameras at eye level. That works if you have an imaginary person/stationary camera. This particular shot is more like that of a crane. Which means you could be free in pointing the target down when the camera goes up.

Animating a virtual camera is fun because it feels so easy but if you do not feel good or you feel something might be unnatural about everything, Your best bet is that - it really ain't natural and you'd need to put more effort in it.
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Re: My First Try in Walktrough Animation

Post by master_grayback on Wed Jun 17, 2009 8:09 am

ishae_clanx wrote:OK naman sir......konting adjustments nalng siguro!!!!!!!! A+ na to for a first try! 2thumbsup
salamat..adjust ng?? camera..

jenaro wrote:galing sir!imho medyo mabilis lang sya... 2thumbsup also consider eye level and angle...keep it up sir!
salamat... dami pa dapat baguhin talga..
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Re: My First Try in Walktrough Animation

Post by v_wrangler on Wed Jun 17, 2009 8:10 am

One secret to make your camera movements feel and look like the real thing is to mimic the real thing.

If a movie camera bearing person can't move around to do the kind of shot you envision - chances are, it is a near- impossible shot even in CG. Which means you have to perfect it so that there is no "hey its a fake" baggage in your audience's mind when they look at it.

Remember: to make a convincing camera move, mimic the real thing.
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Re: My First Try in Walktrough Animation

Post by master_grayback on Wed Jun 17, 2009 8:12 am

v_wrangler wrote:
ishae_clanx wrote:OK naman sir......konting adjustments nalng siguro!!!!!!!! A+ na to for a first try! 2thumbsup
Ano ang i-aadjust? lalong malilito yang si grayback.

Iyan camera movement mo para syang pingpong. Like parang nabangga sa spring yong cameraman and he bounces back to the other side.

Just cut the animation until when the cam goes to the left from the right.
Also add an ease curve ,ibig sabihin dahan dahan titigil ang galaw ng camera until it goes to a complete hault.

Kung gusto mo parin idagdag ang next cut, i-cross fade mo na lang.

Don't get fixated at maintaining cameras at eye level. That works if you have an imaginary person/stationary camera. This particular shot is more like that of a crane. Which means you could be free in pointing the target down when the camera goes up.

Animating a virtual camera is fun because it feels so easy but if you do not feel good or you feel something might be unnatural about everything, Your best bet is that - it really ain't natural and you'd need to put more effort in it.

salamat sir vertex sa komento..marami pa talga ako kakainin sa animation...more praktis pa.
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Re: My First Try in Walktrough Animation

Post by v_wrangler on Wed Jun 17, 2009 8:14 am

You're welcome, yep practice makes perfect. I look forward to seeing more of your work!
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Re: My First Try in Walktrough Animation

Post by ishae_clanx on Wed Jun 17, 2009 8:14 am

master_grayback wrote:
ishae_clanx wrote:OK naman sir......konting adjustments nalng siguro!!!!!!!! A+ na to for a first try! 2thumbsup
salamat..adjust ng?? camera..

jenaro wrote:galing sir!imho medyo mabilis lang sya... 2thumbsup also consider eye level and angle...keep it up sir!
salamat... dami pa dapat baguhin talga..
nung speed sir...medyo mabils
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Re: My First Try in Walktrough Animation

Post by Stryker on Wed Jun 17, 2009 8:43 am

i see... un pala ung sabi tumalbog.... kumanto nga sir ung camera mo.... nice one sir for first try... try lang ng try! hehehe galeng sir.

OT. nakita ko din ung suspension ng trellis mo.... thumbsup
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Re: My First Try in Walktrough Animation

Post by ortzak on Wed Jun 17, 2009 8:50 am

Nice first try bro!! 2thumbsup buti ka pa animation na hihi...ganda sir..oks ang comments ni sir vertex. 2thumbsup
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Re: My First Try in Walktrough Animation

Post by master_grayback on Wed Jun 17, 2009 11:34 pm

by the way sir vertex thats a great tip... just one question? what would be the best setting for the camera to make it look good/realistic in animation?
coz right now im using the:
vray camera type: movie
targeted : off
and for the movement: path constrain

i become too lazy, that i did not put any key frames hahhaha...

v_wrangler wrote:One secret to make your camera movements feel and look like the real thing is to mimic the real thing.

If a movie camera bearing person can't move around to do the kind of shot you envision - chances are, it is a near- impossible shot even in CG. Which means you have to perfect it so that there is no "hey its a fake" baggage in your audience's mind when they look at it.

Remember: to make a convincing camera move, mimic the real thing.


Last edited by master_grayback on Wed Jun 17, 2009 11:36 pm; edited 1 time in total
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Re: My First Try in Walktrough Animation

Post by master_grayback on Wed Jun 17, 2009 11:35 pm

Stryker wrote:i see... un pala ung sabi tumalbog.... kumanto nga sir ung camera mo.... nice one sir for first try... try lang ng try! hehehe galeng sir.

OT. nakita ko din ung suspension ng trellis mo.... thumbsup

salamat bro...hahaha prang tumalbog nga ngayon ko lang napansin..
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Re: My First Try in Walktrough Animation

Post by master_grayback on Wed Jun 17, 2009 11:37 pm

salamat bro...mas mahaba kasi time na walng ginagawa sa opis..kaya nakapag praktis ng animation hehehe..

try mo rin sir...alam ko kyang kaya mo.. thumbsup
ortzak wrote:Nice first try bro!! 2thumbsup buti ka pa animation na hihi...ganda sir..oks ang comments ni sir vertex. 2thumbsup
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Re: My First Try in Walktrough Animation

Post by v_wrangler on Wed Jun 17, 2009 11:46 pm

master_grayback wrote:by the way sir vertex thats a great tip... just one question? what would be the best setting for the camera to make it look good/realistic in animation?
coz right now im using the:
vray camera type: movie
targeted : off
and for the movement: path constrain

i become too lazy, that i did not put any key frames hahhaha...

v_wrangler wrote:One secret to make your camera movements feel and look like the real thing is to mimic the real thing.

If a movie camera bearing person can't move around to do the kind of shot you envision - chances are, it is a near- impossible shot even in CG. Which means you have to perfect it so that there is no "hey its a fake" baggage in your audience's mind when they look at it.

Remember: to make a convincing camera move, mimic the real thing.

Its not really the camera that would make it convincing - its how you move them. Since your camera move is more like a pan, no need to constrain them to spline. You constrain them if you have a rather complex path.

Using a freeform camera (target). Create keys to both the camera and the target. If you want the camera to remain pointed tothe target then do not animate the target or just have it move sideways a bit along the timeline.

If you want to use path constraints - like a walkthrough inside a house, do not constraint the cams directly, constraint dummies. One for the camera and one for the taget and link the camera and target to their respective dummies. Doing this - you can still add transformations to the camera or target like noise etc without affecting the path animations.

Its actually a whole different ballgame, I can discuss that and other techniques if you have an actual walkthrough that we can work on.


Last edited by v_wrangler on Wed Jun 17, 2009 11:55 pm; edited 1 time in total
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Re: My First Try in Walktrough Animation

Post by jenaro on Wed Jun 17, 2009 11:48 pm

v_wrangler wrote:One secret to make your camera movements feel and look like the real thing is to mimic the real thing.

If a movie camera bearing person can't move around to do the kind of shot you envision - chances are, it is a near- impossible shot even in CG. Which means you have to perfect it so that there is no "hey its a fake" baggage in your audience's mind when they look at it.

Remember: to make a convincing camera move, mimic the real thing.
tama... 2thumbsup dito ako nahihirapan kaya 3yrs ago iniwan ko ang animation...hirap ako sa cam shift,at angle...hayyyyyy...di ko maperfect wala kasi ako mapagtanungan nuon,baka sir may alam kayo sa SU...heheehe,i do my animation sa SU...
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Re: My First Try in Walktrough Animation

Post by v_wrangler on Wed Jun 17, 2009 11:50 pm

pag iniwan mo ang animation ii wan ka rin nya. At ibibigay sa iba ang trabaho na yun. You should not resist it. Overcome it.

I'm sorry I do not know the ins and out of SU. But no matter what software you use, the principles remain the same. Iba lang ang kulay, iba lang ang brand.
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Re: My First Try in Walktrough Animation

Post by master_grayback on Thu Jun 18, 2009 1:13 am

wow!! sir V...bagong tips po pra sa akin yan..

prang after effects pla na you can dummy a null object to parent the camera, pra ung null object nlng animate ko then i can still add effects or play with my camera..

maraming salamat sir ulit... buttrock
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Re: My First Try in Walktrough Animation

Post by v_wrangler on Thu Jun 18, 2009 1:14 am

Yes exactly the point. Goodluck!
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Re: My First Try in Walktrough Animation

Post by reggie0711 on Thu Jun 18, 2009 1:38 am

any suggestion wat software is most suitable to stitch multiple avi files? sir grayback ano gmt mo software sa video editing? pati ung video interface? 2thumbsup
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Re: My First Try in Walktrough Animation

Post by master_grayback on Thu Jun 18, 2009 2:10 am

gamit ko sir..after effects pag edit first time ko rin gumamit nyan..hehehe

try mo ung tutorial ni andrew kramer.. www.videocopilot.net

reggie0711 wrote:any suggestion wat software is most suitable to stitch multiple avi files? sir grayback ano gmt mo software sa video editing? pati ung video interface? 2thumbsup
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